Monster Element Skill Change
Oliver
Oliver
Wind
Wind
S3
Mega Impulse Gun
Mega Impulse Gun
Absorbs the enemy's Attack Bar by 100% Reduces the enemy's Attack Bar to 0 and increases your Attack Bar in proportion to the reduced Attack Bar
Gurkha
Gurkha
Dark
Dark
S3
Ruler of Pain (Passive)
Ruler of Pain (Passive)
[Effect removed] Your HP Recovery by 20% when getting attacked during the turn of the provoked enemy
Veronica
Veronica
Light
Light
S3
EMP Shock
EMP Shock
Removes all beneficial effects on all enemies Removes 1 beneficial effect on all enemies
Liu Mei
Liu Mei
Light
Light
S3
Light Dragon Attack
Light Dragon Attack
Each attack absorbs the enemy's Attack Bar by 25% 20%
Nana
Nana
Water
Water
S3
Soul Harvest (Passive)
Soul Harvest (Passive)
Revives the ally with 25% HP 20% HP
Dorothy
Dorothy
Light
Light
S3
Time of Destruction
Time of Destruction
Deals additional damage in proportion to the destroyed HP with [Time of Destruction]
Deals additional damage in proportion to the target's total amount of destroyed HP after destroying the HP Damage increased by approx. 13%
Haegang
Haegang
Water
Water
S3
Art of Blank Space (Passive)
Art of Blank Space (Passive)
When enemies remove harmful effects, the Attack Bar of all allies will be increased by 25%
When enemies or allies remove harmful effects, the Attack Bar of all allies will be increased by 15%
Mookwol
Mookwol
Dark
Dark
S3
Mask of Devil
Mask of Devil
Grants Immunity on all allies for 2 turns 3 turns
Akhamamir
Akhamamir
Wind
Wind
S2
Super Crush
Super Crush
Stun rate 30% 40%
Veromos
Veromos
Dark
Dark
S2
Super Crush
Super Crush
Stun rate 30% 40%
Veromos
Veromos
Dark
Dark
S3
Conversion of Magic (Passive)
Conversion of Magic (Passive)
Removes harmful effects after taking damage from Continuous Damage or Bomb
Removes harmful effects before taking damage

Your Attack Bar increases by 10% 15% for each harmful effect remaining on the ally after attacking
Moore
Moore
Water
Water
S2
Rolling Spike
Rolling Spike
Absorbs the Attack Bar of all enemies by 10% with a 30% chance
Absorbs the Attack Bar of all enemies randomly between 10%-20% with a 30% chance
Talisman
Talisman
Light
Light
S2
Rolling Spike
Rolling Spike
Absorbs the Attack Bar of all enemies by 10% with a 30% chance
Absorbs the Attack Bar of all enemies randomly between 10%-20% with a 30% chance
Bernadotte
Bernadotte
Fire
Fire
S2
Hurricane Rush
Hurricane Rush
Absorbs the Attack Bar of all enemies by 10% with a 30% chance
Absorbs the Attack Bar of all enemies randomly between 10%-20% with a 30% chance
Talisman
Talisman
Light
Light
S3
Final Drive
Final Drive
Damage increased by 9%
Talisman
Talisman
Light
Light
S3
Final Drive
Final Drive
[Effect added] Increases your Critical Rate for 2 turns before attacking
Ritsu
Ritsu
Dark
Dark
S3
Shadow Trap (Passive)
Shadow Trap (Passive)
Cooldown reduced by 1 turn (3 turns 2 turns)
Xing Zhe
Xing Zhe
Wind
Wind
S3
Stone Monkey (Passive)
Stone Monkey (Passive)
[Effect added] Increases the harmful effect activation rate by 50% when counterattacking with the passive skill

