Monster | Element | Skill | Change |
---|---|---|---|
![]() Tian Lang |
![]() Light |
S3
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Your Attack Bar will increase by 20% 15% when an enemy uses an Attack Bar increasing skill |
![]() Nana |
![]() Water |
S3
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Revives with 60% 40% HP |
![]() Laima |
![]() Light |
S3
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Grants Immunity on all allies for 1 turn 2 turns |
![]() Taor |
![]() Water |
S1
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[Effect added] The damage increases as the enemy's HP status decreases |
![]() Rakan |
![]() Fire |
S1
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[Effect added] The damage increases as the enemy's HP status decreases |
![]() Lagmaron |
![]() Wind |
S1
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[Effect added] The damage increases as the enemy's HP status decreases |
![]() Shan |
![]() Light |
S1
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[Effect added] The damage increases as the enemy's HP status decreases |
![]() Zeratu |
![]() Dark |
S1
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[Effect added] The damage increases as the enemy's HP status decreases |
![]() Taor |
![]() Water |
S3
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[Skill activation condition changed]
Freezes for 1 turn Guarantees to freeze the targeted enemy for 1 turn (resistance ignored) |
![]() Rakan |
![]() Fire |
S3
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Provokes for 1 turn 2 turns |
![]() Shan |
![]() Light |
S3
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[Effect added] Decreases the Attack Bar of all enemies by 25% |
![]() Tomoe |
![]() Fire |
S3
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Absorbs the Attack Bar by 10% 15% for each turn of the harmful effects on the target |
![]() Shizuka |
![]() Water |
S2
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[Effect added] Decreases the skill cooldown time by 1 turn when used on a living ally |
![]() Seimei |
![]() Light |
S2
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[Effect added] Decreases the skill cooldown time by 1 turn when used on a living ally |
![]() Douman |
![]() Dark |
S3
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[Effect added] The target defeated by Curse of Death cannot be revived during battle |
![]() Tomoe |
![]() Fire |
S2
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[Effect added] Removes the targeted enemy's 1 beneficial effect
(Removes a beneficial effect first and then suppresses the target) |
![]() Giou |
![]() Wind |
S2
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[Effect added] Removes the targeted enemy's 1 beneficial effect
(Removes a beneficial effect first and then suppresses the target) |
![]() Douman |
![]() Dark |
S2
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[Effect added] Removes the targeted enemy's 1 beneficial effect
(Removes a beneficial effect first and then suppresses the target) |
![]() Sigmarus |
![]() Water |
S3
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[Skill activation condition changed]
Freezes for 1 turn if you get a Critical Hit Freezes for 1 turn without any condition |
![]() Sigmarus |
![]() Water |
S2
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[Skill activation condition changed]
Freezes for 1 turn if you get a Critical Hit Freezes for 1 turn without any condition |
![]() Eludia |
![]() Light |
S2
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[Skill activation condition changed]
Stuns for 1 turn if you get a Critical Hit Stuns for 1 turn without any condition |
![]() Perna |
![]() Fire |
S3
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[Passive activation effect changed]
Recovers the HP of other allies (yourself excluded) by 10% Recovers the HP of all allies (yourself included) by 10% |
![]() Perna |
![]() Fire |
S2
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[Effect added] Removes 1 beneficial effect from the targeted enemy |
![]() Teshar |
![]() Wind |
S2
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[Effect added] Removes 1 beneficial effect from the targeted enemy |
![]() Jaara |
![]() Dark |
S2
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[Effect added] Removes 1 beneficial effect from the targeted enemy |
![]() Eludia |
![]() Light |
S3
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Decreases the Defense for 1 turn 2 turns |
![]() Verad |
![]() Water |
S2
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[Effect added] Increases the turn of freezing effect up to 2 with a 60% chance if you attack the frozen enemy |
![]() Zaiross |
![]() Fire |
S2
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Inflicts Continuous Damage for 3 turns with a 25% 35% chance |
![]() Zaiross |
![]() Fire |
S2
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[Effect added] Increases the enemy's skill cooldown time by 1 turn with a 10% chance |
![]() Jamire |
![]() Wind |
S2
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[Effect added] Decreases the enemy's Attack Speed for 2 turns with a 40% chance |
![]() Zerath |
![]() Light |
S2
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Recovery amount: Proportional to the ally's HP (15% each)
Proportional to the caster's MAX HP (15%) |
![]() Grogen |
![]() Dark |
S2
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Stuns with a 15% 25% chance |
![]() Grogen |
![]() Dark |
S2
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[Effect added] The damage increases by 50% if the target is under inability effects |
![]() Elsharion |
![]() Light |
S3
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[Effect added] Increases your Attack Speed by 5 for each beneficial effect granted on allies (Up to 100) |
![]() Abellio |
![]() Water |
S4
