Monster | Element | Skill | Change |
---|---|---|---|
![]() Lapis |
![]() Water |
S1
![]() |
Damage increased by 33% |
![]() Astar |
![]() Fire |
S1
![]() |
Damage increased by 33% |
![]() Lupinus |
![]() Wind |
S1
![]() |
Damage increased by 33% |
![]() Iris |
![]() Light |
S1
![]() |
Damage increased by 33% |
![]() Lanett |
![]() Dark |
S1
![]() |
Damage increased by 33% |
![]() Astar |
![]() Fire |
S2
![]() |
Damage increased by 11% |
![]() Lupinus |
![]() Wind |
S2
![]() |
Damage increased by 11% |
![]() Iris |
![]() Light |
S2
![]() |
Damage increased by 11% |
![]() Lapis |
![]() Water |
S3
![]() |
Cooldown reduced by 1 turn (5 turns 4 turns)
HP absorption effect increased from 30% to 50% |
![]() Bastet |
![]() Water |
S3
![]() |
Cooldown reduced by 1 turn (6 turns 5 turns) |
![]() Hathor |
![]() Wind |
S3
![]() |
Cooldown reduced by 1 turn (8 turns 7 turns) |
![]() Isis |
![]() Light |
S3
![]() |
Cooldown reduced by 1 turn (8 turns 7 turns) |
![]() Avaris |
![]() Water |
S1
![]() |
Damage increased by 11% |
![]() Khmun |
![]() Fire |
S1
![]() |
Damage increased by 11% |
![]() Iunu |
![]() Wind |
S1
![]() |
Damage increased by 11% |
![]() Amarna |
![]() Light |
S1
![]() |
Damage increased by 11% |
![]() Thebae |
![]() Dark |
S1
![]() |
Damage increased by 11% |
![]() Avaris |
![]() Water |
S2
![]() |
Damage increased by 11% |
![]() Iunu |
![]() Wind |
S2
![]() |
Damage increased by 11% |
![]() Amarna |
![]() Light |
S2
![]() |
Damage increased by 11% |
![]() Khmun |
![]() Fire |
S2
![]() |
Damage increased by 20%
Cooldown reduced by 1 turn (4 turns 3 turns) |
![]() Thebae |
![]() Dark |
S2
![]() |
Damage increased by 20%
Cooldown reduced by 1 turn (4 turns 3 turns) |
![]() Khmun |
![]() Fire |
S3
![]() |
Shield duration increased from 1 turn to 2 turns
Shield damage absorption increased by 33% |
![]() Thebae |
![]() Dark |
S3
![]() |
Damage increased by 25% |
![]() Duamutef |
![]() Fire |
S3
![]() |
Cooldown reduced by 1 turn (5turns 4 turns) |
![]() Nubia |
![]() Water |
S1
![]() |
Damage increased by 21% |
![]() Sonora |
![]() Fire |
S1
![]() |
Damage increased by 21% |
![]() Namib |
![]() Wind |
S1
![]() |
Damage increased by 21% |
![]() Sahara |
![]() Light |
S1
![]() |
Damage increased by 21% |
![]() Karakum |
![]() Dark |
S1
![]() |
Damage increased by 21% |
![]() Nubia |
![]() Water |
S2
![]() |
Damage increased by 15% |
![]() Sonora |
![]() Fire |
S2
![]() |
Damage increased by 15% |
![]() Karakum |
![]() Dark |
S2
![]() |
Damage increased by 15% |
![]() Sahara |
![]() Light |
S3
![]() |
Cooldown reduced by 1 turn (8 turns 7 turns) |
![]() Sera |
![]() Water |
S1
![]() |
Chance to cause harmful effects increased from 20% to 30% |
![]() Anne |
![]() Fire |
S1
![]() |
Chance to cause harmful effects increased from 20% to 30% |
![]() Hannah |
![]() Wind |
S1
![]() |
Chance to cause harmful effects increased from 20% to 30% |
![]() Loren |
![]() Light |
S1
![]() |
Chance to cause harmful effects increased from 20% to 30% |
![]() Cassie |
![]() Dark |
S1
![]() |
Chance to cause harmful effects increased from 20% to 30% |
![]() Chichi |
![]() Wind |
S3
![]() |
Damage increased by 10% |
![]() Rebecca |
![]() Fire |
S3
![]() |
Minimum recovery amount increased from 10% to 15% |
