Monster | Element | Skill | Change |
---|---|---|---|
![]() Grogen |
![]() Dark |
S3
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[Effect added] The enemy defeated with this skill can't be revived. |
![]() Liesel |
![]() Water |
S2
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[Effect added] The target won't be granted with beneficial effects for 2 turns with a 75% chance. |
![]() Argen |
![]() Wind |
S2
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[Effect added] The target won't be granted with beneficial effects for 2 turns with a 75% chance. |
![]() Cadiz |
![]() Dark |
S2
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[Effect added] The target won't be granted with beneficial effects for 2 turns with a 75% chance. |
![]() Ryan |
![]() Water |
S2
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[Effect added] Instantly gains another turn if the target has 30% or less HP after the attack. |
![]() Logan |
![]() Wind |
S2
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[Effect added] Instantly gains another turn if the target has 30% or less HP after the attack. |
![]() Lucas |
![]() Light |
S2
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[Effect added] Instantly gains another turn if the target has 30% or less HP after the attack. |
![]() Brandia |
![]() Fire |
S3
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Decreases the cooldown time by 1 turn (5 turns 4 turns) |
![]() Sekhmet |
![]() Fire |
S3
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[Effect added] Decreases the cooldown time of the [Charming Voice] skill by the number of beneficial effects stolen from the enemy. |
![]() Su |
![]() Water |
S3
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This attack is guaranteed to stun for 1 turn if the enemy is suffering more than 2 harmful effects. Guarantees to stun the target for 1 turn if the enemy is granted with a harmful effect. |
![]() Su |
![]() Water |
S3
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[Effect added] Increases the Dancing Whip (Passive) activation rate by 15% each if the Dancing Whip (Passive) doesn't get activated. The increased rate will reset when Dancing Whip (Passive) is activated. |
![]() Akhamamir |
![]() Wind |
S3
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[Effect added] The damage increases by 50% if there's only one harmful effect on the enemies. (The damage increase amount is same as the previous one with 2 or more harmful effects) |
![]() Wedjat |
![]() Light |
S3
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[Skill Modification]
Before: Recovers the Attack Bar of the ally with the lowest Attack Bar by 30% every turn, and increases that ally's Attack Power for 1 turn. [Automatic Effect] After: Increases the other allies' Attack Bar by 10% whenever your turn ends. If the allies have beneficial effects, additionally increases the Attack Bar based on the number of beneficial effects, up to 20%. [Automatic Effect] |
![]() Megan |
![]() Water |
S3
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Harmful effect activation rate: 50% 70% |
![]() Rebecca |
![]() Fire |
S1
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Harmful effect activation rate: 50% 70% |
![]() Silia 2A |
![]() Wind |
S1
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Harmful effect activation rate: 50% 70% |
![]() Linda |
![]() Light |
S1
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Harmful effect activation rate: 50% 70% |
![]() Gina |
![]() Dark |
S1
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Harmful effect activation rate: 50% 70% |
![]() Rebecca |
![]() Fire |
S3
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The recovery amount increases by 2% 5% for each removed harmful effect. |
![]() Linda |
![]() Light |
S3
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Casts Soul Protection on the ally with the lowest HP ratio for 2 turns.
Casts Soul Protection on an ally with the lowest HP ratio and an ally with the lowest MAX HP for 2 turns. (If one ally has both the lowest HP ratio and MAX HP, that ally will be be granted with Soul Protection for 2 turns.) |
![]() Aegir |
![]() Water |
S3
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[Effect added] Absorbs the Attack Bar by 50% each if you attack the enemy with no beneficial effects. |
![]() Surtr |
![]() Fire |
S3
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[Skill Modification]
Before: Strikes the enemy with an axe. If the target has less than 50% HP, the damage is increased by 50%. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. After: Strikes the enemy with an axe. This attack will ignore all effects that resist death. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. |
![]() Lulu |
![]() Water |
S1
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Increases your Attack Bar by 30% Recovers the HP of an ally with the lowest HP ratio by 15% |
![]() Lala |
![]() Fire |
S1
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Increases your Attack Bar by 30% Recovers the HP of an ally with the lowest HP ratio by 15% |
![]() Chichi |
![]() Wind |
S1
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Increases your Attack Bar by 30% Recovers the HP of an ally with the lowest HP ratio by 15% |
![]() Shushu |
![]() Light |
S1
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Increases your Attack Bar by 30% Recovers the HP of an ally with the lowest HP ratio by 15% |
![]() Chacha |
![]() Dark |
S1
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Increases your Attack Bar by 30% Recovers the HP of an ally with the lowest HP ratio by 15% |
![]() Lulu |
![]() Water |
S3
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[Effect added] Grants immunity on the allies who had no harmful effects for 2 turns. |
![]() Shushu |
![]() Light |
S3
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[Effect added] After the skill is used, grants immunity on the allies with full HP for 2 turns. |
![]() Gangchun |
![]() Water |
S1
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[Skill Modification]
