Monster | Element | Skill | Change |
---|---|---|---|
![]() Manon |
![]() Water |
S3
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Stun with a 50% 100% chance
[Passive Skill Activation Condition Changed] If an ally takes damage from an enemy during the enemy's turn (ally target including yourself) If an ally excluding yourself takes damage from an enemy during the enemy's turn, the passive will be activated (ally target excluding yourself) Passive effect: Offsets the damage with a 15% chance and attacks the enemy target instantly (stun for 1 turn) |
![]() Alice |
![]() Fire |
S3
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Decreases your Attack Speed by 20% 30% until the next turn starts |
![]() Giselle |
![]() Dark |
S3
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Cooldown time increased (5 turns 6 turns) |
![]() Amber |
![]() Water |
S2
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Inflicts damage proportionate to your Attack Speed and Attack Power proportionate to your Attack Power |
![]() Veronica |
![]() Light |
S2
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Inflicts damage proportionate to your Attack Speed and Attack Power proportionate to your Attack Power |
![]() Amber |
![]() Water |
S3
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When attacking on your turn: Deals additional damage by 2% of the target's MAX HP per harmful effect on the enemy target (up to 10%)
Deals additional damage by 3% of the target's MAX HP per harmful effect on the enemy target (up to 12%) |
![]() Monte |
![]() Dark |
S3
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The ratio of the enemy target's remaining HP to be readjusted increased |
![]() Zima |
![]() Fire |
S2
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Stun with a 50% 100% chance |
![]() Smicer |
![]() Wind |
S2
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Stun with a 50% 100% chance |
![]() Zenisek |
![]() Dark |
S2
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Stun with a 50% 100% chance |
![]() Zibala |
![]() Water |
S2
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[Effect added] Increases the Attack Speed of the ally target for 1 turn |
![]() Kovarci |
![]() Light |
S2
![]() |
[Effect added] Increases the Attack Speed of the ally target for 1 turn |
![]() Smicer |
![]() Wind |
S3
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Silence for 1 turn 2 turns |
![]() Kovarci |
![]() Light |
S3
![]() |
Removes harmful effects of all allies Grants immunity to all allies for 2 turns |
![]() Zenisek |
![]() Dark |
S3
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(As-is) Removes all harmful effects of an ally under inability effects at the start of each turn. The removal prioritizes the ally with the most harmful effects. [Automatic Effect] (To-be) You will gain immunity against Attack Bar decreasing effects. In addition, removes all inability effects on the allies at the start of each turn, and increases the Attack Bar of the allies with the removed inability effects by 30%. [Automatic Effect] |
![]() Velajuel |
![]() Fire |
S2
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[Effect added] Recovers the HP of all allies by 20% of the damage dealt |
![]() Fermion |
![]() Dark |
S2
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[Effect added] Recovers the HP of all allies by 20% of the damage dealt |
![]() Benedict |
![]() Light |
S3
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Damage increased by 20% |
![]() John |
![]() Fire |
S3
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[Effect added] Increases the skill cooldown of the selected enemy target by 1 turn |
![]() Belial |
![]() Water |
S3
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Revives with little HP and a full Attack Bar Revives with little HP and gains a turn instantly