![]() Kaimann |
![]() Water |
S2
![]() |
Damage now scales based on Attack Power and Defense instead of Attack Power only |
![]() Krakdon |
![]() Fire |
S2
![]() |
Damage now scales based on Attack Power and Defense instead of Attack Power only |
![]() Sharman |
![]() Light |
S2
![]() |
Damage now scales based on Attack Power and Defense instead of Attack Power only |
![]() Lukan |
![]() Wind |
S2
![]() |
Damage now scales based on Attack Power and Defense instead of Attack Power only |
![]() Decamaron |
![]() Dark |
S2
![]() |
Damage now scales based on Attack Power and Defense instead of Attack Power only |
![]() Kaimann |
![]() Water |
S3
![]() |
Damage now scales based on Attack Power and Defense instead of Attack Power only |
![]() Krakdon |
![]() Fire |
S3
![]() |
Damage now scales based on Attack Power and Defense instead of Attack Power only |
![]() Kunda |
![]() Water |
S2
![]() |
Damage now scales based on Attack Power and Defense instead of Attack Power only |
![]() Rakaja |
![]() Wind |
S2
![]() |
Damage now scales based on Attack Power and Defense instead of Attack Power only |
![]() Arkajan |
![]() Light |
S2
![]() |
Damage now scales based on Attack Power and Defense instead of Attack Power only |
![]() Tantra |
![]() Fire |
S2
![]() |
Damage increased by 8% |
![]() Kumae |
![]() Dark |
S2
![]() |
Damage increased by 8% |
![]() Sisroo |
![]() Water |
S1
![]() |
Damage increased by 12% |
![]() Colleen |
![]() Fire |
S1
![]() |
Damage increased by 12% |
![]() Seal |
![]() Wind |
S1
![]() |
Damage increased by 12% |
![]() Sia |
![]() Light |
S1
![]() |
Damage increased by 12% |
![]() Seren |
![]() Dark |
S1
![]() |
Damage increased by 12% |
![]() Sisroo |
![]() Water |
S2
![]() |
Damage increased by 6% |
![]() Colleen |
![]() Fire |
S2
![]() |
Damage increased by 6% |
![]() Seren |
![]() Dark |
S2
![]() |
Damage increased by 6% |
![]() Seal |
![]() Wind |
S3
![]() |
Damage increased by 5% |
![]() Seren |
![]() Dark |
S3
![]() |
Chance to decrease Defense increased from 20% to 30% |
![]() Sigmarus |
![]() Water |
S3
![]() |
Damage increased by 9% |
![]() Roid |
![]() Wind |
S3
![]() |
Instead of increasing the Critical Rate by 30%, the skill will now provoke for 1 turn with a 100% chance |
![]() Avaris |
![]() Water |
S3
![]() |
[Effect added] Killing an enemy will grant you Soul Protection for 2 turns |
![]() Sera |
![]() Water |
S2
![]() |
[Effect added] Critical Hits will increase the Attack Bar by 10% |
![]() Anne |
![]() Fire |
S2
![]() |
[Effect added] Critical Hits will increase the Attack Bar by 10% |
![]() Cassie |
![]() Dark |
S2
![]() |
[Effect added] Critical Hits will increase the Attack Bar by 10% |
![]() Hannah |
![]() Wind |
S3
![]() |
Instead of increasing the Critical Rate by 50%, the skill will now decrease the target's Attack Bar by 15% with Critical Hits |
![]() Kamiya |
![]() Dark |
S3
![]() |
The stun effect applied with Critical Hits will now be a guaranteed stun |
![]() Okeanos |
![]() Fire |
S3
![]() |
[Effect added] Your Attack Bar will be increased by 25% for each stunned enemy target |
![]() Chow |
![]() Water |
S2
![]() |
Before: [Torrent] - The damage of this attack increases as your HP drops. If your HP is below 30%, the enemy's Defense is ignored.
