Monster | Element | Skill | Change |
---|---|---|---|
![]() Yeonhong |
![]() Light |
S3
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Cooldown time (4 turns 5 turns) |
![]() Ragdoll |
![]() Dark |
S3
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Increases the Attack Bar of all allies by 20% 15% if an ally receives a Critical Hit. |
![]() Hathor |
![]() Wind |
S3
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[Effect Modification]
Decreases the Attack Bar of all enemies by 75% Resets the Attack Bar of the enemy target and decreases the Attack Bar of the other enemies by 30% each. |
![]() Mo Long |
![]() Water |
S2
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[Effect Modification]
Each strike has a 15% chance to remove a beneficial effect and stuns them for 1 turn. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each. |
![]() Tian Lang |
![]() Light |
S2
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[Effect Modification]
Each strike has a 15% chance to remove a beneficial effect and stuns them for 1 turn. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each. |
![]() Xiong Fei |
![]() Fire |
S3
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Inflicted damage increased approx. by 14% |
![]() Mi Ying |
![]() Dark |
S3
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[Skill Modification] - Changed to a passive skill
Before: Attacks all enemies, decreasing their Attack Power for 2 turns and casts a shield on yourself, equivalent to 20% of the damage inflicted for 3 turns. The damage of [Sequential Attack) increases by 50% if this skill is on cooldown. After: Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. Recovers the HP by 30% of the damage dealt with every attack during your turn. [Automatic Effect] |
![]() Psamathe |
![]() Water |
S1
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[Effect Modification]
Removes a beneficial effect with a 30% chance on each strike. Increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike. |
![]() Daphnis |
![]() Fire |
S1
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[Effect Modification]
Removes a beneficial effect with a 30% chance on each strike. Increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike. |
![]() Ganymede |
![]() Wind |
S1
![]() |
[Effect Modification]
Removes a beneficial effect with a 30% chance on each strike. Increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike. |
![]() Oberon |
![]() Light |
S1
![]() |
[Effect Modification]
Removes a beneficial effect with a 30% chance on each strike. Increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike. |
![]() Nyx |
![]() Dark |
S1
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[Effect Modification]
Removes a beneficial effect with a 30% chance on each strike. Increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike. |
![]() Daphnis |
![]() Fire |
S3
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[Skill Modification]
Before: Decreases the HP of yourself and the enemy target by 30% each with a flame and decreases the HP by 15% each if it's a Boss. Inflicts great damage to the target and creates a shield that's 30% of the inflicted damage for 3 turns afterwards. After: Removes all beneficial effects granted on the enemy, decreases the HP of yourself and the enemy target by 30% each with a flame and decreases the HP by 15% each if it's a Boss. Inflicts great damage to the target and creates a shield that's 50% of the inflicted damage for 3 turns afterwards. |
![]() Nyx |
![]() Dark |
S3
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Decreases the chances of the allies being granted with harmful effects by 20% 30%. |
![]() Louise |
![]() Wind |
S1
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Decreases the Attack Bar with a 35% 100% chance. |
![]() Jeanne |
![]() Light |
S1
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Recovers the HP when you attack during your turn. |
![]() Beth |
![]() Water |
S3
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Destroys the enemy's MAX HP by 50% of the inflicted damage. Destroys the enemy's MAX HP by the amount of damage inflicted by the second attack.
Inflicted damage increased by 8% |
![]() Shi Hou |
![]() Water |
S2
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[Skill Modifications]
Before: Attacks all enemies and decreases their Attack Bar by 30%. Absorbs the Attack Bar by 30% when the enemies are under harmful effects. After: Attacks all enemies and stuns them for 1 turn with a 75% chance. Increases your Attack Bar by 25% per stunned enemy after the attack. |
![]() Qitian Dasheng |
![]() Light |
S2
![]() |
[Skill Modifications]
Before: Attacks all enemies and decreases their Attack Bar by 30%. Absorbs the Attack Bar by 30% when the enemies are under harmful effects. After: Attacks all enemies and stuns them for 1 turn with a 75% chance. Increases your Attack Bar by 25% per stunned enemy after the attack. |
![]() Kumar |
![]() Fire |
S1
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[Effect Modification]
Inflicts Continuous Damage for 2 turns with a 50% chance. Removes a beneficial effect granted on the target with a 100% chance. |
