Monster Element Skill Change
Ragdoll
Ragdoll
Dark
Dark
S3
Tooth For a Tooth (Passive)
Tooth For a Tooth (Passive)
(As-is) Reflects 15% of damage back to the enemy
(To-be) Decreases the damage taken by 10%
Berghild
Berghild
Light
Light
S3
Outlaw (Passive)
Outlaw (Passive)
(As-is) Each attack removes 1 beneficial effect granted on the enemy with a 100% chance
(To-be) Each attack removes 1 beneficial effect granted on the enemy with a 75% chance
Sagar
Sagar
Wind
Wind
S3
Great Sword of the End
Great Sword of the End
MAX cooldown (5 turns 6 turns)
Dyeus
Dyeus
Light
Light
S4
The Light Thunderer
The Light Thunderer
(As-is) While under the Thunderer state, your Critical Rate becomes 100%
(To-be) While under the Thunderer state, your attacks will always land as a Critical Hit
Mi Ying
Mi Ying
Dark
Dark
S3
Almighty Strength (Passive)
Almighty Strength (Passive)
(As-is) Recovers the HP by 30% of the damage dealt.
(To-be) Removes the inability effect on yourself and another ally whenever you fall under an inability effect, and instantly uses [Calm Mind] (Reusable in 6 turns)
Mi Ying
Mi Ying
Dark
Dark
S3
Almighty Strength (Passive)
Almighty Strength (Passive)
Lv. 2 Recovery +5% Lv.2 Cooltime Turn -1
Lv. 3 Recovery +5% Lv.3 Cooltime Turn -1
Lv. 4 Recovery +5% Lv.4 Cooltime Turn -1
Jaduel and Aepiah
Jaduel and Aepiah
Dark
Dark
S3
Horn of Fate
Horn of Fate
[Effect added] Removes 1 harmful effect granted on the target
Enshia
Enshia
Fire
Fire
S1
Elemental Throw
Elemental Throw
[Effect added] Removes 1 beneficial effect with a 20% chance
Lumina
Lumina
Water
Water
S1
Elemental Throw
Elemental Throw
[Effect added] Removes 1 beneficial effect with a 20% chance
Nobella
Nobella
Wind
Wind
S1
Elemental Throw
Elemental Throw
[Effect added] Removes 1 beneficial effect with a 20% chance
Groa
Groa
Light
Light
S1
Elemental Throw
Elemental Throw
[Effect added] Removes 1 beneficial effect with a 20% chance
Celestara
Celestara
Dark
Dark
S1
Elemental Throw
Elemental Throw
[Effect added] Removes 1 beneficial effect with a 20% chance
Celestara
Celestara
Dark
Dark
S3
Black Meteor
Black Meteor
(As-is) Each hit inflicts Continuous Damage for 2 turns
(To-be) Each hit inflicts 2 Continuous Damage for 1 turn
Valdemar
Valdemar
Dark
Dark
S3
Addicted Power (Passive)
Addicted Power (Passive)
Increases the damage dealt by 20% 40% for every beneficial effect granted on yourself, up to 200%
Jurgen
Jurgen
Water
Water
S3
Honored One (Passive)
Honored One (Passive)
[Effect added] Increases your Defense for 1 turn whenever your turn ends
Hartmann
Hartmann
Fire
Fire
S3
Magic Resistance (Passive)
Magic Resistance (Passive)
Increases the damage you deal by 50% 100% if you get a turn without getting attacked for 1 turn
Vincent
Vincent
Wind
Wind
S3
Doom's Arrival
Doom's Arrival
[Effect added] Provokes enemies for 3 turns if their Defense is 40% or lower than your Defense
Mark
Mark
Water
Water
S2
Exorcist Consecutive Kicks
Exorcist Consecutive Kicks
The damage of the final hit will increase by 13%
Guy
Guy
Light
Light
S2
Exorcist Consecutive Kicks
Exorcist Consecutive Kicks
The damage of the final hit will increase by 13%
Jack
Jack
Dark
Dark
S3
Pitch-Black Chain Attack
Pitch-Black Chain Attack
Decreases your skill cooldown by 1 turn each if each hit's damage is 15% 10% or more of the enemy's MAX HP
Mizuki
Mizuki
Water
Water
S2
Exorcist Shuriken
Exorcist Shuriken
(As-is) The damage increases by 10% for every harmful effect granted on the enemy
(To-be) Blocks enemies from removing harmful effects for 1 turn with a 50% chance
Yuko
Yuko
Dark
Dark
S2
Exorcist Shuriken
Exorcist Shuriken
(As-is) The damage increases by 10% for every harmful effect granted on the enemy
(To-be) Blocks enemies from removing harmful effects for 1 turn with a 50% chance
