Monster | Element | Skill | Change |
---|---|---|---|
![]() Windy |
![]() Wind |
S3
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Creates a shield for 1 turn on all allies when you're attacked
Creates a shield for 1 turn on all allies excluding yourself when you're attacked |
![]() Nicki |
![]() Dark |
S3
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Attacks 5 times 4 times |
![]() Veronica |
![]() Light |
S3
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Increases all enemies' skill cooldown by 2 turns each
Increases the enemy target's skill cooldown by 2 turns each, and other enemies' skill cooldown by 1 turn each |
![]() Jeongnam |
![]() Water |
S1
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Stun chance 30% 15% |
![]() Moogwang |
![]() Fire |
S1
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Stun chance 30% 15% |
![]() Byungchul |
![]() Wind |
S1
![]() |
Stun chance 30% 15% |
![]() Euldong |
![]() Light |
S1
![]() |
Stun chance 30% 15% |
![]() Euldong |
![]() Light |
S1
![]() |
Stun chance 30% 15% |
![]() Gapsoo |
![]() Dark |
S3
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Increases your Attack Bar by 10% (up to 30% per turn) whenever the enemy recovers the HP |
![]() Jeongnam |
![]() Water |
S3
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Absorbs the Attack Bar by 30% 40% if your MAX HP is higher than the target. |
![]() Moogwang |
![]() Fire |
S3
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[Effect added] Increases the damage you deal in proportion to the enemy's destroyed HP |
![]() Euldong |
![]() Light |
S3
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[Passive activation condition eased]
When an ally attacks an enemy, increases the Critical Damage by 100% if the enemy has no beneficial effects When an ally attacks an enemy, increases the Critical Damage by 100% |
![]() Solveig |
![]() Fire |
S2
![]() |
Absorbs the Attack Bar by 50% 30%
The inflicted damage increases by 50% 30% if the enemy is under inability effects |
![]() Berghild |
![]() Light |
S2
![]() |
Absorbs the Attack Bar by 50% 30%
The inflicted damage increases by 50% 30% if the enemy is under inability effects |
![]() Solveig |
![]() Fire |
S3
![]() |
Increases the damage dealt on your turn by 50% up to 150 200%, if you don't get attacked during the enemy's turn |
![]() Irene |
![]() Water |
S3
![]() |
Removes 1 beneficial effect from the enemy
Removes 1 beneficial effect from the enemy absorbs all Attack Bar |
![]() Ritsu |
![]() Dark |
S3
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[Effect added] The target with the shadow trap gets its Attack Speed 40% decreases, and your Attack Speed gets faster by the reduced Attack Speed (When the shadow trap is removed, the Attack Speed will go back to normal) |
![]() Zeratu |
![]() Dark |
S3
![]() |
Removes 1 beneficial effect of the enemy target when you land a Critical Hit Removes 1 beneficial effect with no specific conditions |
![]() Zeratu |
![]() Dark |
S3
![]() |
[Effect added] Recovers HP by 10% when the turn ends |
![]() Henrik |
![]() Wind |
S3
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[Effect added] Decreases the cooldown of [Star of Explosion] by 1 turn if you have 2 or more beneficial effects after the turn ends |
![]() Magnus |
![]() Fire |
S3
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Stun chance 50% 70% |
![]() Lars |
![]() Light |
S3
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You lose 1 Adrenaline score and increase your Attack Bar by 30% 50% |
![]() Valdemar |
![]() Dark |
S3
![]() |
Increases the harmful effect activation rate by 10% 20% for every beneficial effect granted on yourself |
![]() Birgitta |
![]() Light |
S3
![]() |
Attacks once twice
The amount of damage is adjusted due to a change in the number of attacks |
![]() Alice |
![]() Fire |
S3
![]() |
Decreases your Attack Speed by 30%
Your Attack Speed stays at 100 until the next turn starts (it is not affected by the Attack Speed increasing/decreasing effect) |
![]() Lucia |
![]() Fire |
S3
