Monster Element Skill Change
Eludia
Eludia
Light
Light
S3
Purifying Blaze
Purifying Blaze
Decreased the damage by 15%
Eludia
Eludia
Light
Light
S3
Purifying Blaze
Purifying Blaze
[Effect changed]
Weakens the Defense if you successfully remove the beneficial effects for 1 turn weakens the Defense for 1 turn (no conditions required)
Jaara
Jaara
Dark
Dark
S3
Fiery Path (Passive)
Fiery Path (Passive)
[Skill changed]
(Before) Leaves a Branding Effect for 3 turns with a 50% chance when you attack an enemy. When you defeat an enemy during your turn, the enemy can't be revived during the battle, and the cooldown time of [Dark Nova] will be decreased by 1 turn. [Automatic Effect]

(Changed to) Leaves a Branding Effect for 2 turns and weakens the Defense for 2 turns with a 50% chance each when you attack an enemy. When you defeat an enemy during your turn, the enemy can1be revived during the battle. [Automatic Effect]
Teshar
Teshar
Wind
Wind
S3
Tempest (Passive)
Tempest (Passive)
Decreased the damage by 24%
Teshar
Teshar
Wind
Wind
S3
Tempest (Passive)
Tempest (Passive)
[Skill changed] Changed to a passive skill
(Before) Attacks all enemies with a violent storm. Becomes instantly reusable if an enemy dies. Increases the Attack Bar by 20% per defeated enemy.

(Changed to) Attacks all enemies with a violent storm once more after you attack the enemy on your turn. The cooldown time of [Tempest] will reset if an enemy dies from your attack. [Automatic Effect]
Geldnir
Geldnir
Light
Light
S3
Eye of Pioneer (Passive)
Eye of Pioneer (Passive)
[Skill changed]
(Before) If an ally is attacked by an enemy, uses one of your Knowledge to heal the ally by 35% of the damage received. If you have 5 Knowledge, the ally will be healed by 70% of the damage received. [Automatic Effect]

(Changed to) If an ally is attacked, uses one of your Knowledge to recover the attacked target's HP by 20% of the attacked target's MAX HP. If you have 5 Knowledge, recovers the attacked target's HP by 50% of the attacked target's MAX HP. [Automatic Effect]
Cadiz
Cadiz
Dark
Dark
S1
Vampire Bat
Vampire Bat
50% 75% chance to remove beneficial effect
Cadiz
Cadiz
Dark
Dark
S3
Feast of Blood (Passive)
Feast of Blood (Passive)
Absorbs the Attack Bar of the enemy by 15% 20%
Craka
Craka
Dark
Dark
S3
Summon Perpetrator
Summon Perpetrator
Decreased cooldown time by 1 turn (7 turns 6 turns)
Craka
Craka
Dark
Dark
S3
Summon Perpetrator
Summon Perpetrator
[Skill changed]
(Before) An ally is revived with 30% HP and is able to use all skills. The revived ally is also granted 1 turn of invincibility.

(Changed to) Revives all dead allies with 30% HP and all skills are available to use. In addition, makes the revived allies invincible for 1 turn. The cooldown time of this skill is increased by 1 turn per revived ally.
Ethna
Ethna
Wind
Wind
S3
Capture
Capture
[Effect changed]
Removes 1 beneficial effect granted on the enemy target with each hit
Steals 1 beneficial effect granted on the enemy target with each hit
Praha
Praha
Water
Water
S3
Daydream
Daydream
Puts all enemies to sleep for 1 turn with a 50% chance 100% chance
Helena
Helena
Fire
Fire
S2
Swaying Flame
Swaying Flame
[Effect changed]
Absorbs the Attack Bar by 10%
Absorbs the Attack Bar by 50% divided equally from the enemies that are alive
Haegang
Haegang
Water
Water
S3
Art of Blank Space (Passive)
Art of Blank Space (Passive)
[Effect added] When enemies remove beneficial effects of allies, the Attack Bar of the ally with removed beneficial effects will be increased by 25%
Cheongpung
Cheongpung
Wind
Wind
S3
Serious Matter
Serious Matter
Decreases the Attack Bar of all enemies by 50% 75% each
Bael
Bael
Fire
Fire
S3
Flames of Hell
Flames of Hell
[Skill changed]
(Before) Always perform an attack that has an attribute advantage on all enemies. Inflicts the number of Continuous Damage that's proportionate to the amount of damage dealt for 2 turns.

