Monster | Element | Skill | Change |
---|---|---|---|
![]() Ahman |
![]() Light |
S3
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Activated only on your turn, HP recovery 15%- > 12% |
![]() Fao |
![]() Fire |
S3
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Effect modification: Provokes all enemies for 1 turn and reflects 30% of the inflicted damage |
![]() Mantura |
![]() Dark |
S3
![]() |
Damage decreased by 35% |
![]() Shamann |
![]() Light |
S3
![]() |
Resistance+20%, Damage from Dark monsters decreased by 60% 50% |
![]() Delphoi |
![]() Wind |
S3
![]() |
Recovery amount 15% 20% |
![]() Purian |
![]() Water |
S2
![]() |
Damage increased by 14% |
![]() Tagaros |
![]() Fire |
S2
![]() |
Damage increased by 12% |
![]() Anduril |
![]() Wind |
S2
![]() |
Damage increased by 12% |
![]() Eludain |
![]() Light |
S2
![]() |
Damage increased by 14% |
![]() Drogan |
![]() Dark |
S2
![]() |
Damage increased by 12% |
![]() Dark Sylphid |
![]() Dark |
S3
![]() |
Cooltime increased by 1 |
![]() Icares |
![]() Dark |
S3
![]() |
Cooltime increased by 1 |
![]() Tyron |
![]() Water |
S2
![]() |
Increases the chances of the enemy missing for 3 turns 2 turns |
![]() Wind Sylph |
![]() Wind |
S2
![]() |
Increases the chances of the enemy missing for 3 turns 2 turns |
![]() Shimitae |
![]() Wind |
S2
![]() |
Increases the chances of the enemy missing for 3 turns 2 turns |
![]() Light Sylph |
![]() Light |
S2
![]() |
Increases the chances of the enemy missing for 3 turns 2 turns |
![]() Eredas |
![]() Light |
S2
![]() |
Increases the chances of the enemy missing for 3 turns 2 turns |
![]() Sia |
![]() Light |
S3
![]() |
[Effect added] New effect to decrease the enemy's attack gauge by 20% |
![]() Seren |
![]() Dark |
S3
![]() |
Cooltime decreased by 1 |
![]() Vigor |
![]() Water |
S2
![]() |
Cooltime decreased by 1 |
![]() Shakan |
![]() Wind |
S3
![]() |
Increases the Attack Power by 40% |
![]() Eshir |
![]() Light |
S2
![]() |
Cooltime decreased by 1 |
![]() Xiao Ling |
![]() Light |
S3
![]() |
Increases the Attack Power by 40% |
![]() Miho |
![]() Dark |
S3
![]() |
[Effect added] New effect to increase the attack gauge by 30% |
![]() Ariel |
![]() Water |
S1
![]() |
Damage increased by 13% |
![]() Velajuel |
![]() Fire |
S1
![]() |
Damage increased by 13% |
![]() Eladriel |
![]() Wind |
S1
![]() |
Damage increased by 13% |
![]() Artamiel |
![]() Light |
S1
![]() |
Damage increased by 13% |
![]() Fermion |
![]() Dark |
S1
![]() |
Damage increased by 13% |
![]() Velajuel |
![]() Fire |
S2
![]() |
Damage increased by 15% |
![]() Artamiel |
![]() Light |
S3
![]() |
[Effect added] New effect to increase your attack gauge by 15% |
![]() Fermion |
![]() Dark |
S2
![]() |
Damage increased by 15% |
![]() Sharron |
![]() Water |
S2
![]() |
Damage increased by 13% |
![]() Amanda |
![]() Fire |
S2
![]() |
Damage increased by 13% |
![]() Bethony |
![]() Dark |
S2
![]() |
Damage increased by 13% |
![]() Sharron |
![]() Water |
S3
![]() |
Damage increased by 11% |
![]() Kuhn |
![]() Water |
S1
![]() |
Damage increased by 16% |
![]() Kugo |
![]() Fire |
S1
![]() |
Damage increased by 16% |
![]() Ragion |
![]() Wind |
S1
![]() |
Damage increased by 16% |
![]() Groggo |
![]() Light |
S1
![]() |
Damage increased by 16% |
![]() Maggi |
![]() Dark |
S1
![]() |
Damage increased by 16% |
![]() Wayne |
![]() Water |
S1
![]() |
Chances of the effect activating 20% 25% |
![]() Randy |
![]() Fire |
S1
![]() |
Chances of the effect activating 20% 25% |
![]() Roger |
![]() Wind |
S1
![]() |
Chances of the effect activating 20% 25% |
![]() Walkers |
![]() Light |
S1
![]() |
Chances of the effect activating 20% 25% |
![]() Jamie |
![]() Dark |
S1
![]() |
Chances of the effect activating 20% 25% |
![]() Nickel |
![]() Water |
S1
![]() |
Damage increased by 23% |
![]() Iron |
![]() Fire |
S1
![]() |
Damage increased by 23% |
![]() Copper |
![]() Wind |
S1
![]() |
Damage increased by 23% |
![]() Silver |
![]() Light |
S1
![]() |
Damage increased by 23% |
![]() Zinc |
![]() Dark |
S1
![]() |
Damage increased by 23% |
![]() Rigel |
![]() Water |
S2
![]() |
Damage increased by 15% |
![]() Antares |
![]() Fire |
S2
![]() |
Damage increased by 13% |
![]() Fuco |
![]() Wind |
S2
![]() |
Damage increased by 15% |
![]() Halphas |
![]() Light |
S2
![]() |
Damage increased by 13% |
![]() Grego |
![]() Dark |
S2
![]() |
Damage increased by 15% |
![]() Arnold |
![]() Fire |
S3
![]() |
Cooltime increased by 1 |
![]() Ramahan |
![]() Wind |
S3
![]() |
[Effect added] New effect to get another turn if the enemy dies |
![]() Chichi |
![]() Wind |
S3
![]() |
Recovery amount modified: Distribute 100% of the inflicted damage to allies Recover the allies by 50% of the inflicted damage |
![]() Izaria |
![]() Water |
S1
![]() |
[Effect added] New effect to increase the attack gauge by 50% when the sleep effect is activated |
![]() Akia |
![]() Fire |
S1
![]() |
[Effect added] New effect to increase the attack gauge by 50% when the sleep effect is activated |
![]() Selena |
![]() Wind |
S1
![]() |
[Effect added] New effect to increase the attack gauge by 50% when the sleep effect is activated |
![]() Aria |
![]() Light |
S1
![]() |
[Effect added] New effect to increase the attack gauge by 50% when the sleep effect is activated |
![]() Isael |
![]() Dark |
S1
![]() |
[Effect added] New effect to increase the attack gauge by 50% when the sleep effect is activated |
![]() Liebli |
![]() Dark |
S3
![]() |
Effect modified: Decreases the cooltime by 1 when attacked, revenge to inflict damage proportionate to my Attack Power |