![]() |
[Effect added] Gains Immunity against inability effects |
![]() Lucia |
![]() Fire |
S3
![]() |
Increases the HP recovery amount that allies receive by 40% 15% |
![]() Tesarion |
![]() Fire |
S3
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[Effect added] Increases the Oblivion duration to 3 turns if the enemy is already under Oblivion effect |
![]() Tesarion |
![]() Fire |
S3
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Decreases the damage dealt from enemies with no harmful effects by 30% 20%
Increases the damage inflicted by the enemies with harmful effects by 30% 20% |
![]() Elsharion |
![]() Light |
S3
![]() |
[Effect added] Absorbs the enemy's Attack Bar by 20% after stealing the enemy's beneficial effect. |
![]() Josephine |
![]() Water |
S3
![]() |
Shield amount 20% 30% |
![]() Beth |
![]() Water |
S2
![]() |
Deals 50% increased damage to enemies under Continuous Effects harmful effects |
![]() Asima |
![]() Light |
S2
![]() |
Deals 50% increased damage to enemies under Continuous Effects harmful effects |
![]() Water Beast Monk |
![]() Water |
S1
![]() |
[Effect added] Always attack with a Critical Hit |
![]() Fire Beast Monk |
![]() Fire |
S1
![]() |
[Effect added] Always attack with a Critical Hit |
![]() Wind Beast Monk |
![]() Wind |
S1
![]() |
[Effect added] Always attack with a Critical Hit |
![]() Light Beast Monk |
![]() Light |
S1
![]() |
[Effect added] Always attack with a Critical Hit |
![]() Dark Beast Monk |
![]() Dark |
S1
![]() |
[Effect added] Always attack with a Critical Hit |
![]() Chandra |
![]() Water |
S1
![]() |
[Effect added] Always attack with a Critical Hit |
![]() Kumar |
![]() Fire |
S1
![]() |
[Effect added] Always attack with a Critical Hit |
![]() Ritesh |
![]() Wind |
S1
![]() |
[Effect added] Always attack with a Critical Hit |
![]() Shazam |
![]() Light |
S1
![]() |
[Effect added] Always attack with a Critical Hit |
![]() Rahul |
![]() Dark |
S1
![]() |
[Effect added] Always attack with a Critical Hit |
![]() Isis |
![]() Light |
S3
![]() |
[Effect order changed] Silence and then Oblivion Oblivion and then silence |
![]() Maya |
![]() Dark |
S4
![]() |
Decreases the HP of enemies granted with harmful effects by 15% 20% |
![]() Thebae |
![]() Dark |
S3
![]() |
[Effect added] Your Attack Bar will be increased by 50% if an ally or enemy gets defeated while the skill is on cooldown |
![]() Douglas |
![]() Fire |
S2
![]() |
[Mach Punch] will be activated in succession with a 30% chance 50% chance |
![]() Kashmir |
![]() Wind |
S2
![]() |
[Mach Punch] will be activated in succession with a 30% chance 50% chance |
![]() Vancliffe |
![]() Dark |
S2
![]() |
[Mach Punch] will be activated in succession with a 30% chance 50% chance |
![]() Astar |
![]() Fire |
S3
![]() |
Your Attack Speed increases as your HP gets lower Your Attack Power increases for 1 turn if you receive damage |
![]() Orion |
![]() Water |
S2
![]() |
[Effect added] Gains another turn with a 20% chance after using the skill |
![]() Draco |
![]() Fire |
S2
![]() |
[Effect added] Gains another turn with a 20% chance after using the skill |
![]() Gemini |
![]() Light |
S2
![]() |
[Effect added] Gains another turn with a 20% chance after using the skill |
![]() Aquila |
![]() Wind |
S2
![]() |
[Effect added] Gains another turn with a 20% chance after using the skill |
![]() Korona |
![]() Dark |
S2
![]() |
[Effect added] Gains another turn with a 20% chance after using the skill |
![]() Hwahee |
![]() Fire |
S3
![]() |
[Effect added] Increases the Attack Bar of all allies by 10% every time you attack the enemy with Defense decreased |
![]() Aegir |
![]() Water |
S3
![]() |
Under [Berserk] state:
MAX HP Defense is decreased by 30% |
![]() Surtr |
![]() Fire |
S3
![]() |
Under [Berserk] state:
MAX HP Defense is decreased by 30% |
![]() Hraesvelg |
![]() Wind |
S3
![]() |
Under [Berserk] state:
MAX HP Defense is decreased by 30% |
![]() Mimirr |
![]() Light |
S3
![]() |
Under [Berserk] state:
MAX HP Defense is decreased by 30% |
![]() Hrungnir |
![]() Dark |
S3
![]() |
