Monster | Element | Skill | Change |
---|---|---|---|
![]() Fei |
![]() Dark |
S2
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Chances to remove beneficial effects has been increased from 40% to 75%. |
![]() Xiao Lin |
![]() Water |
S3
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The skill will now have a 25% chance to counterattack during cooltime. |
![]() Hong Hua |
![]() Fire |
S3
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The skill will now have a 25% chance to counterattack during cooltime. |
![]() Ling Ling |
![]() Wind |
S3
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The skill will now have a 25% chance to counterattack during cooltime. |
![]() Liu Mei |
![]() Light |
S3
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The skill will now have a 25% chance to counterattack during cooltime. |
![]() Fei |
![]() Dark |
S3
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The skill will now have a 25% chance to counterattack during cooltime. |
![]() Chasun |
![]() Wind |
S3
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Cooltime has been increased by 1 turn. |
![]() Chiwu |
![]() Fire |
S3
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Damage has been increased by 10%. |
![]() Pungbaek |
![]() Wind |
S3
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Damage has been increased by 10%. |
![]() Chiwu |
![]() Fire |
S2
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Chances to remove beneficial effects have been increased from 50% to 75%. The skill will now additionally have a 75% chance to prevent the target from receiving beneficial effects. |
![]() Pungbaek |
![]() Wind |
S2
![]() |
Chances to remove beneficial effects have been increased from 50% to 75%. The skill will now additionally have a 75% chance to prevent the target from receiving beneficial effects. |
![]() Woonsa |
![]() Dark |
S2
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[Effect added] Chances to remove beneficial effects have been increased from 50% to 75%. The skill will now additionally have a 75% chance to prevent the target from receiving beneficial effects. |
![]() Rigel |
![]() Water |
S2
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Damage has been increased by 7%. |
![]() Fuco |
![]() Wind |
S2
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Damage has been increased by 7%. |
![]() Grego |
![]() Dark |
S2
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Damage has been increased by 7%. |
![]() Antares |
![]() Fire |
S2
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Chances to absorb the target's Attack Bar have been increased from 10% to 15%. |
![]() Halphas |
![]() Light |
S2
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Chances to absorb the target's Attack Bar have been increased from 10% to 15%. |
![]() Soha |
![]() Water |
S2
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Damage has been increased by 8%. |
![]() Arang |
![]() Wind |
S2
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Damage has been increased by 8%. |
![]() Chamie |
![]() Light |
S2
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Damage has been increased by 8%. |
![]() Soha |
![]() Water |
S3
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Damage has been increased by 8%. |
![]() Shihwa |
![]() Fire |
S3
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[Effect added] The skill will now have a Branding Effect that lasts for 2 turns. |
![]() Arang |
![]() Wind |
S3
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Damage has been increased by 8%. |
![]() Chamie |
![]() Light |
S3
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Cooltime has been reduced by 1 turn |
![]() Kamiya |
![]() Dark |
S3
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Damage has been increased by 8%. |
![]() Julie |
![]() Water |
S2
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Damage has been increased by 6%. |
![]() Julie |
![]() Water |
S3
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Cooltime has been reduced by 1 turn. |
![]() Clara |
![]() Fire |
S2
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The skill will now also have Defense weakening effects along with the Attack Power reduction effect, both lasting for 2 turns. |
![]() Luna |
![]() Dark |
S3
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The skill will now also decrease 50% of the target's Attack Bar. |
![]() Izaria |
![]() Water |
S3
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The skill will now also have an Attack Bar absorption effect ( 10% absorption per hit). |
![]() Luer |
![]() Water |
S2
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Damage has been increased by 9%. |
![]() Louis |
![]() Light |
S2
![]() |
Damage has been increased by 9%. |
![]() Daharenos |
![]() Water |
S2
![]() |
Damage has been increased by 8%. |
![]() Bremis |
![]() Fire |
S2
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Damage has been increased by 8%. |
![]() Priz |
![]() Light |
S2
![]() |
Damage has been increased by 8%. |
![]() Shailoq |
![]() Water |
S2
![]() |
Damage will now scale accordingly to the Monsters MAX HP. |
![]() Fao |
![]() Fire |
S2
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Damage will now scale accordingly to the Monsters MAX HP. |
![]() Elpuria |
![]() Light |
S2
![]() |
Damage will now scale accordingly to the Monsters MAX HP. |
![]() Yaku |
![]() Water |
S1
![]() |
The Attack Power increase effect activated on Critical Hits will now last for 2 turns (up from 1 turn). |
