Monster Element Skill Change
Beth
Beth
Water
Water
S3
Eternal Scar
Eternal Scar
[Effect added] Destroys the enemy target's MAX HP by 30% of the damage dealt.
Ethna
Ethna
Wind
Wind
S3
Capture
Capture
[Effect added] Guarantees a stun if the enemy is at 30% HP or less(Ignores Resistance).
Craka
Craka
Dark
Dark
S3
Summon Perpetrator
Summon Perpetrator
[Effect added] Makes the revived ally invincible for 1 turn.
Shailoq
Shailoq
Water
Water
S1
Sonic Boom
Sonic Boom
Damage increased by 8%. Chance to remove the beneficial effect increased from 50% to 75%.
Fao
Fao
Fire
Fire
S-1
Sonic Boom
Sonic Boom
Damage increased by 8%. Chance to remove the beneficial effect increased from 50% to 75%.
Ermeda
Ermeda
Wind
Wind
S1
Sonic Boom
Sonic Boom
Damage increased by 8%. Chance to remove the beneficial effect increased from 50% to 75%.
Elpuria
Elpuria
Light
Light
S1
Sonic Boom
Sonic Boom
Damage increased by 8%. Chance to remove the beneficial effect increased from 50% to 75%.
Mantura
Mantura
Dark
Dark
S1
Sonic Boom
Sonic Boom
Damage increased by 8%. Chance to remove the beneficial effect increased from 50% to 75%.
Ermeda
Ermeda
Wind
Wind
S1
Sonic Boom
Sonic Boom
Changed from inflicting damage proportionate to the Attack Power to inflicting damage proportionate to your MAX HP. Chance to remove the beneficial effect increased from 50% to 75%.
Shailoq
Shailoq
Water
Water
S3
Tidal Wave
Tidal Wave
Cooldown reduced by 1 turn. (5 4 turns)
Fao
Fao
Fire
Fire
S3
Revenge
Revenge
Chance to provoke the enemy increased from 75% to 100%.
Ermeda
Ermeda
Wind
Wind
S2
Thunder Blast
Thunder Blast
The skill will now target all enemies instead of a single target. Damage changed according to the target change.
Mantura
Mantura
Dark
Dark
S2
Dark Blast
Dark Blast
The skill will now target all enemies instead of a single target. Damage changed according to the target change.
Elpuria
Elpuria
Light
Light
S3
Punish (Passive)
Punish (Passive)
The passive effect will now stack up to 10 times instead of 5. (Max: 200% increase)
Mantura
Mantura
Dark
Dark
S3
Poison Mist
Poison Mist
Changed from inflicting damage proportionate to the Attack Power to inflicting damage proportionate to your MAX HP. Weakens the enemy's Defense for 2 turns with a 50% chance and inflicts continuous damage for 3 turns Weakens the enemy's Defense for 2 turns with a 100% chance and inflicts continuous damage for 2 turns
Kaz
Kaz
Water
Water
S4
Sword of the Supreme Sky Wolf
Sword of the Supreme Sky Wolf
[Effect added] Generates a shield proportionate to your level for 1 turn when [Sword of the Supreme Sky Wolf] is activated. Damage increased by 12%
Jun
Jun
Fire
Fire
S4
Sword of the Supreme Sky Wolf
Sword of the Supreme Sky Wolf
[Effect added] Generates a shield proportionate to your level for 1 turn when [Sword of the Supreme Sky Wolf] is activated. Damage increased by 12%
Kaito
Kaito
Wind
Wind
S4
Sword of the Supreme Sky Wolf
Sword of the Supreme Sky Wolf
[Effect added] Generates a shield proportionate to your level for 1 turn when [Sword of the Supreme Sky Wolf] is activated. Damage increased by 12%
Tosi
Tosi
Light
Light
S4
Sword of the Supreme Sky Wolf
Sword of the Supreme Sky Wolf
[Effect added] Generates a shield proportionate to your level for 1 turn when [Sword of the Supreme Sky Wolf] is activated. Damage increased by 12%
Sige
Sige
Dark
Dark
S4
Sword of the Supreme Sky Wolf
Sword of the Supreme Sky Wolf
[Effect added] Generates a shield proportionate to your level for 1 turn when [Sword of the Supreme Sky Wolf] is activated. Damage increased by 12%
Gangchun
Gangchun
Water
Water
S1
Aim Body
Aim Body
[Effect added] Destroys the enemy target's MAX HP by 10% of the damage dealt.
Nangrim
Nangrim
Fire
Fire
S1
Aim Body
Aim Body
[Effect added] Destroys the enemy target's MAX HP by 10% of the damage dealt.