Under [Berserk] state:
MAX HP Defense is decreased by 30% |
![]() ROBO-R40 |
![]() Water |
S2
![]() |
[Effect added] Stuns for 1 turn with a 50% chance |
![]() ROBO-E65 |
![]() Light |
S2
![]() |
[Effect added] Stuns for 1 turn with a 50% chance |
![]() Carrack |
![]() Fire |
S3
![]() |
Decreases the duration time of the bomb installed on other enemies by 1 turn each decreases the skill cool down of [Bombardment] by 1 turn if the bomb was set off and instantly gains another turn. |
![]() Carrack |
![]() Fire |
S2
![]() |
Stun chance 75% 50% |
![]() Carrack |
![]() Fire |
S2
![]() |
[Effect added] Installs a bomb for 2 turns with a 50% chance when attacking * The amount of damage is adjusted due to the addition of the bomb effect. |
![]() Frigate |
![]() Dark |
S2
![]() |
Stun chance 75% 50% |
![]() Frigate |
![]() Dark |
S2
![]() |
[Effect added] Installs a bomb for 2 turns with a 50% chance when attacking * The amount of damage is adjusted due to the addition of the bomb effect. |
![]() Frigate |
![]() Dark |
S3
![]() |
[Effect added] Decreases the skill cooldown of [Full Speed Ahead] by 2 turns if an enemy is defeated while the skill is on cooldown |
![]() Tirsa |
![]() Wind |
Awakening Effect Changed | Increases Accuracy by 25% Increases Attack Speed by 15 (Unawakened 105 Awakened 121) |
![]() Ariana |
![]() Light |
Awakening Effect Changed | Increases Resistance by 25% Strengthens [Love & Peace] skill
Skill strengthening effect: Cooldown time (4 turns 3 turns) |
![]() Ariana |
![]() Light |
Awakening Effect Changed | Increases Resistance by 25% Strengthens [Soft Pudding] skill
Skill strengthening effect: Cooldown time (4 turns 3 turns) |
![]() Beth |
![]() Water |
Awakening Effect Changed | Increases Resistance by 25% Strengthens [Gouge] skill
Skill strengthening effect: Continuous Damage chance 35% 70% |
![]() Savannah |
![]() Wind |
Awakening Effect Changed | Increases Resistance by 25% Increases Accuracy by 25% |
![]() Chasun |
![]() Wind |
Awakening Effect Changed | Increases Resistance by 25% Strengthens [Amuse] skill
Skill strengthening effect: Grants immunity for 2 turns to target allies with a full HP |
![]() Lapis |
![]() Water |
Stat Changed | Base Attack Speed
Unawakened 89 94 Awakened 90 95 |
![]() Astar |
![]() Fire |
Stat Changed | Base Attack Speed
Unawakened 89 94 Awakened 90 95 |
![]() Lupinus |
![]() Wind |
Stat Changed | Base Attack Speed
Unawakened 89 94 Awakened 90 95 |
![]() Iris |
![]() Light |
Stat Changed | Base Attack Speed
Unawakened 89 94 Awakened 90 95 |
![]() Lanett |
![]() Dark |
Stat Changed | Base Attack Speed
Unawakened 89 94 Awakened 90 95 |
![]() Surtr |
![]() Fire |
Stat Changed | Readjusted stats to improve Monster performance (increased proportion of Attack Power and HP) |
![]() Hrungnir |
![]() Dark |
Stat Changed | Readjusted stats to improve Monster performance (increased proportion of Attack Power and HP) |
![]() 51LV3R |
![]() Light |
S3
![]() |
[World Arena: 2vs2 Team Battle]
Fixed an issue of the skill effect not activating properly on ally's team formation |
![]() 51LV3R |
![]() Light |
S3
![]() |
Fixed an issue where the skill increased beyond the MAX cooldown from the suppression effect having the MAX cooldown on the next turn when a certain Monster with a 4th skill uses a skill that has a cooldown under suppression |
![]() Federica |
![]() Fire |
S3
![]() |
Fixed an issue where it looked like you were silenced although the 2nd skill was usable after taking fatal bomb damage while under the silence effect for 1 turn and resisting the stun |
![]() Minato |
![]() Water |
S3
![]() |
Fixed an issue with the shadow protection state being removed due to a reflection damage while under the shadow protection state. |
![]() Ren |
![]() Fire |
S3
![]() |
Fixed an issue with the shadow protection state being removed due to a reflection damage while under the shadow protection state. |
![]() Ritsu |
![]() Dark |
S3
![]() |
Fixed an issue with the shadow protection state being removed due to a reflection damage while under the shadow protection state. |