Monster | Element | Skill | Change |
---|---|---|---|
![]() Eludia |
![]() Light |
S3
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Decreased the damage by 15% |
![]() Eludia |
![]() Light |
S3
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[Effect changed]
Weakens the Defense if you successfully remove the beneficial effects for 1 turn weakens the Defense for 1 turn (no conditions required) |
![]() Jaara |
![]() Dark |
S3
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[Skill changed]
(Before) Leaves a Branding Effect for 3 turns with a 50% chance when you attack an enemy. When you defeat an enemy during your turn, the enemy can't be revived during the battle, and the cooldown time of [Dark Nova] will be decreased by 1 turn. [Automatic Effect] (Changed to) Leaves a Branding Effect for 2 turns and weakens the Defense for 2 turns with a 50% chance each when you attack an enemy. When you defeat an enemy during your turn, the enemy can1be revived during the battle. [Automatic Effect] |
![]() Teshar |
![]() Wind |
S3
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Decreased the damage by 24% |
![]() Teshar |
![]() Wind |
S3
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[Skill changed] Changed to a passive skill
(Before) Attacks all enemies with a violent storm. Becomes instantly reusable if an enemy dies. Increases the Attack Bar by 20% per defeated enemy. (Changed to) Attacks all enemies with a violent storm once more after you attack the enemy on your turn. The cooldown time of [Tempest] will reset if an enemy dies from your attack. [Automatic Effect] |
![]() Geldnir |
![]() Light |
S3
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[Skill changed]
(Before) If an ally is attacked by an enemy, uses one of your Knowledge to heal the ally by 35% of the damage received. If you have 5 Knowledge, the ally will be healed by 70% of the damage received. [Automatic Effect] (Changed to) If an ally is attacked, uses one of your Knowledge to recover the attacked target's HP by 20% of the attacked target's MAX HP. If you have 5 Knowledge, recovers the attacked target's HP by 50% of the attacked target's MAX HP. [Automatic Effect] |
![]() Cadiz |
![]() Dark |
S1
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50% 75% chance to remove beneficial effect |
![]() Cadiz |
![]() Dark |
S3
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Absorbs the Attack Bar of the enemy by 15% 20% |
![]() Craka |
![]() Dark |
S3
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Decreased cooldown time by 1 turn (7 turns 6 turns) |
![]() Craka |
![]() Dark |
S3
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[Skill changed]
(Before) An ally is revived with 30% HP and is able to use all skills. The revived ally is also granted 1 turn of invincibility. (Changed to) Revives all dead allies with 30% HP and all skills are available to use. In addition, makes the revived allies invincible for 1 turn. The cooldown time of this skill is increased by 1 turn per revived ally. |
![]() Ethna |
![]() Wind |
S3
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[Effect changed]
Removes 1 beneficial effect granted on the enemy target with each hit Steals 1 beneficial effect granted on the enemy target with each hit |
![]() Praha |
![]() Water |
S3
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Puts all enemies to sleep for 1 turn with a 50% chance 100% chance |
![]() Helena |
![]() Fire |
S2
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[Effect changed]
Absorbs the Attack Bar by 10% Absorbs the Attack Bar by 50% divided equally from the enemies that are alive |
![]() Haegang |
![]() Water |
S3
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[Effect added] When enemies remove beneficial effects of allies, the Attack Bar of the ally with removed beneficial effects will be increased by 25% |
![]() Cheongpung |
![]() Wind |
S3
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Decreases the Attack Bar of all enemies by 50% 75% each |
![]() Bael |
![]() Fire |
S3
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[Skill changed]
(Before) Always perform an attack that has an attribute advantage on all enemies. Inflicts the number of Continuous Damage that's proportionate to the amount of damage dealt for 2 turns. (Changed to) Always perform an attack that has an attribute advantage on all enemies. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 turns. * New effect notice - [Harmful Effect Removal Blocked] All harmful effects cannot be removed while the [Harmful Effect Removal Blocked] is on. When using the skills that remove harmful effects (transferring harmful effects included), [Harmful Effect Removal Blocked] effect will be removed first even if a monster has multiple harmful effects. |
![]() Carrack |
![]() Fire |
S3
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[Effect added] Decreases the duration time of the bomb installed on other enemies by 1 turn each if the bomb of the attacked target was set off |
![]() Barque |
![]() Wind |
S3
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[Effect added] Increases your Attack Bar by 35% each when the attack lands as a Critical Hit |
![]() Brig |
![]() Light |
S3
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Increased the damage by 6% |
![]() Fedora |
![]() Water |
S1
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[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation) |
![]() Arnold |
![]() Fire |
S1
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[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation) |
![]() Briand |
![]() Wind |
S1
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[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation) |
![]() Conrad |
![]() Light |
S1
![]() |
[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation) |
![]() Dias |
![]() Dark |
S1
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[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation) |
![]() Arnold |
![]() Fire |
S2
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Increased the damage by 25% |