Suri
Suri
Wind
Wind
S1
Aim Body
Aim Body
[Effect added] Destroys the enemy target's MAX HP by 10% of the damage dealt.
Baekdu
Baekdu
Light
Light
S1
Aim Body
Aim Body
[Effect added] Destroys the enemy target's MAX HP by 10% of the damage dealt.
Hanra
Hanra
Dark
Dark
S1
Aim Body
Aim Body
[Effect added] Destroys the enemy target's MAX HP by 10% of the damage dealt.
Gangchun
Gangchun
Water
Water
S2
Aim Head
Aim Head
Damage increased by 10%. Inflicts critical damage with a 30% chance Destroys the enemy target's MAX HP by 15% of the damage dealt with Critical Hits.
Suri
Suri
Wind
Wind
S2
Aim Head
Aim Head
Damage increased by 10%. Inflicts critical damage with a 30% chance Destroys the enemy target's MAX HP by 15% of the damage dealt with Critical Hits.
Hanra
Hanra
Dark
Dark
S2
Aim Head
Aim Head
Damage increased by 10%. Inflicts critical damage with a 30% chance Destroys the enemy target's MAX HP by 15% of the damage dealt with Critical Hits.
Nangrim
Nangrim
Fire
Fire
S2
Aim Weak Spot
Aim Weak Spot
Silences the target with a 75% chance 100% chance
Baekdu
Baekdu
Light
Light
S2
Aim Weak Spot
Aim Weak Spot
Silences the target with a 75% chance 100% chance
Nangrim
Nangrim
Fire
Fire
S3
Hawk's Eye (Passive)
Hawk's Eye (Passive)
[Effect added] If the attack fails to ignore Defense, the next attack will have a 5% increased chance to ignore the target's Defense. (Resets when the attack successfully ignores Defense)
Suri
Suri
Wind
Wind
S3
Destruction Wedge
Destruction Wedge
Activates the harmful effect with a 75% chance 90% chance
Rakan
Rakan
Fire
Fire
S3
Collapse
Collapse
[Effect added] Decreases the enemy's Attack Bar by 50% and decreases its Attack Speed for 2 turns.
Lagmaron
Lagmaron
Wind
Wind
S3
Lightning
Lightning
Cooldown reduced by 1 turn. (6 5 turns). Stuns the target with a 50% chance 75% chance.
Shan
Shan
Light
Light
S3
Holy Calling
Holy Calling
[Effect Changed]
Before: Stuns up to 3 enemies including the target and heals yourself. If there are not enough enemies to stun, the excessive stuns will heal allies with low HP instead. The healing amount is based on your MAX HP.

Changed to: Stuns all enemies with an 80% chance, increases the Attack Speed of all allies for 2 turns, and increases the Attack Bar of all allies by 25%.
Anavel
Anavel
Water
Water
S1
Help Me, Teddy
Help Me, Teddy
Puts the target to sleep with a 20% chance 25% chance
Rica
Rica
Fire
Fire
S1
Help Me, Teddy
Help Me, Teddy
Puts the target to sleep with a 20% chance 25% chance
Charlotte
Charlotte
Wind
Wind
S1
Help Me, Teddy
Help Me, Teddy
Puts the target to sleep with a 20% chance 25% chance
Lora
Lora
Light
Light
S1
Help Me, Teddy
Help Me, Teddy
Puts the target to sleep with a 20% chance 25% chance
Nicki
Nicki
Dark
Dark
S1
Help Me, Teddy
Help Me, Teddy
Puts the target to sleep with a 20% chance 25% chance
Anavel
Anavel
Water
Water
S2
Girl's Prayer
Girl's Prayer
Recovery amount increased by 14%.
Nicki
Nicki
Dark
Dark
S2
Girl's Prayer
Girl's Prayer
Recovery amount increased by 14%.
Rica
Rica
Fire
Fire
S3
Fire Guardian Angel
Fire Guardian Angel
Damage increased by 6%. Decreases the Attack Speed with a 30% chance 40% chance. Guaranteed Critical Hits to enemies with 30% HP or less Inflicts Continuous Damage for 2 turns with a 40% chance.
Charlotte
Charlotte
Wind
Wind
S3
Wind Guardian Angel
Wind Guardian Angel
Damage increased by 6%. Increases the Glancing Hit chance with a 30% chance 40% chance Attack Bar reduction amount increased from 10% to 15%.
Lora
Lora
Light
Light
S3
Light Guardian Angel
Light Guardian Angel
Decreases the Attack Power with a 30% chance 40% chance
Nicki
Nicki
Dark
Dark
S3
Dark Guardian Angel
Dark Guardian Angel
Damage Increased by 11%. Disturbs the HP recovery with a 15% chance 30% chance
Nickel
Nickel
Water
Water
S1
Pulverize
Pulverize
[Effect added] Decreases the Attack Speed of the target for 2 turns if the target is under Defense reduction effects.
