Monster | Element | Skill | Change |
---|---|---|---|
![]() Wedjat |
![]() Light |
S3
![]() |
Attack Bar increase amount based on the no. of beneficial effects granted on allies:
10% 5% (MAX 20% remains the same) HP recovery amount based on the no. of harmful effects granted on allies: 10% 5% (MAX 30% remains the same) |
![]() Lora |
![]() Light |
S3
![]() |
Increases the Attack Speed of all allies for 2 turns 1 turn
Each attack has a 50% 35% chance to remove beneficial effect |
![]() Anavel |
![]() Water |
S3
![]() |
Acquiring a turn when the enemy is put to sleep by attacking is now limited up to 2 times per turn |
![]() Rica |
![]() Fire |
S1
![]() |
Acquiring a turn when the enemy is put to sleep by attacking is now limited up to 2 times per turn |
![]() Charlotte |
![]() Wind |
S1
![]() |
Acquiring a turn when the enemy is put to sleep by attacking is now limited up to 2 times per turn |
![]() Lora |
![]() Light |
S1
![]() |
Acquiring a turn when the enemy is put to sleep by attacking is now limited up to 2 times per turn |
![]() Nicki |
![]() Dark |
S1
![]() |
Acquiring a turn when the enemy is put to sleep by attacking is now limited up to 2 times per turn |
![]() Amber |
![]() Water |
S3
![]() |
[Effect added] Grants Unrecoverable for 1 turn |
![]() Claire |
![]() Fire |
S2
![]() |
Ignores the enemy's Defense if it's half or less than your Attack Power
Ignores the enemy's Defense if it's 60% or less than your Attack Power |
![]() Sonia |
![]() Wind |
S2
![]() |
Ignores the enemy's Defense if it's half or less than your Attack Power
Ignores the enemy's Defense if it's 60% or less than your Attack Power |
![]() Destiny |
![]() Dark |
S2
![]() |
Ignores the enemy's Defense if it's half or less than your Attack Power
Ignores the enemy's Defense if it's 60% or less than your Attack Power |
![]() Thebae |
![]() Dark |
S2
![]() |
Recovers all allies' HP by 30% of the damage dealt Recovers your HP by 50% of the damage dealt |
![]() Thebae |
![]() Dark |
S2
![]() |
[Effect added] Decreases the Defense for 2 turns |
![]() Shahat |
![]() Wind |
S3
![]() |
Increases the damage dealt per harmful effect
Increases your Attack Bar by 10% whenever the enemy is inflicted with Continuous Damage on the enemy's turn |
![]() Vendhan |
![]() Fire |
S4
![]() |
While under the Thunderer state, increases your Attack Power by 50% 100% |
![]() Chakra |
![]() Wind |
S4
![]() |
Increases your Attack Speed by 30%, up to 150% whenever you use the skill
Increases your Attack Speed by 100% while under the Thunderer state |
![]() Chakra |
![]() Wind |
S3
![]() |
While under the Thunderer state, decreases your skill cooldown by 1 turn if the damage inflicted against the enemy is 30% or above of the target's MAX HP.
The Thunderer state lasts for 1 more turn if the damage inflicted against the enemy on your turn is 15% or above of the target's MAX HP |
![]() Chakra |
![]() Wind |
S3
![]() |
[Effect added] Removes 1 beneficial effect granted on the enemy if the enemy's Attack Speed is slower than yours when attacking |
![]() Zima |
![]() Fire |
S3
![]() |
[Effect added] Decreases the Attack Speed for 2 turns |
![]() Smicer |
![]() Wind |
S3
![]() |
[Effect added] Removes 1 beneficial effect from the enemy with the highest Attack Bar with a 40% chance at the start of each turn |
![]() Beth |
![]() Water |
S3
![]() |
Destroys the enemy's MAX HP Decreases the Attack Bar by 30% for every harmful effect granted on the enemy |
![]() Liam |
![]() Water |
S3
![]() |
The ratio of ignoring Defense according to the enemy's HP amount increased if there are 3 or less enemies |
![]() Feng Yan |
![]() Wind |
S3
![]() |
[Effect added] Decreases the damage received from the enemy with lower Defense than you by 20% |
![]() Eleni |
![]() Wind |
S3
![]() |
[Effect added] Increases your Attack Speed for 1 turn |
![]() Okeanos |
![]() Fire |
S3
![]() |
Increases the damage dealt by 30% 50% if the enemy is under a harmful effect |
![]() Minato |
![]() Water |
S3
![]() |
[Effect added] You are now immune to inability while under the shadow's protection |
![]() Zen |
