Monster | Element | Skill | Change |
---|---|---|---|
![]() Beth |
![]() Water |
S3
![]() |
[Effect added] Destroys the enemy target's MAX HP by 30% of the damage dealt. |
![]() Ethna |
![]() Wind |
S3
![]() |
[Effect added] Guarantees a stun if the enemy is at 30% HP or less(Ignores Resistance). |
![]() Craka |
![]() Dark |
S3
![]() |
[Effect added] Makes the revived ally invincible for 1 turn. |
![]() Shailoq |
![]() Water |
S1
![]() |
Damage increased by 8%. Chance to remove the beneficial effect increased from 50% to 75%. |
![]() Fao |
![]() Fire |
S-1
![]() |
Damage increased by 8%. Chance to remove the beneficial effect increased from 50% to 75%. |
![]() Ermeda |
![]() Wind |
S1
![]() |
Damage increased by 8%. Chance to remove the beneficial effect increased from 50% to 75%. |
![]() Elpuria |
![]() Light |
S1
![]() |
Damage increased by 8%. Chance to remove the beneficial effect increased from 50% to 75%. |
![]() Mantura |
![]() Dark |
S1
![]() |
Damage increased by 8%. Chance to remove the beneficial effect increased from 50% to 75%. |
![]() Ermeda |
![]() Wind |
S1
![]() |
Changed from inflicting damage proportionate to the Attack Power to inflicting damage proportionate to your MAX HP. Chance to remove the beneficial effect increased from 50% to 75%. |
![]() Shailoq |
![]() Water |
S3
![]() |
Cooldown reduced by 1 turn. (5 4 turns) |
![]() Fao |
![]() Fire |
S3
![]() |
Chance to provoke the enemy increased from 75% to 100%. |
![]() Ermeda |
![]() Wind |
S2
![]() |
The skill will now target all enemies instead of a single target. Damage changed according to the target change. |
![]() Mantura |
![]() Dark |
S2
![]() |
The skill will now target all enemies instead of a single target. Damage changed according to the target change. |
![]() Elpuria |
![]() Light |
S3
![]() |
The passive effect will now stack up to 10 times instead of 5. (Max: 200% increase) |
![]() Mantura |
![]() Dark |
S3
![]() |
Changed from inflicting damage proportionate to the Attack Power to inflicting damage proportionate to your MAX HP. Weakens the enemy's Defense for 2 turns with a 50% chance and inflicts continuous damage for 3 turns Weakens the enemy's Defense for 2 turns with a 100% chance and inflicts continuous damage for 2 turns |
![]() Kaz |
![]() Water |
S4
![]() |
[Effect added] Generates a shield proportionate to your level for 1 turn when [Sword of the Supreme Sky Wolf] is activated. Damage increased by 12% |
![]() Jun |
![]() Fire |
S4
![]() |
[Effect added] Generates a shield proportionate to your level for 1 turn when [Sword of the Supreme Sky Wolf] is activated. Damage increased by 12% |
![]() Kaito |
![]() Wind |
S4
![]() |
[Effect added] Generates a shield proportionate to your level for 1 turn when [Sword of the Supreme Sky Wolf] is activated. Damage increased by 12% |
![]() Tosi |
![]() Light |
S4
![]() |
[Effect added] Generates a shield proportionate to your level for 1 turn when [Sword of the Supreme Sky Wolf] is activated. Damage increased by 12% |
![]() Sige |
![]() Dark |
S4
![]() |
[Effect added] Generates a shield proportionate to your level for 1 turn when [Sword of the Supreme Sky Wolf] is activated. Damage increased by 12% |
![]() Gangchun |
![]() Water |
S1
![]() |
[Effect added] Destroys the enemy target's MAX HP by 10% of the damage dealt. |
![]() Nangrim |
![]() Fire |
S1
![]() |
[Effect added] Destroys the enemy target's MAX HP by 10% of the damage dealt. |
![]() Suri |
