Monster | Element | Skill | Change |
---|---|---|---|
![]() Oliver |
![]() Wind |
S3
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Absorbs the enemy's Attack Bar by 100% Reduces the enemy's Attack Bar to 0 and increases your Attack Bar in proportion to the reduced Attack Bar |
![]() Gurkha |
![]() Dark |
S3
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[Effect removed] Your HP Recovery by 20% when getting attacked during the turn of the provoked enemy |
![]() Veronica |
![]() Light |
S3
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Removes all beneficial effects on all enemies Removes 1 beneficial effect on all enemies |
![]() Liu Mei |
![]() Light |
S3
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Each attack absorbs the enemy's Attack Bar by 25% 20% |
![]() Nana |
![]() Water |
S3
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Revives the ally with 25% HP 20% HP |
![]() Dorothy |
![]() Light |
S3
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Deals additional damage in proportion to the destroyed HP with [Time of Destruction]
Deals additional damage in proportion to the target's total amount of destroyed HP after destroying the HP Damage increased by approx. 13% |
![]() Haegang |
![]() Water |
S3
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When enemies remove harmful effects, the Attack Bar of all allies will be increased by 25%
When enemies or allies remove harmful effects, the Attack Bar of all allies will be increased by 15% |
![]() Mookwol |
![]() Dark |
S3
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Grants Immunity on all allies for 2 turns 3 turns |
![]() Akhamamir |
![]() Wind |
S2
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Stun rate 30% 40% |
![]() Veromos |
![]() Dark |
S2
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Stun rate 30% 40% |
![]() Veromos |
![]() Dark |
S3
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Removes harmful effects after taking damage from Continuous Damage or Bomb
Removes harmful effects before taking damage Your Attack Bar increases by 10% 15% for each harmful effect remaining on the ally after attacking |
![]() Moore |
![]() Water |
S2
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Absorbs the Attack Bar of all enemies by 10% with a 30% chance
Absorbs the Attack Bar of all enemies randomly between 10%-20% with a 30% chance |
![]() Talisman |
![]() Light |
S2
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Absorbs the Attack Bar of all enemies by 10% with a 30% chance
Absorbs the Attack Bar of all enemies randomly between 10%-20% with a 30% chance |
![]() Bernadotte |
![]() Fire |
S2
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Absorbs the Attack Bar of all enemies by 10% with a 30% chance
Absorbs the Attack Bar of all enemies randomly between 10%-20% with a 30% chance |
![]() Talisman |
![]() Light |
S3
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Damage increased by 9% |
![]() Talisman |
![]() Light |
S3
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[Effect added] Increases your Critical Rate for 2 turns before attacking |
![]() Ritsu |
![]() Dark |
S3
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Cooldown reduced by 1 turn (3 turns 2 turns) |
![]() Xing Zhe |
![]() Wind |
S3
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[Effect added] Increases the harmful effect activation rate by 50% when counterattacking with the passive skill
(Does not apply to Revenge Rune Set Effect.) |
![]() Josephine |
![]() Water |
S1
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The attack won't land as Glancing Hit The attack always lands as a Critical Hit |
![]() Ophilia |
![]() Fire |
S3
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[Effect added] Grants immunity on all allies for 1 turn |
![]() Raki |
![]() Fire |
S2
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When the attack lands as a Critical Hit, your Attack Bar increases by 10% 15% |
![]() Ethna |
![]() Wind |
S2
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When the attack lands as a Critical Hit, your Attack Bar increases by 10% 15% |
![]() Craka |
![]() Dark |
S2
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When the attack lands as a Critical Hit, your Attack Bar increases by 10% 15% |
![]() Velajuel |
![]() Fire |
S2
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Decreases Defense for 1 turn 2 turns |
![]() Velajuel |
![]() Fire |
S2
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[Effect removed] Inflicts Continuous Damage for 2 turns |
![]() Fermion |
![]() Dark |
S2
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Decreases Defense for 1 turn 2 turns |
![]() Fermion |
![]() Dark |
S2
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[Effect removed] Inflicts Continuous Damage for 2 turns |
![]() Hathor |
![]() Wind |
S2
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[Effect added] Targets without beneficial effects are put to sleep for 2 turns |
![]() Isis |
![]() Light |
S2
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[Effect added] Targets without beneficial effects are put to sleep for 2 turns |
![]() Okeanos |
![]() Fire |
S2
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Removes 1 beneficial effect on the enemy Removes 2 beneficial effects on the enemy |
![]() Manannan |
![]() Dark |
S2
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Removes 1 beneficial effect on the enemy Removes 2 beneficial effects on the enemy |
![]() Chiwu |
![]() Fire |
S3
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Damage in proportion to Attack Power Attack Power and Attack Speed |
![]() Belial |
![]() Water |
S3
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Shield amount increased by 71%
(Shield amount is proportionate to the caster's level) |
![]() Manx |
![]() Fire |
S2
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[Effect added] Your Attack Speed is increased by 30% while sleeping |
![]() Birman |
![]() Water |
S2
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[Effect added] Your Attack Speed is increased by 30% while sleeping |
![]() Bombay |
![]() Dark |
S2