![]() Wind |
S3
![]() |
Grants 1 1 to 2 random harmful effects |
![]() Rosemary |
![]() Water |
S2
![]() |
Attack Bar decrease amount: 20% 25% |
![]() Chamomile |
![]() Wind |
S2
![]() |
Attack Bar decrease amount: 20% 25% |
![]() Lavender |
![]() Dark |
S2
![]() |
Attack Bar decrease amount: 20% 25% |
![]() Rosemary |
![]() Water |
S3
![]() |
(As-is) Reduces the enemy's HP by 10% if the frozen enemy gains a turn (To-be) Increases the damage dealt by 200% when attacking the frozen enemy on your turn |
![]() Solveig |
![]() Fire |
S3
![]() |
(As-is) Recovers the HP by 30% of the lost HP if you don't get attacked during the enemy's turn. Additionally, the damage inflicted to the enemy increases by 50% if you have half or more HP remaining. [Automatic Effect] (To-be) Recovers your HP by 20% each turn and increases the damage dealt on your turn by 50%, up to 150%, if you don't get attacked during the enemy's turn. The increased damage dealt will be reset when you attack the enemy. [Automatic Effect] |
![]() Astrid |
![]() Wind |
S3
![]() |
Skill cooldown decrease: 5 4 turns |
![]() Arnold |
![]() Fire |
S2
![]() |
[Effect added] Recovers the HP of 2 allies with the lowest HP status (one of two allies can be yourself) by 10% of your MAX HP after attacking |
![]() Briand |
![]() Wind |
S2
![]() |
[Effect added] Recovers the HP of 2 allies with the lowest HP status (one of two allies can be yourself) by 10% of your MAX HP after attacking |
![]() Conrad |
![]() Light |
S2
![]() |
[Effect added] Recovers the HP of 2 allies with the lowest HP status (one of two allies can be yourself) by 10% of your MAX HP after attacking |
![]() Arnold |
![]() Fire |
S3
![]() |
Absorbs the enemy's Attack Bar by 30% Destroys the enemy's MAX HP by 50% of the damage dealt |
![]() Conrad |
![]() Light |
S3
![]() |
(As-is) Changes the HP ratio with the enemy target (boss excluded), and creates a shield which is proportional to your level on all allies for 2 turns to absorb damage. (To-be) Changes the HP ratio and harmful effects with the enemy (boss excluded) and the ally with the lowest HP and increases the Attack Bar of all allies by 20%. |
![]() Magnum |
![]() Light |
S3
![]() |
[Effect added] Increases your Attack Power for 1 turn when a beneficial effect is granted on the enemy with a skill |
![]() Duamutef |
![]() Fire |
S3
![]() |
Prevents the target from removing harmful effects for 2 turns Removes 1 beneficial effect from the enemy |
![]() Abigail |
![]() Water |
S3
![]() |
The skill will now be used according to beneficial effects granted on the target in Cairos Dungeon |
![]() Brita |
![]() Water |
Awakening Effect Changed | Increases the Resistance by 25% Increases the Accuracy by 25% |
![]() Mihyang |
![]() Water |
Awakening Effect Changed | Increases the Resistance by 25% Strengthens [Blade Fan]
Effect: The attack always lands as a Critical Hit |
![]() Sonnet |
![]() Water |
Awakening Effect Changed | Increases the Resistance by 25% Increases the Accuracy by 25% |
![]() Conrad |
![]() Light |
Awakening Effect Changed | Increases the Critical Rate by 15% Increases the Resistance by 25% |
![]() Amelia |
![]() Water |
S3
![]() |
Fixed an issue where the passive effect wouldn't activate even when the Monster of the next turn attacks you after getting attacked with some skills that ignore passive activation
(e.g., (Light) Art Master's [Final Touch]) |
![]() Windy |
![]() Wind |
S3
![]() |
Fixed an issue where the passive effect wouldn't activate even when the Monster of the next turn attacks you after getting attacked with some skills that ignore passive activation
(e.g., (Light) Art Master's [Final Touch]) |
![]() Erwin |
![]() Wind |
S3
![]() |
Fixed an issue where the passive effect wouldn't activate even when the Monster of the next turn attacks you after getting attacked with some skills that ignore passive activation
(e.g., (Light) Art Master's [Final Touch]) |
![]() Xiana |
![]() Dark |
S3
![]() |
Fixed an issue of the damage dealt that increases in proportion to the decreased amount of Attack Bar being applied incorrectly |