![]() Wind |
S1
![]() |
[Effect added] Destroys the enemy target's MAX HP by 10% of the damage dealt. |
![]() Baekdu |
![]() Light |
S1
![]() |
[Effect added] Destroys the enemy target's MAX HP by 10% of the damage dealt. |
![]() Hanra |
![]() Dark |
S1
![]() |
[Effect added] Destroys the enemy target's MAX HP by 10% of the damage dealt. |
![]() Gangchun |
![]() Water |
S2
![]() |
Damage increased by 10%. Inflicts critical damage with a 30% chance Destroys the enemy target's MAX HP by 15% of the damage dealt with Critical Hits. |
![]() Suri |
![]() Wind |
S2
![]() |
Damage increased by 10%. Inflicts critical damage with a 30% chance Destroys the enemy target's MAX HP by 15% of the damage dealt with Critical Hits. |
![]() Hanra |
![]() Dark |
S2
![]() |
Damage increased by 10%. Inflicts critical damage with a 30% chance Destroys the enemy target's MAX HP by 15% of the damage dealt with Critical Hits. |
![]() Nangrim |
![]() Fire |
S2
![]() |
Silences the target with a 75% chance 100% chance |
![]() Baekdu |
![]() Light |
S2
![]() |
Silences the target with a 75% chance 100% chance |
![]() Nangrim |
![]() Fire |
S3
![]() |
[Effect added] If the attack fails to ignore Defense, the next attack will have a 5% increased chance to ignore the target's Defense. (Resets when the attack successfully ignores Defense) |
![]() Suri |
![]() Wind |
S3
![]() |
Activates the harmful effect with a 75% chance 90% chance |
![]() Rakan |
![]() Fire |
S3
![]() |
[Effect added] Decreases the enemy's Attack Bar by 50% and decreases its Attack Speed for 2 turns. |
![]() Lagmaron |
![]() Wind |
S3
![]() |
Cooldown reduced by 1 turn. (6 5 turns). Stuns the target with a 50% chance 75% chance. |
![]() Shan |
![]() Light |
S3
![]() |
[Effect Changed]
Before: Stuns up to 3 enemies including the target and heals yourself. If there are not enough enemies to stun, the excessive stuns will heal allies with low HP instead. The healing amount is based on your MAX HP. Changed to: Stuns all enemies with an 80% chance, increases the Attack Speed of all allies for 2 turns, and increases the Attack Bar of all allies by 25%. |
![]() Anavel |
![]() Water |
S1
![]() |
Puts the target to sleep with a 20% chance 25% chance |
![]() Rica |
![]() Fire |
S1
![]() |
Puts the target to sleep with a 20% chance 25% chance |
![]() Charlotte |
![]() Wind |
S1
![]() |
Puts the target to sleep with a 20% chance 25% chance |
![]() Lora |
![]() Light |
S1
![]() |
Puts the target to sleep with a 20% chance 25% chance |
![]() Nicki |
![]() Dark |
S1
![]() |
Puts the target to sleep with a 20% chance 25% chance |
![]() Anavel |
![]() Water |
S2
![]() |
Recovery amount increased by 14%. |
![]() Nicki |
![]() Dark |
S2
![]() |
Recovery amount increased by 14%. |
![]() Rica |
![]() Fire |
S3
![]() |
Damage increased by 6%. Decreases the Attack Speed with a 30% chance 40% chance. Guaranteed Critical Hits to enemies with 30% HP or less Inflicts Continuous Damage for 2 turns with a 40% chance. |
![]() Charlotte |
![]() Wind |
S3
![]() |
Damage increased by 6%. Increases the Glancing Hit chance with a 30% chance 40% chance Attack Bar reduction amount increased from 10% to 15%. |
![]() Lora |
![]() Light |
S3
![]() |
Decreases the Attack Power with a 30% chance 40% chance |
![]() Nicki |
![]() Dark |
S3
![]() |
Damage Increased by 11%. Disturbs the HP recovery with a 15% chance 30% chance |
![]() Nickel |
![]() Water |
S1
![]() |