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[Effect added] Your Attack Speed is increased by 30% while sleeping |
![]() Nebelung |
![]() Wind |
S2
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[Effect added] Your Attack Speed is increased by 30% while sleeping |
![]() Siamese |
![]() Light |
S2
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[Effect added] Your Attack Speed is increased by 30% while sleeping |
![]() Stella |
![]() Water |
S3
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Decreases the enemy's Attack Bar by 10% Absorbs the enemy's Attack Bar by 15% |
![]() Lexy |
![]() Fire |
S3
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The effect activates if the enemies recover HP 7 times 5 times
Passive effect: Inflicts damage that ignores Defense |
![]() Tanya |
![]() Wind |
S3
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Assaults a random enemy once if the attack kills the target Assaults the enemy with the lowest HP once if the attack kills the target |
![]() Natalie |
![]() Light |
S3
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[Effect added] If the target dies, decreases the Attack Bar of all remaining enemies by 100% |
![]() Isabelle |
![]() Dark |
S3
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[Effect added] While [Endless Death] is on cooldown, the damage you deal is increased by 50% |
![]() Sonnet |
![]() Water |
S3
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Shield amount: Proportionate to damage MAX HP of the caster
Creates a shield that's equivalent to 30% of the damage on all allies for 2 turns Creates a shield that's equivalent to 30% of your MAX HP on all allies for 3 turns |
![]() Sonnet |
![]() Water |
S2
![]() |
Puts all enemies to sleep with a 50% 60% chance
Inflicts 1 Continuous Damage effect for 2 turns Inflicts 2 Continuous Damage effects for 2 turns |
![]() Celia |
![]() Light |
S2
![]() |
Puts all enemies to sleep with a 50% 60% chance
Inflicts 1 Continuous Damage effect for 2 turns Inflicts 2 Continuous Damage effects for 2 turns |
![]() Sath 2A |
![]() Fire |
S3
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[Effect added] If you attack an enemy who already has Continuous Damage, your attacks won't land as a Glancing Hit |
![]() Jean |
![]() Fire |
S3
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Deals 100% more damage if the enemy's HP is twice your HP or higher
Deals 100% more damage if the enemy's HP is higher than your HP |
![]() Guillaume |
![]() Dark |
S3
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When the attack lands as a Critical Hit, your Critical Damage increases by 50% 100% |
![]() Luer |
![]() Water |
S1
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[Effect added] Attacks the enemy with a 30% Critical Rate bonus |
![]() Jean |
![]() Fire |
S1
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[Effect added] Attacks the enemy with a 30% Critical Rate bonus |
![]() Julien |
![]() Wind |
S1
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[Effect added] Attacks the enemy with a 30% Critical Rate bonus |
![]() Louis |
![]() Light |
S1
![]() |
[Effect added] Attacks the enemy with a 30% Critical Rate bonus |
![]() Guillaume |
![]() Dark |
S1
![]() |
[Effect added] Attacks the enemy with a 30% Critical Rate bonus |
![]() Racuni |
![]() Fire |
S3
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HP Recovery amount 10% 15% |
![]() Kroa |
![]() Dark |
S3
![]() |
MAX cooldown increased by 1 turn (6 turns 7 turns) |
![]() Kroa |
![]() Dark |
S3
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[Effect added] Gains a turn instantly after using the skill |
![]() Tanya |
![]() Wind |
Awakening Effect Changed | Increases Resistance by 25% Increases Critical Rate by 15% |
![]() Raviti |
![]() Wind |
Awakening Effect Changed | Increases Accuracy by 25% Increases Attack Speed by 15 |
![]() Tian Lang |
![]() Light |
S3
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Fixed an issue of [Strong Energy (Passive)] not working when (Water/Dark) Demon and (Wind) Anubis revive |
![]() Nana |
![]() Water |
S3
![]() |
Fixed an issue of other revival skills activating with the revival effect of [Soul Harvest (Passive)] at the same time when an ally dies with skills that prevent revival effects |
![]() Pungbaek |
![]() Wind |
S3
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Fixed an issue of the attribute damage increase property of Artifacts not being applied to the second attack |
![]() Shizuka |
![]() Water |
S2
![]() |
Fixed an issue of cooldowns for skills that aren't affected by cooldown increase/decrease being reduced when reviving with [Past Life Spell] |
![]() Seimei |
![]() Light |
S2
![]() |
Fixed an issue of cooldowns for skills that aren't affected by cooldown increase/decrease being reduced when reviving with [Past Life Spell] |
![]() Nora |
![]() Fire |
S3
![]() |
Fixed an issue of the Continuous Damage effect being applied even when the attack landed as a Glancing Hit |
![]() Sath 2A |
![]() Fire |
S3
![]() |
Fixed an issue of the Continuous Damage effect being applied even when the attack landed as a Glancing Hit |
![]() Ritsu |
![]() Dark |
S3
![]() |
Fixed an issue of the Shadow Trap effect being applied even when the attack landed as a Glancing Hit |
![]() Woonsa |
![]() Dark |
S3
![]() |
(As-is) Steals the HP of all enemies by 15% of your MAX HP and steals all beneficial effects on all enemies. Increases the Attack Bar of all allies by 20% if you successfully steal beneficial effects (To-be) Attacks all enemies to steal their HP by 15% of your MAX HP and steal all beneficial effects on all enemies. Increases the Attack Bar of all allies by 20% if you successfully steal beneficial effects |
![]() Arnold |
![]() Fire |
S3
![]() |
(As-is) Steals the enemy's HP that's equivalent to 30% of your MAX HP and Attack Bar by 30%, and disturbs the target's HP recovery for 2 turns. The cooldown time of [Extortion] will reset if an enemy dies from this attack (To-be) Attacks the enemy to steal the enemy's HP that's equivalent to 30% of your MAX HP and Attack Bar by 30%, and disturbs the target's HP recovery for 2 turns. The cooldown time of [Extortion] will reset if an enemy dies from this attack. |