Monster | Element | Skill | Change |
---|---|---|---|
![]() Lora |
![]() Light |
S3
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(As-is) Increases the Defense of all allies for 2 turns (To-be) Increases the Defense of all allies for 1 turn |
![]() Jeongnam |
![]() Water |
S3
![]() |
[Skill effect change]
(As-is) Absorbs the Attack Bar by 40% if your MAX HP is higher than the target (To-be) Decreases the Attack Bar by 60% if your MAX HP is higher than the target |
![]() K1D |
![]() Water |
S3
![]() |
[Skill effect changed]
(As-is) Decreases the Attack Bar of all enemies, excluding the target, by 20% each (To-be) Decreases the Attack Bar of all enemies by 25% each |
![]() Craka |
![]() Dark |
S3
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[Percentage changed] Steals 1 beneficial effect with a 30% 50% chance with each hit |
![]() Jackson |
![]() Dark |
S3
![]() |
[Percentage changed] Increases the Attack Bar of all allies by 10% 15% each if the enemy decreases an ally's Attack Bar |
![]() Cadiz |
![]() Dark |
S3
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[Percentage changed] Increases your Attack Bar by 20% 30% when attacking the enemy with depleted Attack Bar |
![]() Shi Hou |
![]() Water |
S3
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[Percentage changed] Stun chance: 15% 25% |
![]() Water Nezuko Kamado |
![]() Water |
S3
![]() |
[Skill effect changed]
(As-is) Decreases your HP by 15% of your HP at the start of your turn. Creates shield equal 20% of your MAX HP when you attack on your turn. (To-be) Decreases your HP by 15% of your HP and creates shield equal to 20% of your MAX HP at the start of your turn. |
![]() Fire Inosuke Hashibira |
![]() Fire |
S2
![]() |
[Effect added] Grants the Silence effect for 2 turns with 50% chance |
![]() Wind Inosuke Hashibira |
![]() Wind |
S2
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[Effect added] Grants the Silence effect for 2 turns with 50% chance |
![]() Dark Inosuke Hashibira |
![]() Dark |
S2
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[Effect added] Grants the Silence effect for 2 turns with 50% chance |
![]() Lamiella |
![]() Water |
S1
![]() |
[Effect added] Inflicts damage that increases according to your MAX HP |
![]() Theodora |
![]() Fire |
S1
![]() |
[Effect added] Inflicts damage that increases according to your MAX HP |
![]() Orphina |
![]() Wind |
S1
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[Effect added] Inflicts damage that increases according to your MAX HP |
![]() Mortera |
![]() Light |
S1
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[Effect added] Inflicts damage that increases according to your MAX HP |
![]() Velaska |
![]() Dark |
S1
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[Effect added] Inflicts damage that increases according to your MAX HP |
![]() Orphina |
![]() Wind |
S3
![]() |
[Skill effect changed]
(As-is) Increases your Attack Speed by 30% for each dead ally (To-be) Takes 15% of the damage that other allies receive |
![]() Mortera |
![]() Light |
S3
![]() |
[Percentage changed] Each time an ally is granted with harmful effect, the
Attack Bar of the affected ally increases by 10%, up to 30% by 20%, up to 60% |
![]() Vendhan |
![]() Fire |
S3
![]() |
[Effect added] delete me |
![]() Vendhan |
![]() Fire |
S3
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[Effect added] While under the Thunderer state, decreases the enemy's Attack Bar by 15% when you attack on your turn |
![]() Tetsuya |
![]() Fire |
S3
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[Skill effect and percentage changed]
Removes Steals 1 beneficial effect from the enemy target when you attack the enemy Increases your Attack Bar by 20% 30% whenever an ally excluding yourself, gets attacked |
![]() Kuroshu |
![]() Wind |
S3
![]() |
[Effect added] Grants Immunity for turn on all allies |