Solvark
Solvark
Water
Water
S2
Dragon's Breath
Dragon's Breath
(As-is) Deals 30% more damage to targets with harmful effects, and absorbs Attack Bar by 20% each if you have no harmful effects
(To-be) The first hit disturbs HP recovery for 2 turns, and the second hit absorbs Attack Bar by 20% from targets with harmful effects
Ereshion
Ereshion
Wind
Wind
S2
Dragon's Breath
Dragon's Breath
(As-is) Deals 30% more damage to targets with harmful effects, and absorbs Attack Bar by 20% each if you have no harmful effect
(To-be) The first hit disturbs HP recovery for 2 turns, and the second hit absorbs Attack Bar by 20% from targets with harmful effects
Fridrion
Fridrion
Light
Light
S2
Dragon's Breath
Dragon's Breath
(As-is) Deals 30% more damage to targets with harmful effects, and absorbs Attack Bar by 20% each if you have no harmful effect
(To-be) The first hit disturbs HP recovery for 2 turns, and the second hit absorbs Attack Bar by 20% from targets with harmful effects
Deragron
Deragron
Fire
Fire
S2
Furious Charge
Furious Charge
The damage will increase by 14%
Drakar
Drakar
Dark
Dark
S2
Furious Charge
Furious Charge
The damage will increase by 14%
Deragron
Deragron
Fire
Fire
S3
Path of the Brave Warrior (Passive)
Path of the Brave Warrior (Passive)
The damage dealt to the enemy when you receive HP recovery increases significantly, up to 100% 200%
Ereshion
Ereshion
Wind
Wind
S3
Dragon Bombardment
Dragon Bombardment
Decreases the HP of enemies with beneficial effects removed by 15% 20%
Drakar
Drakar
Dark
Dark
S3
Duel of Honor
Duel of Honor
Both sides gain immunity against inability effects in the Duel.
Both sides exchange [Skill 1] attacks 3 times 4 times
Bloodya
Bloodya
Fire
Fire
S3
Bind: Hounds of Hell
Bind: Hounds of Hell
[Effect added] The final hit grants Silence for 1 turn
Liliana
Liliana
Dark
Dark
S3
Bind: Lord of Hell
Bind: Lord of Hell
MAX cooldown (6 turns 5 turns)
Coco
Coco
Fire
Fire
S3
Chaos Magic Circle
Chaos Magic Circle
MAX cooldown (7 turns 6 turns)
Jade
Jade
Wind
Wind
S3
Sweet Shout
Sweet Shout
MAX cooldown (5 turns 4 turns)
Kashmir
Kashmir
Wind
Wind
S3
Triple Crush
Triple Crush
(As-is) Attacks the enemy with an attack that won't land as a Glancing Hit to steal all beneficial effects and weakens the Defense for 2 turns. If the attack lands as a Critical Hit, attacks the enemy once again to weaken the Defense for 2 turns. If the enemy's Defense is weakened, attacks the enemy with a powerful finishing strike. In addition, the cooldown time of [Triple Combo / Triple Crush] will reset if the attack is not made until the finishing strike
(To-be) Attacks the enemy 3 times with attacks that won't land as Glancing Hits. The first hit steals all beneficial effects on the enemy and weakens its Defense for 2 turns. The second hit also decreases the Defense for 2 turns, and the third hit attacks the enemy with a powerful finishing strike. Becomes Invincible for 1 turn after using the skill
Barbara
Barbara
Water
Water
S3
Start of Attacking
Start of Attacking
MAX cooldown (6 turns 5 turns)
Psamathe
Psamathe
Water
Water
S3
Rageful Return (Passive)
Rageful Return (Passive)
[Effect added] Decreases the Attack Bar of enemies by 30% when dealing damage with [Rageful Return]
Lexy
Lexy
Fire
Fire
S3
Deadly Seduction(Passive)
Deadly Seduction(Passive)
[Effect added] Increases your Attack Bar by 15%, up to 60%, whenever an enemy recovers HP
Tanya
Tanya
Wind
Wind
S3
Shadow Assault
Shadow Assault
(As-is) Disturbs HP recovery for 2 turns
(To-be) Additional assault won't land as a Glancing Hit
Rebecca 2A
Rebecca 2A
Fire
Fire
S3
Spell of Removal
Spell of Removal
(As-is) Per removed harmful effect, increases Attack Bar by 5% each, up to 30%