(Does not apply to Revenge Rune Set Effect.)
Josephine
Josephine
Water
Water
S1
Justice Strike
Justice Strike
The attack won't land as Glancing Hit The attack always lands as a Critical Hit
Ophilia
Ophilia
Fire
Fire
S3
Cry of Threat
Cry of Threat
[Effect added] Grants immunity on all allies for 1 turn
Raki
Raki
Fire
Fire
S2
Shatter
Shatter
When the attack lands as a Critical Hit, your Attack Bar increases by 10% 15%
Ethna
Ethna
Wind
Wind
S2
Shatter
Shatter
When the attack lands as a Critical Hit, your Attack Bar increases by 10% 15%
Craka
Craka
Dark
Dark
S2
Shatter
Shatter
When the attack lands as a Critical Hit, your Attack Bar increases by 10% 15%
Velajuel
Velajuel
Fire
Fire
S2
Punishment
Punishment
Decreases Defense for 1 turn 2 turns
Velajuel
Velajuel
Fire
Fire
S2
Punishment
Punishment
[Effect removed] Inflicts Continuous Damage for 2 turns
Fermion
Fermion
Dark
Dark
S2
Punishment
Punishment
Decreases Defense for 1 turn 2 turns
Fermion
Fermion
Dark
Dark
S2
Punishment
Punishment
[Effect removed] Inflicts Continuous Damage for 2 turns
Hathor
Hathor
Wind
Wind
S2
Sweet Dreams
Sweet Dreams
[Effect added] Targets without beneficial effects are put to sleep for 2 turns
Isis
Isis
Light
Light
S2
Sweet Dreams
Sweet Dreams
[Effect added] Targets without beneficial effects are put to sleep for 2 turns
Okeanos
Okeanos
Fire
Fire
S2
Spear of Devastation
Spear of Devastation
Removes 1 beneficial effect on the enemy Removes 2 beneficial effects on the enemy
Manannan
Manannan
Dark
Dark
S2
Spear of Devastation
Spear of Devastation
Removes 1 beneficial effect on the enemy Removes 2 beneficial effects on the enemy
Chiwu
Chiwu
Fire
Fire
S3
Sleeve Attack
Sleeve Attack
Damage in proportion to Attack Power Attack Power and Attack Speed
Belial
Belial
Water
Water
S3
Repeated Nightmare (Passive)
Repeated Nightmare (Passive)
Shield amount increased by 71%

(Shield amount is proportionate to the caster's level)
Manx
Manx
Fire
Fire
S2
Sleep Talk (Passive)
Sleep Talk (Passive)
[Effect added] Your Attack Speed is increased by 30% while sleeping
Birman
Birman
Water
Water
S2
Sleep Talk (Passive)
Sleep Talk (Passive)
[Effect added] Your Attack Speed is increased by 30% while sleeping
Bombay
Bombay
Dark
Dark
S2
Sleep Talk (Passive)
Sleep Talk (Passive)
[Effect added] Your Attack Speed is increased by 30% while sleeping
Nebelung
Nebelung
Wind
Wind
S2
Foresight Dream (Passive)
Foresight Dream (Passive)
[Effect added] Your Attack Speed is increased by 30% while sleeping
Siamese
Siamese
Light
Light
S2
Foresight Dream (Passive)
Foresight Dream (Passive)
[Effect added] Your Attack Speed is increased by 30% while sleeping
Stella
Stella
Water
Water
S3
Blade Dance of the Reaper
Blade Dance of the Reaper
Decreases the enemy's Attack Bar by 10% Absorbs the enemy's Attack Bar by 15%
Lexy
Lexy
Fire
Fire
S3
Deadly Seduction(Passive)
Deadly Seduction(Passive)
The effect activates if the enemies recover HP 7 times 5 times

Passive effect: Inflicts damage that ignores Defense
Tanya
Tanya
Wind
Wind
S3
Shadow Assault
Shadow Assault
Assaults a random enemy once if the attack kills the target Assaults the enemy with the lowest HP once if the attack kills the target
Natalie
Natalie
Light
Light
S3
Silent Reaper
Silent Reaper
[Effect added] If the target dies, decreases the Attack Bar of all remaining enemies by 100%
Isabelle
Isabelle
Dark
Dark
S3
Endless Death
Endless Death
[Effect added] While [Endless Death] is on cooldown, the damage you deal is increased by 50%
Sonnet
Sonnet
Water
Water
S3
Distorted Healing Music
Distorted Healing Music
Shield amount: Proportionate to damage MAX HP of the caster

Creates a shield that's equivalent to 30% of the damage on all allies for 2 turns
Creates a shield that's equivalent to 30% of your MAX HP on all allies for 3 turns
Sonnet
Sonnet
Water
Water
S2
Nightmare Melody
Nightmare Melody
Puts all enemies to sleep with a 50% 60% chance

Inflicts 1 Continuous Damage effect for 2 turns Inflicts 2 Continuous Damage effects for 2 turns
Celia
Celia
Light
Light
S2
Nightmare Melody
Nightmare Melody
Puts all enemies to sleep with a 50% 60% chance

