Monster | Element | Skill | Change |
---|---|---|---|
![]() Ragdoll |
![]() Dark |
S3
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(As-is) Reflects 15% of damage back to the enemy (To-be) Decreases the damage taken by 10% |
![]() Berghild |
![]() Light |
S3
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(As-is) Each attack removes 1 beneficial effect granted on the enemy with a 100% chance (To-be) Each attack removes 1 beneficial effect granted on the enemy with a 75% chance |
![]() Sagar |
![]() Wind |
S3
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MAX cooldown (5 turns 6 turns) |
![]() Dyeus |
![]() Light |
S4
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(As-is) While under the Thunderer state, your Critical Rate becomes 100% (To-be) While under the Thunderer state, your attacks will always land as a Critical Hit |
![]() Mi Ying |
![]() Dark |
S3
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(As-is) Recovers the HP by 30% of the damage dealt.
(To-be) Removes the inability effect on yourself and another ally whenever you fall under an inability effect, and instantly uses [Calm Mind] (Reusable in 6 turns) |
![]() Mi Ying |
![]() Dark |
S3
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Lv. 2 Recovery +5% Lv.2 Cooltime Turn -1
Lv. 3 Recovery +5% Lv.3 Cooltime Turn -1 Lv. 4 Recovery +5% Lv.4 Cooltime Turn -1 |
![]() Jaduel and Aepiah |
![]() Dark |
S3
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[Effect added] Removes 1 harmful effect granted on the target |
![]() Enshia |
![]() Fire |
S1
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[Effect added] Removes 1 beneficial effect with a 20% chance |
![]() Lumina |
![]() Water |
S1
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[Effect added] Removes 1 beneficial effect with a 20% chance |
![]() Nobella |
![]() Wind |
S1
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[Effect added] Removes 1 beneficial effect with a 20% chance |
![]() Groa |
![]() Light |
S1
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[Effect added] Removes 1 beneficial effect with a 20% chance |
![]() Celestara |
![]() Dark |
S1
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[Effect added] Removes 1 beneficial effect with a 20% chance |
![]() Celestara |
![]() Dark |
S3
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(As-is) Each hit inflicts Continuous Damage for 2 turns (To-be) Each hit inflicts 2 Continuous Damage for 1 turn |
![]() Valdemar |
![]() Dark |
S3
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Increases the damage dealt by 20% 40% for every beneficial effect granted on yourself, up to 200% |
![]() Jurgen |
![]() Water |
S3
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[Effect added] Increases your Defense for 1 turn whenever your turn ends |
![]() Hartmann |
![]() Fire |
S3
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Increases the damage you deal by 50% 100% if you get a turn without getting attacked for 1 turn |
![]() Vincent |
![]() Wind |
S3
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[Effect added] Provokes enemies for 3 turns if their Defense is 40% or lower than your Defense |
![]() Mark |
![]() Water |
S2
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The damage of the final hit will increase by 13% |
![]() Guy |
![]() Light |
S2
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The damage of the final hit will increase by 13% |
![]() Jack |
![]() Dark |
S3
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Decreases your skill cooldown by 1 turn each if each hit's damage is 15% 10% or more of the enemy's MAX HP |
![]() Mizuki |
![]() Water |
S2
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(As-is) The damage increases by 10% for every harmful effect granted on the enemy (To-be) Blocks enemies from removing harmful effects for 1 turn with a 50% chance |
![]() Yuko |
![]() Dark |
S2
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(As-is) The damage increases by 10% for every harmful effect granted on the enemy (To-be) Blocks enemies from removing harmful effects for 1 turn with a 50% chance |
![]() Solvark |
![]() Water |
S2
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(As-is) Deals 30% more damage to targets with harmful effects, and absorbs Attack Bar by 20% each if you have no harmful effects (To-be) The first hit disturbs HP recovery for 2 turns, and the second hit absorbs Attack Bar by 20% from targets with harmful effects |
![]() Ereshion |
![]() Wind |
S2
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(As-is) Deals 30% more damage to targets with harmful effects, and absorbs Attack Bar by 20% each if you have no harmful effect (To-be) The first hit disturbs HP recovery for 2 turns, and the second hit absorbs Attack Bar by 20% from targets with harmful effects |
![]() Fridrion |
![]() Light |
S2
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(As-is) Deals 30% more damage to targets with harmful effects, and absorbs Attack Bar by 20% each if you have no harmful effect (To-be) The first hit disturbs HP recovery for 2 turns, and the second hit absorbs Attack Bar by 20% from targets with harmful effects |
![]() Deragron |
![]() Fire |
S2
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The damage will increase by 14% |
![]() Drakar |
![]() Dark |
S2
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The damage will increase by 14% |
![]() Deragron |
![]() Fire |
S3
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The damage dealt to the enemy when you receive HP recovery increases significantly, up to 100% 200% |
![]() Ereshion |
![]() Wind |
S3
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Decreases the HP of enemies with beneficial effects removed by 15% 20% |
![]() Drakar |
![]() Dark |
S3
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Both sides gain immunity against inability effects in the Duel.