Changed to: [Justice] - Channels burning rage to inflict great damage to an enemy. The damage increases according to the number of dead allies. |
![]() Chow |
![]() Water |
S3
![]() |
[Effect added] Increases the damage according to the current HP |
![]() Mikene |
![]() Water |
S2
![]() |
[Effect added] 50% chance to increase the target's chance to land a Glancing Hit for 2 turns |
![]() Atenai |
![]() Fire |
S2
![]() |
[Effect added] 50% chance to disturb the target's HP recovery for 2 turns |
![]() Tilasha |
![]() Dark |
S2
![]() |
[Effect added] 50% chance to decrease the Attack Bar by 30% |
![]() Gildong |
![]() Water |
S1
![]() |
Instead of increasing the Critical Rate by 30%, the skill will now decrease the target's Attack Power for 1 turn. If the attack lands as a Critical Hit this attack will additionally increase the target's chances of landing Glancing Hits for 1 turn. |
![]() Gunpyeong |
![]() Fire |
S1
![]() |
Instead of increasing the Critical Rate by 30%, the skill will now decrease the target's Attack Power for 1 turn. If the attack lands as a Critical Hit this attack will additionally increase the target's chances of landing Glancing Hits for 1 turn. |
![]() Woochi |
![]() Wind |
S1
![]() |
Instead of increasing the Critical Rate by 30%, the skill will now decrease the target's Attack Power for 1 turn. If the attack lands as a Critical Hit this attack will additionally increase the target's chances of landing Glancing Hits for 1 turn. |
![]() Hwadam |
![]() Light |
S1
![]() |
Instead of increasing the Critical Rate by 30%, the skill will now decrease the target's Attack Power for 1 turn. If the attack lands as a Critical Hit this attack will additionally increase the target's chances of landing Glancing Hits for 1 turn. |
![]() Woonhak |
![]() Dark |
S1
![]() |
Instead of increasing the Critical Rate by 30%, the skill will now decrease the target's Attack Power for 1 turn. If the attack lands as a Critical Hit this attack will additionally increase the target's chances of landing Glancing Hits for 1 turn. |
![]() Gildong |
![]() Water |
S2
![]() |
[Effect added] Stuns the target for 1 turn if the target is already under an Attack Speed decreasing effect |
![]() Woonhak |
![]() Dark |
S2
![]() |
[Effect added] Stuns the target for 1 turn if the target is already under an Attack Speed decreasing effect |
![]() Gunpyeong |
![]() Fire |
S3
![]() |
[Effect added] Each attack has a 30% chance to increase the target's cooldown time by 1 turn |
![]() Lulu |
![]() Water |
S3
![]() |
[Effect added] The skill will now remove 2 harmful effects on all allies instead of 1. |
![]() Lala |
![]() Fire |
S3
![]() |
[Effect added] The skill will now remove up to 6 harmful effects on the allies instead of 4 |
![]() Icasha |
![]() Light |
S3
![]() |
[Effect added] Removes up to 2 harmful effects on the ally target and grants invincibility |
![]() Fria |
![]() Fire |
S3
![]() |
The skill will now activate even when you die from Continuous Damage, Bomb damage, reflected damage, and etc. |
![]() Fedora |
![]() Water |
Leader Skill Added | The Defense of ally Monsters will be increased by 25% |
![]() Arnold |
![]() Fire |
Leader Skill Added | The Defense of ally Monsters will be increased by 25% |
![]() Briand |
![]() Wind |
Leader Skill Added | The Resistance of ally Monsters will be increased by 30% |
![]() Conrad |
![]() Light |
Leader Skill Added | The Attack Speed of ally Monsters will be increased by 19% |
![]() Dias |
![]() Dark |
Leader Skill Added | The Resistance of ally Monsters will be increased by 30% |
![]() Su |
![]() Water |
Leader Skill Added | The Attack Power of ally Monsters will be increased by 25% |
![]() Hwa |
![]() Fire |
Leader Skill Added | The Critical Rate of ally Monsters will be increased by 19% |
![]() Yen |
![]() Wind |
Leader Skill Added | The Attack Power of ally Monsters will be increased by 25% |
![]() Pang |
![]() Light |
Leader Skill Added | The Critical Rate of ally Monsters will be increased by 14% |
![]() Ran |
![]() Dark |
Leader Skill Added | The Attack Power of ally Monsters will be increased by 25% |
![]() Sera |
![]() Water |
Leader Skill Added | The Attack Power of ally Monsters will be increased by 21% in the Dungeons |
![]() Anne |
![]() Fire |
Leader Skill Added | The Attack Power of ally Monsters will be increased by 21% in the Arena |
![]() Hannah |
![]() Wind |
Leader Skill Added | The Attack Power of ally Monsters will be increased by 21% in the Guild Battle |
![]() Cassie |
![]() Dark |
Leader Skill Added | The Attack Power of ally Monsters will be increased by 18% |