![]() Kumar |
![]() Fire |
S3
![]() |
[Effect Modification]
75% chance to disturb the target's HP recovery for 2 turns. 75% chance to silence the target for 2 turns. |
![]() Poseidon |
![]() Water |
S2
![]() |
Silences for 1 turn 2 turns |
![]() Zerath |
![]() Light |
S3
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[Effect added] Redistributes the HP of all enemies, excluding the boss, before inflicting damage |
![]() Teshar |
![]() Wind |
S3
![]() |
[Effect added] Increases the Attack Bar by 20% per defeated enemy. |
![]() Chiwu |
![]() Fire |
S3
![]() |
You recover 5% HP for every enemy beneficial effect removed. Decreases each enemy's Attack Bar by 15% per beneficial effect removed from each enemy. |
![]() Alicia |
![]() Water |
S3
![]() |
[Effect added] Freezes for 1 turn with a 15% chance on each strike. |
![]() Carrack |
![]() Fire |
S3
![]() |
[Effect added] Instantly gains another turn if you set off the bomb. |
![]() Platy |
![]() Fire |
S3
![]() |
[Effect added] If your HP is at 50% or lower, stuns the enemy for 1 turn 2 turns. |
![]() Tetra |
![]() Water |
S3
![]() |
[Skill Modification] - Changed to a passive skill
Before: Sings an irresistible song that seduces all enemies and puts them into sleep for 1 turn. After: Reduces the time of all harmful effects, except inability effects, granted on all allies by 1 turn and recovers the ally with the lowest HP status by 10% of your HP every turn. [Automatic Effect] |
![]() Verdehile |
![]() Fire |
S2
![]() |
Attack 1 time 2 times (the total damage remains the same) |
![]() Julianne |
![]() Light |
S2
![]() |
Attack 1 time 2 times (the total damage remains the same) |
![]() Liesel |
![]() Water |
S3
![]() |
[Skill Modification]
Before: Attacks with a group of bats. The damage increases if you are less wounded. After: Attacks all enemies up to 5 times, depending on your HP status. The damage also increases as the enemy's HP status decreases. |
![]() Zibrolta |
![]() Fire |
S3
![]() |
[Effect added] Immediately sets off the bomb if the enemy has bombs. |
![]() Delphoi |
![]() Wind |
S3
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HP recovery 20% 30% |
![]() Arnold |
![]() Fire |
S3
![]() |
[Effect added] Disturbs the HP recovery for 2 turns |
![]() Michelle |
![]() Wind |
S2
![]() |
[Skill Modification]
Before: Extends the time of the beneficial effects and shortens the time of the harmful effects and recovers the HP of all allies. The recovery amount is in proportion to the Attack Power. After: Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 5% per harmful effect or beneficial effect granted on the allies. |
![]() Rasheed |
![]() Dark |
S2
![]() |
[Skill Modification]
Before: Extends the time of the beneficial effects and shortens the time of the harmful effects and recovers the HP of all allies. The recovery amount is in proportion to the Attack Power. After: Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 5% per harmful effect or beneficial effect granted on the allies. |
![]() Chloe |
![]() Fire |
S3
![]() |
Cooldown time (8 turns 7 turns) |
![]() Yaku |
![]() Water |
S1
![]() |
Inflicts continuous damage with a 50% 100% chance |
![]() Fairo |
![]() Fire |
S1
![]() |
Inflicts continuous damage with a 50% 100% chance |
![]() Pigma |
![]() Wind |
S1
![]() |
Inflicts continuous damage with a 50% 100% chance |
![]() Shaffron |
![]() Light |
S1
![]() |
Inflicts continuous damage with a 50% 100% chance |
![]() Loque |
![]() Dark |
S1
![]() |
Inflicts continuous damage with a 50% 100% chance |
![]() Fairo |
![]() Fire |
S3
![]() |
[Effect added] Inflicts continuous damage for 2 turns 3 turns if you get a Critical Hit. |
![]() Yaku |
![]() Water |
S3
![]() |
[Effect added] Inflicts continuous damage for 1 turn if the skill didn't ignore the enemy's Defense. |
![]() Pigma |
![]() Wind |
S3
![]() |
[Effect added] Stuns the target with a 100% chance if you get a Critical Hit. |
![]() Shaffron |
![]() Light |
S3
![]() |
[Skill Modification]
Before: Attacks the enemy and recovers by the amount of the inflicted damage. Gets another turn immediately if your HP is full after the attack. After: Attacks the enemy and creates a shield that's proportionate to the damage dealt for 3 turns. Gets another turn immediately if you get a Critical Hit. |
![]() Loque |
![]() Dark |
S3
![]() |
[Effect added] Inflicts continuous damage with a 100% chance if you get a Critical Hit. |
![]() Seara |
![]() Wind |
S3
![]() |
(As-is) Not Available (To-be) Attacks all enemies and immediately sets off the bombs on the target. |
![]() Mi Ying |
![]() Dark |
S3
![]() |
Skill Power-up: Damage +, Cooldown Time Recovery+ |
![]() Tetra |
![]() Water |
S3
![]() |
Skill Power-up: Cooldown time Recovery+ |
![]() Morris |
![]() Wind |
S3
![]() |
[Necropolis] Fixed the issue of the [To Live or To Die (Passive)) skill activating abnormally when Ancient Lich King stole your Monster with his (Imprison Soul) skill. |
![]() Conrad |
![]() Light |
S3
![]() |
[Necropolis] If your ally Monster got stolen by Ancient Lich King's (Imprison Soul) skill and got defeated from [Trade] skill when you don't have any allies to revive, a shield will be created on all allies for 2 turns. |