Monster | Element | Skill | Change |
---|---|---|---|
![]() Giana |
![]() Dark |
S3
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Increased MAX cooldown time by 1 turn (6 turns 7 turns) |
![]() Molly |
![]() Light |
S3
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Decreased HP recovery amount 25% 20%
Decreased the glancing hit chance 20% 15% |
![]() Vigor |
![]() Water |
S3
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Increased MAX cooldown time by 1 turn (4 turns 5 turns) |
![]() Vigor 2A |
![]() Water |
S3
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Increased MAX cooldown time by 1 turn (4 turns 5 turns) |
![]() Leah |
![]() Light |
S3
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Decreased the damage that increases according to the difference between your Attack Speed and the enemy's Attack Speed (The MAX increased amount doesn't change) |
![]() Hanwul |
![]() Light |
S3
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Increased the damage by 32% |
![]() Haegang |
![]() Water |
S3
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[Effect added] When enemies remove beneficial effects, all harmful effects granted on that allies will be removed |
![]() Haegang |
![]() Water |
S3
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[Effect changed]
When enemies remove beneficial effects of allies, the Attack Bar of the ally with removed beneficial effects will be increased by 25% 10% |
![]() Verad |
![]() Water |
S1
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Inflicts damage in proportion to ATK Inflicts damage in proportion to ATK and DEF |
![]() Zaiross |
![]() Fire |
S1
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[Effect added] The damage increases by 10% for each harmful effect granted on the enemy |
![]() Jamire |
![]() Wind |
S1
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Inflicts damage in proportion to ATK Inflicts damage in proportion to ATK and SPD |
![]() Zerath |
![]() Light |
S1
![]() |
Inflicts damage in proportion to ATK Inflicts damage in proportion to your MAX HP and ATK |
![]() Grogen |
![]() Dark |
S1
![]() |
[Effect added] The damage increases by 20% when the attack lands as a critical hit |
![]() Zerath |
![]() Light |
S3
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Increased the damage by 18% |
![]() Pontos |
![]() Light |
S3
![]() |
Grants Invincibility and Immunity on all allies for 1 turn 2 turns
[Effect changed] Increases the Immunity effect up to 3 turns proportionate to the no. of harmful effects removed from each ally If the ally's harmful effects are removed, the duration of Immunity effect will be increased by 1 turn of that ally |
![]() Psamathe |
![]() Water |
S2
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Skill name changed Overwhelm Overwhelm of Water |
![]() Psamathe |
![]() Water |
S2
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[Effect added] Decreases the Attack Speed of all enemies for 1 turn with a 70% chance |
![]() Daphnis |
![]() Fire |
S2
![]() |
Skill name changed: Overwhelm Overwhelm of Fire |
![]() Daphnis |
![]() Fire |
S2
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[Effect added] Disturbs the HP recovery of all enemies for 1 turn with a 70% chance |
![]() Nyx |
![]() Dark |
S2
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Skill name changed: Overwhelm Overwhelm of Dark |
![]() Nyx |
![]() Dark |
S2
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[Effect added] Removes one beneficial effect granted on all enemies with a 70% chance |
![]() Borgnine |
![]() Water |
S1
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Inflicts damage in proportion to ATK Inflicts damage in proportion to your MAX HP and ATK |
![]() Karnal |
![]() Fire |
S1
![]() |
Inflicts damage in proportion to ATK Inflicts damage in proportion to your MAX HP and ATK |
![]() Sagar |
![]() Wind |
S1
![]() |