[Effect added] Decreases the Attack Speed of the target for 2 turns if the target is under Defense reduction effects. |
![]() Iron |
![]() Fire |
S1
![]() |
[Effect added] Decreases the Attack Speed of the target for 2 turns if the target is under Defense reduction effects. |
![]() Copper |
![]() Wind |
S1
![]() |
[Effect added] Decreases the Attack Speed of the target for 2 turns if the target is under Defense reduction effects. |
![]() Silver |
![]() Light |
S1
![]() |
[Effect added] Decreases the Attack Speed of the target for 2 turns if the target is under Defense reduction effects. |
![]() Zinc |
![]() Dark |
S1
![]() |
[Effect added] Decreases the Attack Speed of the target for 2 turns if the target is under Defense reduction effects. |
![]() Silver |
![]() Light |
S3
![]() |
The skill will now hit 1 enemy 3 times instead of hitting all enemies 3 limes. Damage changed according to the target changes. Disturbs the HP recovery with a 50% chance 80% chance. Cooldown has been reduced by 1 turn. (5 4 turns) |
![]() Zinc |
![]() Dark |
S3
![]() |
[Effect added] Blocks beneficial effects for 2 turns with a 50% chance. Changed from inflicting damage proportionate to Attack Power and Defense to inflicting damage proportionate to Defense only. |
![]() Shi Hou |
![]() Water |
S2
![]() |
Activates the harmful effect with a 75% chance 100% chance |
![]() Qitian Dasheng |
![]() Light |
S2
![]() |
Activates the harmful effect with a 75% chance 100% chance |
![]() Qitian Dasheng |
![]() Light |
S3
![]() |
Activates all harmful effects with a 75% chance 80% chance |
![]() Son Zhang Lao |
![]() Dark |
S3
![]() |
Activates the harmful effect with a 50% chance Guaranteed Defense reduction and stuns the target with a 50% chance |
![]() Korona |
![]() Dark |
S3
![]() |
Removes the harmful effect with a 75% chance 100% chance |
![]() Urtau |
![]() Water |
S1
![]() |
[Effect added] Guaranteed to provoke the enemy when landing Critical Hits. |
![]() Burentau |
![]() Fire |
S1
![]() |
[Effect added] Guaranteed to provoke the enemy when landing Critical Hits. |
![]() Eintau |
![]() Wind |
S1
![]() |
[Effect added] Guaranteed to provoke the enemy when landing Critical Hits. |
![]() Grotau |
![]() Light |
S1
![]() |
[Effect added] Guaranteed to provoke the enemy when landing Critical Hits. |
![]() Kamatau |
![]() Dark |
S1
![]() |
[Effect added] Guaranteed to provoke the enemy when landing Critical Hits. |
![]() Urtau |
![]() Water |
S2
![]() |
[Effect added] Recovers 20% HP after attacking. |
![]() Eintau |
![]() Wind |
S2
![]() |
[Effect added] Recovers 20% HP after attacking. |
![]() Kamatau |
![]() Dark |
S2
![]() |
[Effect added] Recovers 20% HP after attacking. |
![]() Burentau |
![]() Fire |
S2
![]() |
[Effect added] Decreases the enemy's Attack Bar by 50%. |
![]() Grotau |
![]() Light |
S2
![]() |
[Effect added] Decreases the enemy's Attack Bar by 50%. |
![]() Burentau |
![]() Fire |
S3
![]() |
Removes 2 beneficial effects of the enemy removes all beneficial effects |
![]() Akia |
![]() Fire |
S3
![]() |
Cooldown reduced by 1 turn. (6 5 turns) |
![]() Taurus |
![]() Wind |
S3
![]() |
The effect of increasing the enemy skill cooldowns by 1 turn will now also include passive skills. |
![]() Elucia |
![]() Water |
S2
![]() |
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect. |
![]() Aeilene |
![]() Wind |
S2
![]() |
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect. |
![]() Neal |
![]() Light |
S2
![]() |