Both sides exchange [Skill 1] attacks 3 times 4 times |
![]() Bloodya |
![]() Fire |
S3
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[Effect added] The final hit grants Silence for 1 turn |
![]() Liliana |
![]() Dark |
S3
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MAX cooldown (6 turns 5 turns) |
![]() Coco |
![]() Fire |
S3
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MAX cooldown (7 turns 6 turns) |
![]() Jade |
![]() Wind |
S3
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MAX cooldown (5 turns 4 turns) |
![]() Kashmir |
![]() Wind |
S3
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(As-is) Attacks the enemy with an attack that won't land as a Glancing Hit to steal all beneficial effects and weakens the Defense for 2 turns. If the attack lands as a Critical Hit, attacks the enemy once again to weaken the Defense for 2 turns. If the enemy's Defense is weakened, attacks the enemy with a powerful finishing strike. In addition, the cooldown time of [Triple Combo / Triple Crush] will reset if the attack is not made until the finishing strike (To-be) Attacks the enemy 3 times with attacks that won't land as Glancing Hits. The first hit steals all beneficial effects on the enemy and weakens its Defense for 2 turns. The second hit also decreases the Defense for 2 turns, and the third hit attacks the enemy with a powerful finishing strike. Becomes Invincible for 1 turn after using the skill |
![]() Barbara |
![]() Water |
S3
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MAX cooldown (6 turns 5 turns) |
![]() Psamathe |
![]() Water |
S3
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[Effect added] Decreases the Attack Bar of enemies by 30% when dealing damage with [Rageful Return] |
![]() Lexy |
![]() Fire |
S3
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[Effect added] Increases your Attack Bar by 15%, up to 60%, whenever an enemy recovers HP |
![]() Tanya |
![]() Wind |
S3
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(As-is) Disturbs HP recovery for 2 turns (To-be) Additional assault won't land as a Glancing Hit |
![]() Rebecca 2A |
![]() Fire |
S3
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(As-is) Per removed harmful effect, increases Attack Bar by 5% each, up to 30% (To-be) Grants Immunity on all allies for 1 turn. Grants Immunity on the allies with harmful effects removed for 2 turns |
![]() Kacey 2A |
![]() Water |
S3
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(As-is) Blocks beneficial effects (To-be) Leaves a Branding effect for 2 turns |
![]() Shannon 2A |
![]() Wind |
S2
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Absorbs Attack Bar by 10% 20% |
![]() Sorin 2A |
![]() Dark |
S3
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[Effect added] Removes 1 beneficial effect granted on the target |
![]() Ganache |
![]() Water |
S3
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Fixed an issue where the skill would activate against reflected damage |
![]() Wind Zenitsu Agatsuma |
![]() Wind |
S3
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Fixed an issue where the skill would not function correctly |
![]() Dark Nezuko Kamado |
![]() Dark |
S3
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The skill cooldown of the Monster using the skill will no longer decrease when attacking with other allies during a coop attack |
![]() Lisa |
![]() Fire |
S3
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Fixed an issue where the skill wouldn't activate correctly |
![]() Dark Nezuko Kamado |
![]() Dark |
S3
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Fixed an issue where harmful effects were removed from allies with higher HP value if the HP ratio of allies was the same. (Allies with lower HP value will be cleansed.) |
![]() Natalie |
![]() Light |
S3
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Fixed an issue where the cooldown time would decrease by an additional turn if the target defeated by the skill had been Silenced |
![]() Moria 2A |
![]() Wind |
S3
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Fixed an issue where the [Counterattack/Co-op Attack DMG +] effect of Artifacts would not apply when the Monster was the last one left on the battlefield |
![]() Parjanya |
![]() Water |
S3
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Fixed an issue where, if the skill was on cooldown prior to entering the Thunderer state, the Monster could not revive even after the skill became ready following the transformation |
![]() Thebae |
![]() Dark |
S2
![]() |
Fixed an issue where the [Life Drain +] effect of Artifacts would not apply |
![]() Ahmed |
![]() Light |
S3
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Fixed an issue where the skill would not deal the correct amount of damage |
![]() Beth |
![]() Water |
S3
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Skill animation and visual effects will be added when decreasing the Attack Bar of enemies |
![]() Arnold |
![]() Fire |
S2
![]() |
Fixed an issue where the skill would not activate properly when used |
![]() Briand |
![]() Wind |
S2
![]() |
Fixed an issue where the skill would not activate properly when used |
![]() Conrad |
![]() Light |
S2
![]() |
Fixed an issue where the skill would not activate properly when used |
![]() Karuel and Lanoah |
![]() Fire |
S2
![]() |
The skill AI will be improved to use the skill in more appropriate conditions |
![]() Sadiel and Zeryah |
![]() Wind |
S2
![]() |
The skill AI will be improved to use the skill in more appropriate conditions |
![]() Jaduel and Aepiah |
![]() Dark |
S2
![]() |
The skill AI will be improved to use the skill in more appropriate conditions |
![]() Light Homunculus(Support) |
![]() Light |
S-1
![]() |
Fixed an issue where the skill wouldn't activate correctly |