![]() Hiroyuki |
![]() Water |
S2
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MAX cooldown (4 turns 3 turns) |
![]() Kuroshu |
![]() Wind |
S2
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MAX cooldown (4 turns 3 turns) |
![]() Ginjo |
![]() Light |
S2
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MAX cooldown (4 turns 3 turns) |
![]() Aya |
![]() Wind |
S3
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[Percentage changed] Decreases your HP by 5% 10% and the HP of all enemies (boss excluded) by 15% 25% each you have harmful effect when you gain turn |
![]() Haruka |
![]() Light |
S3
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[Effect added] Provokes for 1 turn |
![]() Okeanos |
![]() Fire |
S2
![]() |
[Skill effect changed]
(As-is) First hit: Removes 2 beneficial effects / Second hit: Sets back the target's skills to MAX cooldown (To-be) Each bit removes 1 beneficial effect and sets the target's skills to MAX cooldown |
![]() Manannan |
![]() Dark |
S2
![]() |
[Skill effect changed]
(As-is) First hit: Removes 2 beneficial effects / Second hit: Sets back the target's skills to MAX cooldown (To-be) Each bit removes 1 beneficial effect and sets the target's skills to MAX cooldown |
![]() Perna |
![]() Fire |
S3
![]() |
MAX cooldown (12 turns 10 turns) |
![]() Johanna |
![]() Water |
S3
![]() |
[Effect added] Increases your Attack Bar by 15% for each harmful effect granted on the target |
![]() Solvark |
![]() Water |
S3
![]() |
[Skill effect changed]
Glancing Hit Increase effect for 2 turns Decreases the Attack Bar by 30% |
![]() Fridrion |
![]() Light |
S3
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[Effect added] Increases your Defense for 2 turns whenever you are granted with a harmful effect |
![]() Maya |
![]() Dark |
S4
![]() |
[Percentage changed] Provokes for 2 turns with 50% 70% chance |
![]() Pungbaek |
![]() Wind |
S3
![]() |
[Skill effect changed]
(As-is) The target cannot be revived if it dies from the first attack (To-be) The target cannot be revived if it dies from this attack |
![]() Minji and Sapsaree |
![]() Water |
S1
![]() |
[Skill effect changed]
(As-is) Sapsaree attacks the enemy and absorbs its Attack Bar by 30% with a 70% chance if you gain a turn while under inability effects (To-be) Sapsaree attacks the enemy and stuns the target for 1 turn with a 50% chance if you gain a turn while under inability effects |
![]() Yeji and Sapsaree |
![]() Fire |
S1
![]() |
[Skill effect changed]
(As-is) Sapsaree attacks the enemy and absorbs its Attack Bar by 30% with a 70% chance if you gain a turn while under inability effects (To-be) Sapsaree attacks the enemy and stuns the target for 1 turn with a 50% chance if you gain a turn while under inability effects |
![]() Yuna and Sapsaree |
![]() Wind |
S1
![]() |
[Skill effect changed]
(As-is) Sapsaree attacks the enemy and absorbs its Attack Bar by 30% with a 70% chance if you gain a turn while under inability effects (To-be) Sapsaree attacks the enemy and stuns the target for 1 turn with a 50% chance if you gain a turn while under inability effects |
![]() Eunbee and Sapsaree |
![]() Light |
S1
![]() |
[Skill effect changed]
(As-is) Sapsaree attacks the enemy and absorbs its Attack Bar by 30% with a 70% chance if you gain a turn while under inability effects (To-be) Sapsaree attacks the enemy and stuns the target for 1 turn with a 50% chance if you gain a turn while under inability effects |
![]() Damee and Sapsaree |
![]() Dark |
S1
![]() |
[Skill effect changed]
(As-is) Sapsaree attacks the enemy and absorbs its Attack Bar by 30% with a 70% chance if you gain a turn while under inability effects (To-be) Sapsaree attacks the enemy and stuns the target for 1 turn with a 50% chance if you gain a turn while under inability effects |
![]() Yeji and Sapsaree |