Iron
Iron
Fire
Fire
S1
Pulverize
Pulverize
[Effect added] Decreases the Attack Speed of the target for 2 turns if the target is under Defense reduction effects.
Copper
Copper
Wind
Wind
S1
Pulverize
Pulverize
[Effect added] Decreases the Attack Speed of the target for 2 turns if the target is under Defense reduction effects.
Silver
Silver
Light
Light
S1
Pulverize
Pulverize
[Effect added] Decreases the Attack Speed of the target for 2 turns if the target is under Defense reduction effects.
Zinc
Zinc
Dark
Dark
S1
Pulverize
Pulverize
[Effect added] Decreases the Attack Speed of the target for 2 turns if the target is under Defense reduction effects.
Silver
Silver
Light
Light
S3
Ruins
Ruins
The skill will now hit 1 enemy 3 times instead of hitting all enemies 3 limes. Damage changed according to the target changes. Disturbs the HP recovery with a 50% chance 80% chance. Cooldown has been reduced by 1 turn. (5 4 turns)
Zinc
Zinc
Dark
Dark
S3
Heap of Ashes
Heap of Ashes
[Effect added] Blocks beneficial effects for 2 turns with a 50% chance. Changed from inflicting damage proportionate to Attack Power and Defense to inflicting damage proportionate to Defense only.
Shi Hou
Shi Hou
Water
Water
S2
All or Nothing
All or Nothing
Activates the harmful effect with a 75% chance 100% chance
Qitian Dasheng
Qitian Dasheng
Light
Light
S2
All or Nothing
All or Nothing
Activates the harmful effect with a 75% chance 100% chance
Qitian Dasheng
Qitian Dasheng
Light
Light
S3
Giant Net
Giant Net
Activates all harmful effects with a 75% chance 80% chance
Son Zhang Lao
Son Zhang Lao
Dark
Dark
S3
Summon Clouds
Summon Clouds
Activates the harmful effect with a 50% chance Guaranteed Defense reduction and stuns the target with a 50% chance
Korona
Korona
Dark
Dark
S3
Kindness Gone Wrong
Kindness Gone Wrong
Removes the harmful effect with a 75% chance 100% chance
Urtau
Urtau
Water
Water
S1
Headbutt
Headbutt
[Effect added] Guaranteed to provoke the enemy when landing Critical Hits.
Burentau
Burentau
Fire
Fire
S1
Headbutt
Headbutt
[Effect added] Guaranteed to provoke the enemy when landing Critical Hits.
Eintau
Eintau
Wind
Wind
S1
Headbutt
Headbutt
[Effect added] Guaranteed to provoke the enemy when landing Critical Hits.
Grotau
Grotau
Light
Light
S1
Headbutt
Headbutt
[Effect added] Guaranteed to provoke the enemy when landing Critical Hits.
Kamatau
Kamatau
Dark
Dark
S1
Headbutt
Headbutt
[Effect added] Guaranteed to provoke the enemy when landing Critical Hits.
Urtau
Urtau
Water
Water
S2
Slaughter
Slaughter
[Effect added] Recovers 20% HP after attacking.
Eintau
Eintau
Wind
Wind
S2
Slaughter
Slaughter
[Effect added] Recovers 20% HP after attacking.
Kamatau
Kamatau
Dark
Dark
S2
Slaughter
Slaughter
[Effect added] Recovers 20% HP after attacking.
Burentau
Burentau
Fire
Fire
S2
Chop
Chop
[Effect added] Decreases the enemy's Attack Bar by 50%.
Grotau
Grotau
Light
Light
S2
Chop
Chop
[Effect added] Decreases the enemy's Attack Bar by 50%.
Burentau
Burentau
Fire
Fire
S3
Push
Push
Removes 2 beneficial effects of the enemy removes all beneficial effects
Akia
Akia
Fire
Fire
S3
Brutal End
Brutal End
Cooldown reduced by 1 turn. (6 5 turns)
Taurus
Taurus
Wind
Wind
S3
Electric Bomb
Electric Bomb
The effect of increasing the enemy skill cooldowns by 1 turn will now also include passive skills.
Elucia
Elucia
Water
Water
S2
Purify
Purify
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect.
Aeilene
Aeilene
Wind
Wind
S2
Purify
Purify
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect.
Neal
Neal
Light
Light
S2
Purify
Purify
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect.
Fran
Fran
Light
Light
S2
Purify
Purify
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect.
Lulu
Lulu
Water
Water
S2
Heal!
Heal!
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect.