Inflicts 1 Continuous Damage effect for 2 turns Inflicts 2 Continuous Damage effects for 2 turns
Sath 2A
Sath 2A
Fire
Fire
S3
Living Hell (Passive)
Living Hell (Passive)
[Effect added] If you attack an enemy who already has Continuous Damage, your attacks won't land as a Glancing Hit
Jean
Jean
Fire
Fire
S3
Quality of Phantom (Passive)
Quality of Phantom (Passive)
Deals 100% more damage if the enemy's HP is twice your HP or higher
Deals 100% more damage if the enemy's HP is higher than your HP
Guillaume
Guillaume
Dark
Dark
S3
Elaborate Plan (Passive)
Elaborate Plan (Passive)
When the attack lands as a Critical Hit, your Critical Damage increases by 50% 100%
Luer
Luer
Water
Water
S1
Scene of the Crime
Scene of the Crime
[Effect added] Attacks the enemy with a 30% Critical Rate bonus
Jean
Jean
Fire
Fire
S1
Scene of the Crime
Scene of the Crime
[Effect added] Attacks the enemy with a 30% Critical Rate bonus
Julien
Julien
Wind
Wind
S1
Scene of the Crime
Scene of the Crime
[Effect added] Attacks the enemy with a 30% Critical Rate bonus
Louis
Louis
Light
Light
S1
Scene of the Crime
Scene of the Crime
[Effect added] Attacks the enemy with a 30% Critical Rate bonus
Guillaume
Guillaume
Dark
Dark
S1
Scene of the Crime
Scene of the Crime
[Effect added] Attacks the enemy with a 30% Critical Rate bonus
Racuni
Racuni
Fire
Fire
S3
Little Humming Bird (Passive)
Little Humming Bird (Passive)
HP Recovery amount 10% 15%
Kroa
Kroa
Dark
Dark
S3
Owl's Hoot
Owl's Hoot
MAX cooldown increased by 1 turn (6 turns 7 turns)
Kroa
Kroa
Dark
Dark
S3
Owl's Hoot
Owl's Hoot
[Effect added] Gains a turn instantly after using the skill
Tanya
Tanya
Wind
Wind
Awakening Effect Changed Increases Resistance by 25% Increases Critical Rate by 15%
Raviti
Raviti
Wind
Wind
Awakening Effect Changed Increases Accuracy by 25% Increases Attack Speed by 15
Tian Lang
Tian Lang
Light
Light
S3
Strong Energy (Passive)
Strong Energy (Passive)
Fixed an issue of [Strong Energy (Passive)] not working when (Water/Dark) Demon and (Wind) Anubis revive
Nana
Nana
Water
Water
S3
Soul Harvest (Passive)
Soul Harvest (Passive)
Fixed an issue of other revival skills activating with the revival effect of [Soul Harvest (Passive)] at the same time when an ally dies with skills that prevent revival effects
Pungbaek
Pungbaek
Wind
Wind
S3
Lightning of Cycle
Lightning of Cycle
Fixed an issue of the attribute damage increase property of Artifacts not being applied to the second attack
Shizuka
Shizuka
Water
Water
S2
Past Life Spell
Past Life Spell
Fixed an issue of cooldowns for skills that aren't affected by cooldown increase/decrease being reduced when reviving with [Past Life Spell]
Seimei
Seimei
Light
Light
S2
Past Life Spell
Past Life Spell
Fixed an issue of cooldowns for skills that aren't affected by cooldown increase/decrease being reduced when reviving with [Past Life Spell]
Nora
Nora
Fire
Fire
S3
Ancestor's Wisdom (Passive)
Ancestor's Wisdom (Passive)
Fixed an issue of the Continuous Damage effect being applied even when the attack landed as a Glancing Hit
Sath 2A
Sath 2A
Fire
Fire
S3
Living Hell (Passive)
Living Hell (Passive)
Fixed an issue of the Continuous Damage effect being applied even when the attack landed as a Glancing Hit
Ritsu
Ritsu
Dark
Dark
S3
Shadow Trap (Passive)
Shadow Trap (Passive)
Fixed an issue of the Shadow Trap effect being applied even when the attack landed as a Glancing Hit
Woonsa
Woonsa
Dark
Dark
S3
Inhale Magic
Inhale Magic
(As-is) Steals the HP of all enemies by 15% of your MAX HP and steals all beneficial effects on all enemies. Increases the Attack Bar of all allies by 20% if you successfully steal beneficial effects
(To-be) Attacks all enemies to steal their HP by 15% of your MAX HP and steal all beneficial effects on all enemies. Increases the Attack Bar of all allies by 20% if you successfully steal beneficial effects
Arnold
Arnold
Fire
Fire
S3
Extortion
Extortion
(As-is) Steals the enemy's HP that's equivalent to 30% of your MAX HP and Attack Bar by 30%, and disturbs the target's HP recovery for 2 turns. The cooldown time of [Extortion] will reset if an enemy dies from this attack
(To-be) Attacks the enemy to steal the enemy's HP that's equivalent to 30% of your MAX HP and Attack Bar by 30%, and disturbs the target's HP recovery for 2 turns. The cooldown time of [Extortion] will reset if an enemy dies from this attack.
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Monster Elements
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Monster Elements by Natural Star Levels
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