Monster | Element | Skill | Change |
---|---|---|---|
![]() Shamar |
![]() Light |
S3
![]() |
Damage has been increased by 8%. |
![]() Kaimann |
![]() Water |
S3
![]() |
Damage has been increased by 9%. |
![]() Krakdon |
![]() Fire |
S3
![]() |
Damage has been increased by 11%. |
![]() Chamie |
![]() Light |
S1
![]() |
Chance to disturb HP recovery has been increased from 20% to 30%. |
![]() Shailoq |
![]() Water |
S2
![]() |
Damage has been increased by 22%. |
![]() Fao |
![]() Fire |
S2
![]() |
Damage has been increased by 22%. |
![]() Elpuria |
![]() Light |
S2
![]() |
Damage has been increased by 22%. |
![]() Verad |
![]() Water |
S2
![]() |
Damage will now scale based on Defense, instead of Attack Power. |
![]() Colleen |
![]() Fire |
S3
![]() |
The Attack Power increase will now last for 3 turns instead of 2 turns. |
![]() Gin |
![]() Light |
S3
![]() |
Damage has been increased by 17%. Chance to cause the enemy to deal Glancing Hits has been increased from 40% to 50%. Cooldown time has been decreased by 1 turn.. |
![]() Julie |
![]() Water |
S1
![]() |
Damage has been increased by 6%. Chance to remove beneficial effects increased from 30% to 50%. |
![]() Clara |
![]() Fire |
S1
![]() |
Damage has been increased by 6%. Chance to remove beneficial effects increased from 30% to 50%. |
![]() Sophia |
![]() Wind |
S1
![]() |
Damage has been increased by 6%. Chance to remove beneficial effects increased from 30% to 50%. |
![]() Eva |
![]() Light |
S1
![]() |
Damage has been increased by 6%. Chance to remove beneficial effects increased from 30% to 50%. |
![]() Luna |
![]() Dark |
S1
![]() |
Damage has been increased by 6%. Chance to remove beneficial effects increased from 30% to 50%. |
![]() Huga |
![]() Water |
S1
![]() |
Damage has been increased by 6%. |
![]() Geoffrey |
![]() Fire |
S1
![]() |
Damage has been increased by 6%. |
![]() Walter |
![]() Wind |
S1
![]() |
Damage has been increased by 6%. |
![]() Jansson |
![]() Light |
S1
![]() |
Damage has been increased by 6%. |
![]() Janssen |
![]() Dark |
S1
![]() |
Damage has been increased by 6%. |
![]() Sharron |
![]() Water |
S2
![]() |
Damage has been increased by 12%. |
![]() Amanda |
![]() Fire |
S2
![]() |
Damage has been increased by 12%. |
![]() Bethony |
![]() Dark |
S2
![]() |
Damage has been increased by 12%. |
![]() Fami |
![]() Light |
S2
![]() |
Damage has been increased by 13%. |
![]() Grego |
![]() Dark |
S3
![]() |
The Attack Power will be increased by 50% instead of 30% for every dead ally or enemy. |
![]() Silver |
![]() Light |
S3
![]() |
Damage has been increased by 25%. Chance to disturb HP recovery has been increased from 30% to 50%. Cooldown time has been decreased by 1 turn. |
![]() Zinc |
![]() Dark |
S3
![]() |
Damage has been increased by 25%. Chance to weaken Attack Power has increased from 30% to 50%. Cooldown time has been decreased by 1 turn. |
![]() Malaka |
![]() Water |
S1
![]() |
Damage has been increased by 8%. |
![]() Zibrolta |
![]() Fire |
S1
![]() |
Damage has been increased by 8%. |
![]() Taurus |
![]() Wind |
S1
![]() |
Damage has been increased by 8%. |
![]() Dover |
![]() Light |
S1
![]() |
Damage has been increased by 8%. |
![]() Bering |
![]() Dark |
S1
![]() |
Damage has been increased by 8%. |
![]() Taurus |
![]() Wind |
S3
![]() |
Cooldown time has been decreased by 1 turn. |
![]() Bering |
![]() Dark |
S3
![]() |
Cooldown time has been decreased by 1 turn. |
![]() Yaku |
![]() Water |
S3
![]() |
Chance to ignore Defense has been increased from 20% to 25%. Cooldown time has been decreased by 1 turn. |
![]() Pigma |
![]() Wind |
S2
![]() |
Recovery amount has been increased from 20% to 25%. |
![]() Shaffron |
![]() Light |
S2
![]() |
Recovery amount has been increased from 20% to 25%. |
![]() Shaffron |
![]() Light |
S3
![]() |
Damage has been increased by 9%. Cooldown time has been decreased by 1 turn. |
![]() Loque |
![]() Dark |
S3
![]() |
Cooldown time has been decreased by 1 turn. |
![]() Nangrim |
![]() Fire |
S2
![]() |
Damage has been increased by 10%. |
![]() Baekdu |
![]() Light |
S2
![]() |
Damage has been increased by 10%. |
![]() Baekdu |
![]() Light |
S3
![]() |
Attack Bar absorption has been increased from 15% to 20%. |
![]() Mav |
![]() Wind |
S2
![]() |
Recovery amount has been increased from 15% to 25%. |
![]() Kuna |
![]() Dark |
S2
![]() |
Recovery amount has been increased from 15% to 25%. |
![]() Emma |
![]() Water |
S3
![]() |
Cooldown time has been increased by 1 turn. |
![]() Sin |
![]() Fire |
S3
![]() |
Additional damage increased by approximately 70%. |
![]() Ryan |
![]() Water |
Stat Changed | Stats changed to fit the Attack type. |
![]() Karl |
![]() Dark |
Stat Changed | Stats changed to fit the Attack type. |
![]() Stella |
![]() Water |
Stat Changed | Stats changed to fit the Attack type. |
![]() Lo |
![]() Wind |
Monster Archetype Changed | The monster's type has been reassigned from HP to Attack. |
![]() Teon |
![]() Light |
S3
![]() |
[Effect added] When the skill has been used and there are no allies that have been revived, the cooldown time will be reduced by 2 turns. |
![]() Mikene |
![]() Water |
S3
![]() |
[Effect added] Applies a Soul Protection effect to yourself for 3 turns. |
![]() Eludia |
![]() Light |
S3
![]() |
[Effect added] Prevents all enemies from receiving beneficial effects for 1 turn. |
![]() Han |
![]() Dark |
S3
![]() |
[Effect added] Increases the Attack Bar by 25% each time you land a Critical Hit. |