Inflicts damage in proportion to ATK Inflicts damage in proportion to your MAX HP and ATK |
![]() Craig |
![]() Light |
S1
![]() |
Inflicts damage in proportion to ATK Inflicts damage in proportion to your MAX HP and ATK |
![]() Gurkha |
![]() Dark |
S1
![]() |
Inflicts damage in proportion to ATK Inflicts damage in proportion to your MAX HP and ATK |
![]() Borgnine |
![]() Water |
S3
![]() |
Destroys the enemy's MAX HP by 30% of the damage dealt
Destroys the enemy's MAX HP by 50% of the damage dealt |
![]() Borgnine |
![]() Water |
S2
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Decreased cooldown time by 1 turn (4 turns 3 turns) |
![]() Borgnine |
![]() Water |
S2
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[Effect changed]
Decreases the Attack Power for 1 turn Decreases the Defense for 1 turn |
![]() Sagar |
![]() Wind |
S2
![]() |
Decreased cooldown time by 1 turn (4 turns 3 turns) |
![]() Sagar |
![]() Wind |
S2
![]() |
[Effect changed]
Decreases the Attack Power for 1 turn Decreases the Defense for 1 turn |
![]() Gurkha |
![]() Dark |
S2
![]() |
Decreased cooldown time by 1 turn (4 turns 3 turns) |
![]() Gurkha |
![]() Dark |
S2
![]() |
[Effect changed]
Decreases the Attack Power for 1 turn Decreases the Defense for 1 turn |
![]() Sagar |
![]() Wind |
S3
![]() |
[Effect added] Sets back all of the enemy target's skills to MAX cooldown (Will be applied after removing the target's beneficial effects) |
![]() Moore |
![]() Water |
S2
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Increased the damage by 15% |
![]() Talisman |
![]() Light |
S2
![]() |
Increased the damage by 15% |
![]() Douglas |
![]() Fire |
S2
![]() |
Increased the damage by 11% |
![]() Kashmir |
![]() Wind |
S2
![]() |
Increased the damage by 11% |
![]() Vancliffe |
![]() Dark |
S2
![]() |
Increased the damage by 11% |
![]() Kashmir |
![]() Wind |
S3
![]() |
Increased the total damage by 19% (Greatly increased the damage of the last attack) |
![]() Kashmir |
![]() Wind |
S3
![]() |
[Effect added] [Triple Crush]'s cooldown time won't occur if the attack stops in the middle (before the finishing strike) |
![]() Taor |
![]() Water |
S3
![]() |
Decreases Attack Bar by 50% 100% |
![]() Vanessa |
![]() Fire |
S3
![]() |
[Skill changed]
(As-is) Revives another ally with 30% HP when inflicted with fatal damage that can lead to death and increases the target's Attack Power for 1 turn. [Automatic Effect] (To-be) Revives the dead ally with 30% HP and increases the revived ally's Attack Power for 1 turn. In addition, if [Warrior's Return] skill is available to be used, the skill will be activated instantly when another ally takes damage that causes death. |
![]() Ariel |
![]() Water |
S3
![]() |
HP recovery amount 40% 50%
[Effect changed] Recovers HP of all allies each turn for 3 turns Removes all harmful effects granted on all allies, and grants HP recovery effect for 3 turns by the no. of harmful effects removed on the allies who had their harmful effects removed (Remove harmful effects first and recover HP) |
![]() Eladriel |
![]() Wind |
S3
![]() |
[Effect added] Grants Soul Protection on yourself for 2 turns |
![]() Lariel |
![]() Water |
S3
![]() |
Increased the damage by 13% |
![]() Lariel |
![]() Water |
S3
![]() |
Decreases Attack Bar by 20% each 25% each |
![]() Cordelia |
![]() Wind |
S2
![]() |
Decreases Attack Bar by 20% each 25% each |
![]() Vereesa |
![]() Dark |
S2
![]() |
Decreases Attack Bar by 20% each 25% each |
![]() Kyle |
![]() Water |
S3
![]() |
[Passive effect changed]
Recovers your HP by 20% if you get a turn without getting attacked for 1 turn If you get a turn without getting attacked for 1 turn, you will get another turn instantly after attacking on your next attack (Gaining an additional turn can be activated once per turn) |
![]() Jarrett |
![]() Wind |
S3
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[Effect added] The damage increases by 50% on the enemy with inability effect |