[Effect Removed] Creates a shield that's proportionate to your HP for 1 turn |
![]() Chow |
![]() Water |
S3
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HP Recovery 10% 15% |
![]() Okeanos |
![]() Fire |
S3
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[Effect added] Increases the damage by 30% if the enemy has a harmful effect |
![]() Manannan |
![]() Dark |
S3
![]() |
Decreases the HP of all enemies except the target by 30% 40% of the damage dealt |
![]() Haegang |
![]() Water |
S3
![]() |
When enemies or allies remove harmful effects, the Attack Bar of all allies will be increased by 15% 20%
When enemies remove beneficial effects of allies, the Attack Bar of the ally with removed beneficial effects will be increased by 15% 20% |
![]() Barbara |
![]() Water |
S3
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Increase amount of other allies' Attack Bar that's proportionate to the enemy's lost HP increased |
![]() Xiana |
![]() Dark |
S3
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[Effect added] The beast's attack silences the enemy for 1 turn with a 50% chance |
![]() Federica |
![]() Fire |
S3
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[Effect added] Removes all harmful effects granted on yourself when you're inflicted with fatal damage |
![]() Eleni |
![]() Wind |
S3
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[Effect added] Attacks against enemies will always have an attribute advantage |
![]() Federica |
![]() Fire |
S2
![]() |
[Effect added] Increases the damage by 5% per beneficial effect granted on yourself |
![]() Eleni |
![]() Wind |
S2
![]() |
[Effect added] Increases the damage by 5% per beneficial effect granted on yourself |
![]() Kiara |
![]() Dark |
S2
![]() |
[Effect added] Increases the damage by 5% per beneficial effect granted on yourself |
![]() Kalantatze |
![]() Water |
S2
![]() |
[Effect added] Increases your Attack Bar by 100% after using the skill |
![]() Aurelia |
![]() Light |
S2
![]() |
[Effect added] Increases your Attack Bar by 100% after using the skill |
![]() Omar |
![]() Water |
S2
![]() |
Decreases the enemy's Attack Bar by 25% with an 80% chance
Decreases the enemy's Attack Bar by 25% with an 80% chance, increasing your Attack Bar by the enemy's Attack Bar decreased |
![]() Ahmed |
![]() Light |
S2
![]() |
Decreases the enemy's Attack Bar by 25% with an 80% chance
Decreases the enemy's Attack Bar by 25% with an 80% chance, increasing your Attack Bar by the enemy's Attack Bar decreased |
![]() Salah |
![]() Dark |
S3
![]() |
[Effect Order Changed] Stun the target for 1 turn and removes 1 beneficial effect Removes 1 beneficial effect and Stuns for 1 turn |
![]() Salah |
![]() Dark |
S3
![]() |
[Effect added] Increases your Attack Bar by 20% if the target the eagle attacked is stunned |
![]() Patrick |
![]() Fire |
S2
![]() |
Decreases the Attack Bar by 50% with a 50% chance Stuns for 1 turn with a 50% chance |
![]() Hector |
![]() Wind |
S2
![]() |
Decreases the Attack Bar by 50% with a 50% chance Stuns for 1 turn with a 50% chance |
![]() Evan |
![]() Dark |
S2
![]() |
Decreases the Attack Bar by 50% with a 50% chance Stuns for 1 turn with a 50% chance |
![]() Ian |
![]() Light |
S3
![]() |
[Effect Removed] Decreases the skill cooldown of [Air Assassination] by 1 turn if the enemy dies |
![]() Evan |
![]() Dark |
S3
![]() |
[Effect added] The damage of the additional attack on your turn is increased by 100% against a Light attribute Moonster |
![]() Izaria |
![]() Water |
S3
![]() |
Absorbs the enemy's Attack Bar by 20% 25% |
![]() Akia |
![]() Fire |
S3
![]() |
Attacking the enemy target that's under Sleep destroys the enemy's MAX HP by 50% of the damage dealt
puts the enemy under Sleep for 1 turn with a 50% chance |
![]() Aria |
![]() Light |
S3
![]() |
Puts all enemies under Sleep for 1 turn 1 or 2 turns |
![]() Izaria |