Before: Aims for the body and shoots. Your chances of missing are decreased by 30%. This attack will destroy the enemy's MAX HP by 10% of the damage dealt. After: Attacks an enemy to inflict damage that ignores all damage reduction effects. |
![]() Nangrim |
![]() Fire |
S1
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[Skill Modification]
Before: Aims for the body and shoots. Your chances of missing are decreased by 30%. This attack will destroy the enemy's MAX HP by 10% of the damage dealt. After: Attacks an enemy to inflict damage that ignores all damage reduction effects. |
![]() Suri |
![]() Wind |
S1
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[Skill Modification]
Before: Aims for the body and shoots. Your chances of missing are decreased by 30%. This attack will destroy the enemy's MAX HP by 10% of the damage dealt. After: Attacks an enemy to inflict damage that ignores all damage reduction effects. |
![]() Baekdu |
![]() Light |
S1
![]() |
[Skill Modification]
Before: Aims for the body and shoots. Your chances of missing are decreased by 30%. This attack will destroy the enemy's MAX HP by 10% of the damage dealt. After: Attacks an enemy to inflict damage that ignores all damage reduction effects. |
![]() Hanra |
![]() Dark |
S1
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[Skill Modification]
Before: Aims for the body and shoots. Your chances of missing are decreased by 30%. This attack will destroy the enemy's MAX HP by 10% of the damage dealt. After: Attacks an enemy to inflict damage that ignores all damage reduction effects. |
![]() Gangchun |
![]() Water |
S2
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[Skill Modification]
Before: Shoots the enemy's head with precision and stuns the enemy for 1 turn if you land a Critical Hit. This attack will destroy the enemy's MAX HP by 15% of the damage dealt. After: Attacks an enemy to weaken the Defense and disturbs HP recovery for 2 turns. |
![]() Suri |
![]() Wind |
S2
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[Skill Modification]
Before: Shoots the enemy's head with precision and stuns the enemy for 1 turn if you land a Critical Hit. This attack will destroy the enemy's MAX HP by 15% of the damage dealt. After: Attacks an enemy to weaken the Defense and disturbs HP recovery for 2 turns. |
![]() Hanra |
![]() Dark |
S2
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[Skill Modification]
Before: Shoots the enemy's head with precision and stuns the enemy for 1 turn if you land a Critical Hit. This attack will destroy the enemy's MAX HP by 15% of the damage dealt. After: Attacks an enemy to weaken the Defense and disturbs HP recovery for 2 turns. |
![]() Nangrim |
![]() Fire |
S2
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[Skill Modification]
Before: Attacks the enemy at its weak spot to prevent the enemy from using skills with cooldowns for 2 turns. The skill has no effect on passive skills. After: Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours. |
![]() Baekdu |
![]() Light |
S2
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[Skill Modification]
Before: Attacks the enemy at its weak spot to prevent the enemy from using skills with cooldowns for 2 turns. The skill has no effect on passive skills. After: Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours. |
![]() Gangchun |
![]() Water |
S3
![]() |
[Skill Modification]
Before: Increases the critical rate by 20% and decreases the chances to land a Glancing Hit by 20%. [Automatic Effect] After: Freezes the enemy for 1 turn if you attack the enemy under a harmful effect. [Automatic Effect] |
![]() Nangrim |
![]() Fire |
S3
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[Skill Modification]
Before: Ignores the enemy's Defense with a 15% chance when you attack. The chances are increased by 5% in the next turn if the attack fails to ignore the enemy's Defense. The increased chance will disappear when the effect is activated. [Automatic Effect] After: Inflicts damage that ignores the target's Defense with a 20% chance with every attack. The chance increases by 10% for every harmful effect granted on the target, up to 50%. [Automatic Effect] |
![]() Suri |
![]() Wind |
S3
![]() |
Increases the inflicted damage by approximately 11% |
![]() Baekdu |
![]() Light |
S3
![]() |
[Skill Modification]
Before: Attacks the enemy 3 times with arrows of light, with each arrow decreasing the enemy's Attack Bar by 30% and increasing yours by 30%. After: Attacks the enemy 3 times with arrows of light. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict. |
![]() Hanra |
![]() Dark |
S3
![]() |
[Skill Modification]
Before: Draws the bowstring to the MAX to attack. Uses 10% of your HP to increase the critical rate to 100%. After: Consumes half of your current HP to inflict damage that ignores the enemy's Defense. If your remaining HP is greater than 50%, [Desperate Arrow) cooldown time will reset. * Modified the amount of damage dealt due to the addition of Defense ignoring effect |
![]() Fran |
![]() Light |
S1
![]() |
[Effect added] Weakens the Attack Power for 2 turns with a 20% chance. |
![]() Fran |
![]() Light |
S3
![]() |
[Effect added] Grants immunity on all allies for 2 turns. |
![]() Mi Ying |
![]() Dark |
S1
![]() |
Fixed the issue of the damage increase not being applied properly when the skill is on cooldown |
![]() Dova |
![]() Light |
S3
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Fixed the issue of the passive effects not activating properly in the Secret Dungeons and the Tartarus' Labyrinth: Time Limit stages |
![]() Lulu |
![]() Water |
S3
![]() |
Monster will use the skill even in good HP condition (Similar Als: Fiery Dance, Predator's Cry, Amuse and others) |
![]() Shushu |
![]() Light |
S3
![]() |
Monster will use the skill even in good HP condition (Similar Als: Fiery Dance, Predator's Cry, Amuse and others) |
![]() Fran |
![]() Light |
Leader Skill Added | Increases the Attack Speed of ally monsters by 10%. |
![]() Fran |
![]() Light |
Awakening Effect Changed | Gains leader skill enhances the [Light Hurricane] skill |