Lala
Lala
Fire
Fire
S2
Heal!
Heal!
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect.
Chacha
Chacha
Dark
Dark
S2
Heal!
Heal!
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect.
Brandia
Brandia
Fire
Fire
S2
Aura of Dawn
Aura of Dawn
Cooldown reduced by 1 turn. (4 3 turns)
Elenoa
Elenoa
Light
Light
S2
Aura of Dawn
Aura of Dawn
Cooldown reduced by 1 turn. (4 3 turns)
Brandia
Brandia
Fire
Fire
S3
Touch of Mercy
Touch of Mercy
[Effect removed] The skill will no longer remove stun and freeze effects.
Lucien
Lucien
Light
Light
S3
Steady Shot
Steady Shot
Damage dealt against frozen, stunned, and sleeping enemies will be increased by 50% instead of 30%.
Isillen
Isillen
Dark
Dark
S3
Supportive Fire(Passive)
Supportive Fire(Passive)
Damage increased by 25%.
Water Sylphid
Water Sylphid
Water
Water
S3
Healing Breeze
Healing Breeze
Cooldown reduced by 1 turn. (7 6 turns)
Lumirecia
Lumirecia
Water
Water
S3
Healing Breeze
Healing Breeze
Cooldown reduced by 1 turn. (6 5 turns)
Fire Sylphid
Fire Sylphid
Fire
Fire
S3
Sacrifice
Sacrifice
[Effect added] Additional Effect: Removes all harmful effects on all allies. (Removes the harmful effects first and recovers)
Fria
Fria
Fire
Fire
S3
Sacrifice(Passive)
Sacrifice(Passive)
[Effect added] Additional Effect: Removes all harmful effects on all allies. (Removes the harmful effects first and recovers)
Wind Sylphid
Wind Sylphid
Wind
Wind
S3
Force Field
Force Field
Cooldown reduced by 1 turn. (6 5 turns)
Acasis
Acasis
Wind
Wind
S3
Force Field
Force Field
Cooldown reduced by 1 turn. (6 5 turns)
Stella
Stella
Water
Water
S1
Expose Weakness
Expose Weakness
Damage increased by 6%.
Lexy
Lexy
Fire
Fire
S1
Expose Weakness
Expose Weakness
Damage increased by 6%.
Tanya
Tanya
Wind
Wind
S1
Expose Weakness
Expose Weakness
Damage increased by 6%.
Natalie
Natalie
Light
Light
S1
Expose Weakness
Expose Weakness
Damage increased by 6%.
Isabelle
Isabelle
Dark
Dark
S1
Expose Weakness
Expose Weakness
Damage increased by 6%.
Stella
Stella
Water
Water
S2
Death Verdict
Death Verdict
Brands the target with a 50% chance 75% chance
Lexy
Lexy
Fire
Fire
S2
Death Verdict
Death Verdict
Brands the target with a 50% chance 75% chance
Natalie
Natalie
Light
Light
S2
Death Verdict
Death Verdict
Brands the target with a 50% chance 75% chance
Tanya
Tanya
Wind
Wind
S3
Shadow Assault
Shadow Assault
Damage increased by 4%.
Luer
Luer
Water
Water
S2
Arrest
Arrest
The skill will now attack up to 3 enemies (1 guaranteed target and 1 or 2 random targets) instead of targeting 1 enemy and attacking up to 3 times. Damage increased by 20%. Decreases Attack Speed with a 60% chance 80% chance
Louis
Louis
Light
Light
S2
Arrest
Arrest
The skill will now attack up to 3 enemies (1 guaranteed target and 1 or 2 random targets) instead of targeting 1 enemy and attacking up to 3 times. Damage increased by 20%. Decreases Attack Speed with a 60% chance 80% chance
Luer
Luer
Water
Water
S3
Crime Alert
Crime Alert
Cooldown reduced by 1 turn. (6 5 turn)
Louis
Louis
Light
Light
S3
Illusion Magic
Illusion Magic
Reduces your current HP by 50% Balances the HP of the ally target and yourself
Guillaume
Guillaume
Dark
Dark
S3
Elaborate Plan (Passive)
Elaborate Plan (Passive)
Critical Rate increased by 20% Critical Damage increased by 50%
Rakan
Rakan
Fire
Fire
Awakening Effect Changed Resistance increased by 25% Accuracy increased by 25%
Shan
Shan
Light
Light
Awakening Effect Changed Resistance increased by 25% Accuracy increased by 25%
Shi Hou
Shi Hou
Water
Water
Stat Changed Stats have been changed to match the Monster Type (Attack).
Monster Natural Star Levels
Monster Elements
Change Type Concentration
Monster Elements by Natural Star Levels
Skill Slot Concentration
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