![]() Water |
S2
![]() |
[Effect added] Puts the enemy target under sleep for 1 turn |
![]() Selena |
![]() Wind |
S2
![]() |
[Effect added] Puts the enemy target under sleep for 1 turn |
![]() Aria |
![]() Light |
S2
![]() |
[Effect added] Puts the enemy target under sleep for 1 turn |
![]() Isael |
![]() Dark |
S3
![]() |
Damage that's proportionate to enemies' Attack Speed and your Attack Power Your Attack Power
If the enemy is under Sleep, the attack will deal 50% more damage deal damage that ignores 50% of the enemy's Defense |
![]() Malaka |
![]() Water |
S3
![]() |
This attack will always land as a Crushing Hit This attack won't land as a Glancing Hit |
![]() Taurus |
![]() Wind |
S3
![]() |
This attack will always land as a Crushing Hit This attack won't land as a Glancing Hit |
![]() Dover |
![]() Light |
S3
![]() |
This attack will always land as a Crushing Hit This attack won't land as a Glancing Hit |
![]() Malaka |
![]() Water |
S3
![]() |
Damage increased by 10% |
![]() Taurus |
![]() Wind |
S3
![]() |
Damage increased by 10% |
![]() Dover |
![]() Light |
S3
![]() |
Damage increased by 10% |
![]() Malaka |
![]() Water |
S2
![]() |
[Effect added] Increases your Attack Bar by 10% per bomb you installed on the enemies |
![]() Taurus |
![]() Wind |
S2
![]() |
[Effect added] Increases your Attack Bar by 10% per bomb you installed on the enemies |
![]() Dover |
![]() Light |
S2
![]() |
[Effect added] Increases your Attack Bar by 10% per bomb you installed on the enemies |
![]() Su |
![]() Water |
S3
![]() |
(As-is) Attacks the enemy and recovers by 50% of the inflicted damage. Guarantees to stun the target for 1 turn if the enemy is granted with a harmful effect. The inflicted damage will be increased by 50% if the target is immune to stun (To-be) Attacks the enemy to inflict damage and increases your Attack Bar by the ratio of the HP lost by the enemy by this attack. Guarantees to stun the target for 1 turn if the enemy is granted with a harmful effect, and decreases the skill cooldown time of [Delicate Whip] by 1 turn if you defeat the enemy |
![]() Hwa |
![]() Fire |
S2
![]() |
[Effect added] The damage increases by 15% per harmful effect granted on the enemy |
![]() Pang |
![]() Light |
S2
![]() |
[Effect added] The damage increases by 15% per harmful effect granted on the enemy |
![]() Ran |
![]() Dark |
S3
![]() |
This attack is guaranteed to stun for 1 turn if the enemy's Attack Bar is depleted
Each attack has a 75% chance to decrease the enemy's Defense for 2 turns |
![]() Draco |
![]() Fire |
S2
![]() |
This attack will always land as a Crushing Hit This attack won't land as a Glancing Hit |
![]() Orion |
![]() Water |
S2
![]() |
This attack will always land as a Crushing Hit This attack won't land as a Glancing Hit |
![]() Gemini |
![]() Light |
S2
![]() |
This attack will always land as a Crushing Hit This attack won't land as a Glancing Hit |
![]() Draco |
![]() Fire |
S2
![]() |
Damage increased by 13% |
![]() Orion |
![]() Water |
S2
![]() |
Damage increased by 13% |
![]() Gemini |
![]() Light |
S2
![]() |
Damage increased by 13% |
![]() Gemini |
![]() Light |
S3
![]() |
[Passive Activation Condition Mitigated]
Now removes 1 beneficial effect of the enemy even when you don't have less beneficial effects than the enemy target you attacked |
![]() Federica |
![]() Fire |
S3
![]() |
Fixed an issue of beneficial effects granted under certain situations not decreasing or disappearing quickly |
![]() Alice |
![]() Fire |
S3
![]() |
[Effect added] Increases your Defense by 30% when using a skill |
![]() Ian |
![]() Light |
S3
![]() |
[Effect added] Ignores Defense
Damage adjusted due to the addition of the Defense ignoring effect |
![]() Ran |
![]() Dark |
S3
![]() |
[Effect added] Decreases the skill cooldown time of [Devil's Whip] by 1 turn if the enemy is defeated by this attack |