![]() Fairo |
![]() Fire |
S1
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The Attack Power increase effect activated on Critical Hits will now last for 2 turns (up from 1 turn). |
![]() Pigma |
![]() Wind |
S1
![]() |
The Attack Power increase effect activated on Critical Hits will now last for 2 turns (up from 1 turn). |
![]() Shaffron |
![]() Light |
S1
![]() |
The Attack Power increase effect activated on Critical Hits will now last for 2 turns (up from 1 turn). |
![]() Loque |
![]() Dark |
S1
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The Attack Power increase effect activated on Critical Hits will now last for 2 turns (up from 1 turn). |
![]() Fairo |
![]() Fire |
S2
![]() |
Damage has been increased by 12%. |
![]() Yaku |
![]() Water |
S2
![]() |
Damage has been increased by 12%. |
![]() Loque |
![]() Dark |
S2
![]() |
Damage has been increased by 12%. |
![]() Pigma |
![]() Wind |
S2
![]() |
Recovery amount has been increased from 15% to 20%. |
![]() Shaffron |
![]() Light |
S2
![]() |
Recovery amount has been increased from 15% to 20%. |
![]() Wayne |
![]() Water |
S2
![]() |
Chance to attack consecutively has been increased from 25% to 30%. |
![]() Randy |
![]() Fire |
S2
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Chance to attack consecutively has been increased from 25% to 30%. |
![]() Jamie |
![]() Dark |
S2
![]() |
Chance to attack consecutively has been increased from 25% to 30%. |
![]() Roger |
![]() Wind |
S2
![]() |
The skill will now increase the Monsters Attack Bar by 50% when the target's beneficial effect has been successfully removed. |
![]() Walkers |
![]() Light |
S2
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The skill will now increase the Monsters Attack Bar by 50% when the target's beneficial effect has been successfully removed. |
![]() Ellena |
![]() Water |
S3
![]() |
Cooltime has been reduced by 1 turn. |
![]() Shren |
![]() Light |
S3
![]() |
The skill will now remove harmful effects on both the target and the Monster. |
![]() Colleen |
![]() Fire |
S3
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Recovery amount has been increased from 20% to 25%. |
![]() Kabilla |
![]() Light |
S3
![]() |
Instead of increasing Attack Speed and decreasing chances of getting hit by Critical Hits for 3 turns, the skill will now decrease the chances of getting hit by Critical Hits for 3 turns and increase the Attack Bar of all allies by 30%. |
![]() Hellea |
![]() Dark |
S3
![]() |
Damage has been increased by 11%. |
![]() Nangrim |
![]() Fire |
S2
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Cooltime has been reduced by 1 turn. |
![]() Baekdu |
![]() Light |
S2
![]() |
Cooltime has been reduced by 1 turn. |
![]() Urtau |
![]() Water |
S3
![]() |
Cooltime has been reduced by 1 turn. |
![]() Burentau |
![]() Fire |
S3
![]() |
Cooltime has been reduced by 1 turn. |
![]() Mao |
![]() Water |
S3
![]() |
Cooltime has been reduced by 1 turn. |
![]() Xiao Chun |
![]() Fire |
S3
![]() |
Cooltime has been reduced by 1 turn. |
![]() Huan |
![]() Wind |
S3
![]() |
Cooltime has been reduced by 1 turn. |
![]() Tien Qin |
![]() Light |
S3
![]() |
Cooltime has been reduced by 1 turn. |
![]() Wei Shin |
![]() Dark |
S3
![]() |
Cooltime has been reduced by 1 turn. |
![]() Liesel |
![]() Water |
S3
![]() |
Damage has been increased by 4%. |
![]() Arkajan |
![]() Light |
S3
![]() |
Instead of increasing the Monsters Attack Power for 3 turns, the skill will now grant increased Attack Power to all allies for 2 turns. |
![]() Malaka |
![]() Water |
S3
![]() |
The skill effect will now decrease the target's Defense for 2 turns, instead of decreasing the target's Attack Speed for 2 turns. |
![]() Sian |
![]() Water |
S3
![]() |
Cooltime has been reduced by 2 turns. |
![]() Figaro |
![]() Light |
S3
![]() |
[Effect added] The skill will now additionally remove 1 beneficial effect from the target. |
![]() Vigor |
![]() Water |
S3
![]() |
Damage will now scale according to the Monsters MAX HP. |
![]() Akroma |
![]() Light |
S2
![]() |
Instead of increasing the target's chance of landing a Glancing Hit for 2 turns, the skill will now prevent the target from using skills for 2 turns. |
![]() Akroma |
![]() Light |
S3
![]() |
The skill will now additionally decrease the chances of allies receiving Critical Hits by 15%. |
![]() Orion |
![]() Water |
S2
![]() |
[Effect added] The skill will now additionally decrease the target's Defense for 1 turn. |
![]() Draco |
![]() Fire |
S2
![]() |
[Effect added] The skill will now additionally decrease the target's Defense for 1 turn. |
![]() Gemini |
![]() Light |
S2
![]() |
[Effect added] The skill will now additionally decrease the target's Defense for 1 turn. |
![]() Conrad |
![]() Light |
S3
![]() |
Damage has been increased by 7%. |
![]() Conrad |
![]() Light |
S3
![]() |
Cooltime has been reduced by 1 turn. |
![]() Conrad |
![]() Light |
S3
![]() |
[Effect added] The skill will now grant all allies a shield for 2 turns if there is no revivable ally on the field. |
![]() Hwadam |
![]() Light |
S3
![]() |
The skill will now let the monster share HP even under circumstances where the targeted ally is under inability effects. |
![]() Ramira |
![]() Water |
Stat Changed | Stats have been reassigned to focus on HP. |
![]() Shren |
![]() Light |
Monster Archetype Changed | The monster's type has been reassigned from Attack to Support. |
![]() Shren |
![]() Light |
Stat Changed | Stats have been reassigned to focus on HP. |