![]() Briand |
![]() Wind |
S1
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Increased the damage by 25% |
![]() Conrad |
![]() Light |
S2
![]() |
Increased the damage by 25% |
![]() Fedora |
![]() Water |
S2
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Decreased cooldown time by 1 turn (3 turns 2 turns) |
![]() Dias |
![]() Dark |
S2
![]() |
Decreased cooldown time by 1 turn (3 turns 2 turns) |
![]() Fedora |
![]() Water |
S3
![]() |
Decreased cooldown time by 1 turn (6 turns 5 turns) |
![]() Arnold |
![]() Fire |
S3
![]() |
[Effect added] Absorbs the enemy's Attack Bar by 30% |
![]() Briand |
![]() Wind |
S3
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[Effect added] When the ally is revived: recovers the HP of all allies by 15% for 1 turn |
![]() Conrad |
![]() Light |
S3
![]() |
Increased the shield amount by 50%
[Skill changed] (Before) Attacks an enemy, reviving 1 ally Monster with 30% HP if the enemy is eliminated by this attack. If there is no revivable ally on the field, all allies will receive a damage absorbing shield for 2 turns. The amount of absorption differs according to your Monsters level. (Changed to) Changes the HP ratio with the enemy target (boss excluded), and creates a shield which is proportionate to your level on all allies for 2 turns to absorb damage. |
![]() Malaka |
![]() Water |
S3
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[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation) |
![]() Taurus |
![]() Wind |
S3
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[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation) |
![]() Dover |
![]() Light |
S3
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[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation) |
![]() Luer |
![]() Water |
S3
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Increased the damage by 190% |
![]() Louis |
![]() Light |
S3
![]() |
Decreased cooldown time by 1 turn (8 turns 7 turns) |
![]() Louis |
![]() Light |
S3
![]() |
[Effect added] Grants the HP recovery effect on the ally target for 2 turns |
![]() Luer |
![]() Water |
S2
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[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation) |
![]() Luer |
![]() Water |
S2
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Increased the damage by 167% |
![]() Louis |
![]() Light |
S2
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[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation) |
![]() Louis |
![]() Light |
S2
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Increased the damage by 167% |
![]() Rina |
![]() Water |
S1
![]() |
Recovers the HP by 30% of the damage dealt Recovers the HP by 50% of the damage dealt |
![]() Chloe |
![]() Fire |
S1
![]() |
Recovers the HP by 30% of the damage dealt Recovers the HP by 50% of the damage dealt |
![]() Michelle |
![]() Wind |
S1
![]() |
Recovers the HP by 30% of the damage dealt Recovers the HP by 50% of the damage dealt |
![]() Iona |
![]() Light |
S1
![]() |
Recovers the HP by 30% of the damage dealt Recovers the HP by 50% of the damage dealt |
![]() Rasheed |
![]() Dark |
S1
![]() |
Recovers the HP by 30% of the damage dealt Recovers the HP by 50% of the damage dealt |
![]() Rina |
![]() Water |
S2
![]() |
[Effect changed]
Recovers the HP of the 2 allies with the lowest HP ratio by 25% and 15%. Recovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15% |
![]() Chloe |
![]() Fire |
S2
![]() |
[Effect changed]
Recovers the HP of the 2 allies with the lowest HP ratio by 25% and 15%. Recovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15% |
![]() Iona |
![]() Light |
S2
![]() |
[Effect changed]
Recovers the HP of the 2 allies with the lowest HP ratio by 25% and 15%. Recovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15% |
![]() Michelle |
![]() Wind |
S2
![]() |
The recovery amount increases by 5% 10% per harmful effect or beneficial effect granted on the allies |
![]() Rasheed |
![]() Dark |
S2
![]() |
The recovery amount increases by 5% 10% per harmful effect or beneficial effect granted on the allies |
![]() Michelle |
![]() Wind |
S3
![]() |
Decreased cooldown time by 1 turn (8 turns 7 turns) |
![]() Rasheed |
![]() Dark |
S3
![]() |
[Skill changed]
(Before) Recovers your HP by 100% if the enemy you attacked dies. (Changed to) Attacks the enemy target 3 times to inflict great damage. This attack will deal more damage according to your MAX HP. Also, if the enemy dies, creates a shield by the target's MAX HP on all allies for 2 turns. The amount of shield created cannot exceed twice your MAX HP. |
![]() Conrad |
![]() Light |
S3
![]() |
Skill Power-up: Damage increased shield amount increased |
![]() Jaara |
![]() Dark |
Awakening Effect Changed | Increases Accuracy by 25% Strengthen [Dark Nova] Skill
[Dark Nova] Skill strengthened effect: Gains a turn instantly if the enemy dies |
![]() Cheongpung |
![]() Wind |
Awakening Effect Changed | Increases Critical Rate by 15% Strengthen [Moon Drawn by Clouds] Skill
[Moon Drawn by Clouds] Skill strengthened effect: Decreases the Defense for 2 turns added |
![]() Lexy |
![]() Fire |
S3
![]() |
Fixed an issue of the skill icon not showing up properly when the monster uses the vampire skill while the [Deadly Seduction] is applied |
![]() Chris |
![]() Light |
S3
![]() |
Fixed an issue of the monster not getting a turn under certain situations |
![]() Eluin |
![]() Water |
S2
![]() |
Fixed an issue of the monster not getting a turn under certain situations |
![]() Lucien |
![]() Light |
S2
![]() |
Fixed an issue of the monster not getting a turn under certain situations |
![]() Ophilia |
![]() Fire |
S3
![]() |
(Before) Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns and activates Threat state while the enemy attacks 3 times. The enemy can only attack the target under the Threat state when using the attack skill.
(Changed to) Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns and activates Threat state while the enemy attacks 3 times. The enemy (boss excluded) can only attack the target under the Threat state when using the attack skill. |