![]() Todd |
![]() Fire |
S2
![]() |
Removes beneficial effects with a 50% 75% chance |
![]() Jarrett |
![]() Wind |
S2
![]() |
Removes beneficial effects with a 50% 75% chance |
![]() Hekerson |
![]() Light |
S2
![]() |
Removes beneficial effects with a 50% 75% chance |
![]() Chloe |
![]() Fire |
S3
![]() |
Grants Immunity on all allies for 2 turns 3 turns |
![]() Aquila |
![]() Wind |
S3
![]() |
[Effect added] Gains a turn instantly if you successfully remove beneficial effects |
![]() Soha |
![]() Water |
S2
![]() |
[Effect changed]
Creates a shield by the excessive HP recovery amount for 2 turns steals one beneficial effect granted on the enemy target |
![]() Arang |
![]() Wind |
S2
![]() |
[Effect changed]
Creates a shield by the excessive HP recovery amount for 2 turns steals one beneficial effect granted on the enemy target |
![]() Chamie |
![]() Light |
S2
![]() |
[Effect changed]
Creates a shield by the excessive HP recovery amount for 2 turns steals one beneficial effect granted on the enemy target |
![]() Chamie |
![]() Light |
S3
![]() |
[Effect added] Gains a turn instantly after using the skill |
![]() Eluin |
![]() Water |
S3
![]() |
Decreases the Attack Bar by 50% 75%
[Effect changed] Decreases the Attack Bar to 0 of the enemies that are stunned after the attack Stuns the enemies who have less than 30% Attack Bar after the attack for 1 turn |
![]() Adrian |
![]() Fire |
S2
![]() |
Inflicts Continuous Damage for 1 turn 2 turns with a 75% chance |
![]() Erwin |
![]() Wind |
S2
![]() |
Inflicts Continuous Damage for 1 turn 2 turns with a 75% chance |
![]() Isillen |
![]() Dark |
S2
![]() |
Inflicts Continuous Damage for 1 turn 2 turns with a 75% chance |
![]() Isillen |
![]() Dark |
S3
![]() |
Increased the damage by 54% |
![]() Isillen |
![]() Dark |
S3
![]() |
[Effect added] Continuous Damage for 1 turn |
![]() Gruda |
![]() Water |
S2
![]() |
[Effect added] Decreases the Attack Power for 2 turns |
![]() Kungen |
![]() Fire |
S2
![]() |
[Effect added] Decreases the Attack Power for 2 turns |
![]() Ahman |
![]() Light |
S2
![]() |
[Effect added] Decreases the Attack Power for 2 turns |
![]() Khmun |
![]() Fire |
Leader Skill Changed | The Attack Speed of ally Monsters is increased by 24% in Guild content Increases the Attack Speed of ally monsters by 19% |
![]() Amarna |
![]() Light |
Leader Skill Changed | The Defense of ally Monsters is increased by 33% in Guild content Increases the Defense of ally monsters by 25% |
![]() Taranys |
![]() Wind |
S3
![]() |
Fixed an error of the Wind Druid provoking all enemies after getting revived from dying due to a skill that ignores the death while having the Endure effect |
![]() Moore |
![]() Water |
S3
![]() |
Fixed an error of the Attack Bar increasing passive effect not activating properly due to the skill effect that sets the Attack Bar to 0
Ex) Water Poseidon's [Maelstrom] |
![]() Drogan |
![]() Dark |
S3
![]() |
Fixed an error of checking incorrect target for the Accuracy/ Resistance |
![]() Woonhak |
![]() Dark |
S3
![]() |
Fixed an error of checking incorrect target for the Accuracy/ Resistance |
![]() Zerath |
![]() Light |
S3
![]() |
Fixed an error of the life drain amount not being applied properly when using the skill while having Vampire Runes equipped
Fixed an error of the HP decreasing under Invincible status |
![]() Todd |
![]() Fire |
S2
![]() |
Fixed an error where the probability of removing beneficial effects was incorrectly applied |
![]() Jarrett |
![]() Wind |
S2
![]() |
Fixed an error where the probability of removing beneficial effects was incorrectly applied |
![]() Hekerson |
![]() Light |
S2
![]() |
Fixed an error where the probability of removing beneficial effects was incorrectly applied |
![]() Vereesa |
![]() Dark |
S3
![]() |
Fixed an error where the probability of removing beneficial effects was incorrectly applied |