(To-be) Grants Immunity on all allies for 1 turn. Grants Immunity on the allies with harmful effects removed for 2 turns
Kacey 2A
Kacey 2A
Water
Water
S3
Shooting Star
Shooting Star
(As-is) Blocks beneficial effects
(To-be) Leaves a Branding effect for 2 turns
Shannon 2A
Shannon 2A
Wind
Wind
S2
Decelerate
Decelerate
Absorbs Attack Bar by 10% 20%
Sorin 2A
Sorin 2A
Dark
Dark
S3
Spirit's Curse
Spirit's Curse
[Effect added] Removes 1 beneficial effect granted on the target
Ganache
Ganache
Water
Water
S3
Chocolatier Blessing (Passive)
Chocolatier Blessing (Passive)
Fixed an issue where the skill would activate against reflected damage
Wind Zenitsu Agatsuma
Wind Zenitsu Agatsuma
Wind
Wind
S3
Man Strong in Crisis (Passive)
Man Strong in Crisis (Passive)
Fixed an issue where the skill would not function correctly
Dark Nezuko Kamado
Dark Nezuko Kamado
Dark
Dark
S3
Purification, Cooperation!
Purification, Cooperation!
The skill cooldown of the Monster using the skill will no longer decrease when attacking with other allies during a coop attack
Lisa
Lisa
Fire
Fire
S3
Attack Command
Attack Command
Fixed an issue where the skill wouldn't activate correctly
Dark Nezuko Kamado
Dark Nezuko Kamado
Dark
Dark
S3
Purification, Cooperation!
Purification, Cooperation!
Fixed an issue where harmful effects were removed from allies with higher HP value if the HP ratio of allies was the same. (Allies with lower HP value will be cleansed.)
Natalie
Natalie
Light
Light
S3
Silent Reaper
Silent Reaper
Fixed an issue where the cooldown time would decrease by an additional turn if the target defeated by the skill had been Silenced
Moria 2A
Moria 2A
Wind
Wind
S3
Concentrated Attack
Concentrated Attack
Fixed an issue where the [Counterattack/Co-op Attack DMG +] effect of Artifacts would not apply when the Monster was the last one left on the battlefield
Parjanya
Parjanya
Water
Water
S3
Might · Resurrection (Passive)
Might · Resurrection (Passive)
Fixed an issue where, if the skill was on cooldown prior to entering the Thunderer state, the Monster could not revive even after the skill became ready following the transformation
Thebae
Thebae
Dark
Dark
S2
Soul Devourer
Soul Devourer
Fixed an issue where the [Life Drain +] effect of Artifacts would not apply
Ahmed
Ahmed
Light
Light
S3
Sword of the Desert
Sword of the Desert
Fixed an issue where the skill would not deal the correct amount of damage
Beth
Beth
Water
Water
S3
Eternal Scar
Eternal Scar
Skill animation and visual effects will be added when decreasing the Attack Bar of enemies
Arnold
Arnold
Fire
Fire
S2
Deadly Wave
Deadly Wave
Fixed an issue where the skill would not activate properly when used
Briand
Briand
Wind
Wind
S2
Deadly Wave
Deadly Wave
Fixed an issue where the skill would not activate properly when used
Conrad
Conrad
Light
Light
S2
Deadly Wave
Deadly Wave
Fixed an issue where the skill would not activate properly when used
Karuel and Lanoah
Karuel and Lanoah
Fire
Fire
S2
Horn of Cheer
Horn of Cheer
The skill AI will be improved to use the skill in more appropriate conditions
Sadiel and Zeryah
Sadiel and Zeryah
Wind
Wind
S2
Horn of Cheer
Horn of Cheer
The skill AI will be improved to use the skill in more appropriate conditions
Jaduel and Aepiah
Jaduel and Aepiah
Dark
Dark
S2
Horn of Cheer
Horn of Cheer
The skill AI will be improved to use the skill in more appropriate conditions
Light Homunculus(Support)
Light Homunculus(Support)
Light
Light
S-1
Rock On
Rock On
Fixed an issue where the skill wouldn't activate correctly
Monster Natural Star Levels
Monster Elements
Change Type Concentration
Monster Elements by Natural Star Levels
Skill Slot Concentration
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