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect. |
![]() Fran |
![]() Light |
S2
![]() |
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect. |
![]() Lulu |
![]() Water |
S2
![]() |
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect. |
![]() Lala |
![]() Fire |
S2
![]() |
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect. |
![]() Chacha |
![]() Dark |
S2
![]() |
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect. |
![]() Brandia |
![]() Fire |
S2
![]() |
Cooldown reduced by 1 turn. (4 3 turns) |
![]() Elenoa |
![]() Light |
S2
![]() |
Cooldown reduced by 1 turn. (4 3 turns) |
![]() Brandia |
![]() Fire |
S3
![]() |
[Effect removed] The skill will no longer remove stun and freeze effects. |
![]() Lucien |
![]() Light |
S3
![]() |
Damage dealt against frozen, stunned, and sleeping enemies will be increased by 50% instead of 30%. |
![]() Isillen |
![]() Dark |
S3
![]() |
Damage increased by 25%. |
![]() Water Sylphid |
![]() Water |
S3
![]() |
Cooldown reduced by 1 turn. (7 6 turns) |
![]() Lumirecia |
![]() Water |
S3
![]() |
Cooldown reduced by 1 turn. (6 5 turns) |
![]() Fire Sylphid |
![]() Fire |
S3
![]() |
[Effect added] Additional Effect: Removes all harmful effects on all allies. (Removes the harmful effects first and recovers) |
![]() Fria |
![]() Fire |
S3
![]() |
[Effect added] Additional Effect: Removes all harmful effects on all allies. (Removes the harmful effects first and recovers) |
![]() Wind Sylphid |
![]() Wind |
S3
![]() |
Cooldown reduced by 1 turn. (6 5 turns) |
![]() Acasis |
![]() Wind |
S3
![]() |
Cooldown reduced by 1 turn. (6 5 turns) |
![]() Stella |
![]() Water |
S1
![]() |
Damage increased by 6%. |
![]() Lexy |
![]() Fire |
S1
![]() |
Damage increased by 6%. |
![]() Tanya |
![]() Wind |
S1
![]() |
Damage increased by 6%. |
![]() Natalie |
![]() Light |
S1
![]() |
Damage increased by 6%. |
![]() Isabelle |
![]() Dark |
S1
![]() |
Damage increased by 6%. |
![]() Stella |
![]() Water |
S2
![]() |
Brands the target with a 50% chance 75% chance |
![]() Lexy |
![]() Fire |
S2
![]() |
Brands the target with a 50% chance 75% chance |
![]() Natalie |
![]() Light |
S2
![]() |
Brands the target with a 50% chance 75% chance |
![]() Tanya |
![]() Wind |
S3
![]() |
Damage increased by 4%. |
![]() Luer |
![]() Water |
S2
![]() |
The skill will now attack up to 3 enemies (1 guaranteed target and 1 or 2 random targets) instead of targeting 1 enemy and attacking up to 3 times. Damage increased by 20%. Decreases Attack Speed with a 60% chance 80% chance |
![]() Louis |
![]() Light |
S2
![]() |
The skill will now attack up to 3 enemies (1 guaranteed target and 1 or 2 random targets) instead of targeting 1 enemy and attacking up to 3 times. Damage increased by 20%. Decreases Attack Speed with a 60% chance 80% chance |
![]() Luer |
![]() Water |
S3
![]() |
Cooldown reduced by 1 turn. (6 5 turn) |
![]() Louis |
![]() Light |
S3
![]() |
Reduces your current HP by 50% Balances the HP of the ally target and yourself |
![]() Guillaume |
![]() Dark |
S3
![]() |
Critical Rate increased by 20% Critical Damage increased by 50% |
![]() Rakan |
![]() Fire |
Awakening Effect Changed | Resistance increased by 25% Accuracy increased by 25% |
![]() Shan |
![]() Light |
Awakening Effect Changed | Resistance increased by 25% Accuracy increased by 25% |
![]() Shi Hou |
![]() Water |
Stat Changed | Stats have been changed to match the Monster Type (Attack). |