![]() Fire |
S3
![]() |
[Skill effect changed]
(As-is) Grants Immunity to all allies for 2 turns and increases their chances of landing Critical Hit for 2 turns. The same effects are granted for 3 turns for Fire Monsters (To-be) Grants Immunity to all allies for 2 turns and increases their Attack Power for 2 turns. Increases the Attack Bar of the ally target by 15% |
![]() Herne |
![]() Water |
S3
![]() |
[Percentage changed] Attacks the enemy to decrease the Attack Bar by 50% 70% |
![]() Nisha |
![]() Fire |
S3
![]() |
[Effect added] Increases the Attack Bar of all allies by 15% |
![]() Felleria |
![]() Light |
S3
![]() |
[Percentage changed] Recovers the HP of allies granted with harmful effects by 15% 20% |
![]() Solveig |
![]() Fire |
S3
![]() |
[Skill effect changed]
(As-is) Increases the damage dealt on your turn by 50%, up to 200%, if you don't get attacked during the enemy's turn (To-be) Increases the damage dealt this turn by 100% if you took less than 20% of your MAX HP as damage during the previous turn |
![]() Astrid |
![]() Wind |
S3
![]() |
[Duration changed]
(As-is) Attacks the enemy 3 times to inflict Continuous Damage for 1 turn each (To-be) Attacks the enemy 3 times to inflict Continuous Damage for 2 turns each |
![]() Minji and Sapsaree |
![]() Water |
Leader Skill Changed | Increases the Resistance of ally Monsters by 30% Increases the Resistance of ally Monsters in Guild content by 40% |
![]() Yuna and Sapsaree |
![]() Wind |
Leader Skill Changed | Increases the Attack Speed of ally Monsters by 19% Increases the Attack Speed of ally Monsters in Guild content by 24% |
![]() Tarnisha |
![]() Fire |
Leader Skill Changed | Increases the HP of ally Monsters in the Arena by 38% Increases the Attack Speed of ally Monsters by 21% |
![]() Hexarina |
![]() Wind |
Leader Skill Changed | Increases the Accuracy of ally Monsters in the Arena by 48% Increases the Accuracy of ally Monsters by 35% |
![]() Karnal |
![]() Fire |
Unknown | Fixed an issue where the Monster did not appear in search results for [Enemy's atk bar down]. |
![]() Parjanya |
![]() Water |
S3
![]() |
Fixed an issue where the Attack Bar increasing effect did not activate when the skill's cooldown was increased |
![]() Vendhan |
![]() Fire |
S3
![]() |
Fixed an issue where the activation chance of the duration increasing effect under the Thunderer state was lower than intended. |
![]() Conrad |
![]() Light |
S3
![]() |
Fixed an issue Auto Mode where the skill targeted enemies not under the Threat state, even when a Threat target was available |
![]() Vivachel |
![]() Dark |
S3
![]() |
Fixed an issue in Auto Mode where the skill targeted enemies not under the Threat state, even when Threat target was available. |
![]() Iunu |
![]() Wind |
S3
![]() |
Fixed an issue where the first attack after revival did not deal damage properly if the Monster had been defeated by the enemy Dark Totemist's counterattack. |
![]() Grego |
![]() Dark |
S3
![]() |
Fixed an issue where the amount of HP recovered from Recovery effects was decreased in duplicate. |
![]() Lexy |
![]() Fire |
S3
![]() |
Fixed an issue where the amount of HP recovered from Recovery effects was decreased in duplicate. |
![]() Fire Inosuke Hashibira |
![]() Fire |
S3
![]() |
Fixed an issue where the skill level-up effect that increases the HP recovery amount was not applied properly under certain circumstances. |
![]() Tetra |
![]() Water |
S3
![]() |
Fixed an issue where the skill level-up effect that increases the HP recovery amount was not applied properly under certain circumstances. |
![]() Felleria |
![]() Light |
S3
![]() |
Fixed an issue where the skill level-up effect that increases the HP recovery amount was not applied properly under certain circumstances. |
![]() Haruka |
![]() Light |
S3
![]() |
The Monsters will use this skill first once it is ready. |