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[Effect added] Removes all harmful effects granted on yourself if an ally's HP falls to 40% or below |
![]() Bellenus |
![]() Fire |
S4
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[Effect added] Counterattacks with a 100% chance if the provoked target attacks you in beast form |
![]() Alicia |
![]() Water |
S3
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[Effect added] Gains another turn instantly if the enemy is frozen after the attack |
![]() Alicia |
![]() Water |
S2
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[Effect added] The attack will always land as a Critical Hit if the enemy has no beneficial effects |
![]() Tiana |
![]() Wind |
S2
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[Effect added] The attack will always land as a Critical Hit if the enemy has no beneficial effects |
![]() Lydia |
![]() Dark |
S2
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[Effect added] The attack will always land as a Critical Hit if the enemy has no beneficial effects |
![]() Kaz |
![]() Water |
S4
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[Effect added] Grants Immunity for 1 turn when [Sword of the Supreme Sky Wolf] is activated |
![]() Jun |
![]() Fire |
S4
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[Effect added] Grants Immunity for 1 turn when [Sword of the Supreme Sky Wolf] is activated |
![]() Kaito |
![]() Wind |
S4
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[Effect added] Grants Immunity for 1 turn when [Sword of the Supreme Sky Wolf] is activated |
![]() Tosi |
![]() Light |
S4
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[Effect added] Grants Immunity for 1 turn when [Sword of the Supreme Sky Wolf] is activated |
![]() Sige |
![]() Dark |
S4
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[Effect added] Grants Immunity for 1 turn when [Sword of the Supreme Sky Wolf] is activated |
![]() Orion |
![]() Water |
S1
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Gets another turn with a 30% 20% chance |
![]() Draco |
![]() Fire |
S1
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Gets another turn with a 30% 20% chance |
![]() Aquila |
![]() Wind |
S1
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Gets another turn with a 30% 20% chance |
![]() Gemini |
![]() Light |
S1
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Gets another turn with a 30% 20% chance |
![]() Korona |
![]() Dark |
S1
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Gets another turn with a 30% 20% chance |
![]() Orion |
![]() Water |
S3
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Removes 1 2 beneficial effects |
![]() Draco |
![]() Fire |
S3
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(As-is) Blows a whistle to recover 30% of the Attack Bar of allies and gives immunity effect for 2 turns. Grants 1 effect out of Increase ATK, Increase DEF, or Increase ATK SPD on allies for 1 turn afterwards (To-be) Blows a whistle to recover 30% of the Attack Bar of all allies, increases their Attack Speed for 1 turn and grants Immunity for 2 turns. Grants either Increase ATK or Increase DEF for 1 turn afterwards |
![]() Korona |
![]() Dark |
S3
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Removes the harmful effect and beneficial effect with a 50% - 70% chance |
![]() Gemini |
![]() Light |
S3
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Increases the damage by 50% 100%
if the enemy HP is higher than yours when attacking |
![]() Tilasha |
![]() Dark |
S3
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[Effect added] If it's used on a living ally, decreases the current HP by 50% (yourself excluded) and grants a turn instantly |
![]() Shizuka |
![]() Water |
Awakening Effect Changed | Increases Accuracy by 25% Strengthens [Burning Soul] skill
[Burning Soul] Skill strengthened: Absorbs the enemy's Attack Bar by 30% with a 30% chance when you attack on your turn |
![]() Tomoe |
![]() Fire |
Awakening Effect Changed | Increases Accuracy by 25% Strengthens [Burning Soul] skill
[Burning Soul] Skill strengthened: Stuns the enemy for 1 turn with a 30% chance when you attack on your turn |
![]() Giou |
![]() Wind |
Awakening Effect Changed | Increases Accuracy by 25% Strengthens [Burning Soul] skill
[Burning Soul] Skill strengthened: Decreases the enemy's Defense for 2 turns with a 30% chance when you attack on your turn |
![]() Zaiross |
![]() Fire |
S2
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Lv. 5: Harmful Effect Rate +10% Damage +10% |
![]() Aquila |
![]() Wind |
Leader Skill Changed | Increases the Accuracy of ally monsters by 30% Increases the Attack Power of ally monsters by 25% |
![]() Sonnet |
![]() Water |
Leader Skill Added | The Resistance of ally Monsters is increased by 40% in Guild content |
![]() Harmonia |
![]() Fire |
Leader Skill Added | The HP of ally Monsters is increased by 33% in Guild content |
![]() Triana |
![]() Wind |
Leader Skill Added | The Defense of ally Monsters is increased by 33% in Guild content |
![]() Beelzebub |
![]() Dark |
S3
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Fixed an issue of the passive not activating correctly due to the ally revival timing being shifted when some ally monsters with revival passive die from the (Dark) Demon's attack.
(Ex: (Water) Mage [Soul Harvest (Passive)], etc.) |
![]() Mellia |
![]() Wind |
S2
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Fixed an issue of the attack speed and attack bar decreasing effect activation rate not applying properly |
![]() Hyanes |
![]() Dark |
S2
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Fixed an issue of the attack speed and attack bar decreasing effect activation rate not applying properly |
![]() Alexandra |
![]() Dark |
S3
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To enemies asleep: Fixed an issue of the enemy not waking up from sleep effect even if the damage was reflected from the enemy target due to the passive effect |