(Changed to) Always perform an attack that has an attribute advantage on all enemies. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 turns.

* New effect notice - [Harmful Effect Removal Blocked]
All harmful effects cannot be removed while the [Harmful Effect Removal Blocked] is on.
When using the skills that remove harmful effects (transferring harmful effects included), [Harmful Effect Removal Blocked] effect will be removed first even if a monster has multiple harmful effects.
Carrack
Carrack
Fire
Fire
S3
Detonation Shot
Detonation Shot
[Effect added] Decreases the duration time of the bomb installed on other enemies by 1 turn each if the bomb of the attacked target was set off
Barque
Barque
Wind
Wind
S3
Shoot n' Slash
Shoot n' Slash
[Effect added] Increases your Attack Bar by 35% each when the attack lands as a Critical Hit
Brig
Brig
Light
Light
S3
Disarm
Disarm
Increased the damage by 6%
Fedora
Fedora
Water
Water
S1
Deadly Blow
Deadly Blow
[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation)
Arnold
Arnold
Fire
Fire
S1
Deadly Blow
Deadly Blow
[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation)
Briand
Briand
Wind
Wind
S1
Deadly Blow
Deadly Blow
[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation)
Conrad
Conrad
Light
Light
S1
Deadly Blow
Deadly Blow
[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation)
Dias
Dias
Dark
Dark
S1
Deadly Blow
Deadly Blow
[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation)
Arnold
Arnold
Fire
Fire
S2
Deadly Wave
Deadly Wave
Increased the damage by 25%
Briand
Briand
Wind
Wind
S1
Deadly Blow
Deadly Blow
Increased the damage by 25%
Conrad
Conrad
Light
Light
S2
Deadly Wave
Deadly Wave
Increased the damage by 25%
Fedora
Fedora
Water
Water
S2
Check and Destroy
Check and Destroy
Decreased cooldown time by 1 turn (3 turns 2 turns)
Dias
Dias
Dark
Dark
S2
Check and Destroy
Check and Destroy
Decreased cooldown time by 1 turn (3 turns 2 turns)
Fedora
Fedora
Water
Water
S3
Decline
Decline
Decreased cooldown time by 1 turn (6 turns 5 turns)
Arnold
Arnold
Fire
Fire
S3
Extortion
Extortion
[Effect added] Absorbs the enemy's Attack Bar by 30%
Briand
Briand
Wind
Wind
S3
Supply
Supply
[Effect added] When the ally is revived: recovers the HP of all allies by 15% for 1 turn
Conrad
Conrad
Light
Light
S3
Trade
Trade
Increased the shield amount by 50%

[Skill changed]
(Before) Attacks an enemy, reviving 1 ally Monster with 30% HP if the enemy is eliminated by this attack. If there is no revivable ally on the field, all allies will receive a damage absorbing shield for 2 turns. The amount of absorption differs according to your Monsters level.

(Changed to) Changes the HP ratio with the enemy target (boss excluded), and creates a shield which is proportionate to your level on all allies for 2 turns to absorb damage.
Malaka
Malaka
Water
Water
S3
Ice Bomb
Ice Bomb
[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation)
Taurus
Taurus
Wind
Wind
S3
Electric Bomb
Electric Bomb
[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation)
Dover
Dover
Light
Light
S3
Flash Bomb
Flash Bomb
[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation)
Luer
Luer
Water
Water
S3
Crime Alert
Crime Alert
Increased the damage by 190%
Louis
Louis
Light
Light
S3
Illusion Magic
Illusion Magic
Decreased cooldown time by 1 turn (8 turns 7 turns)
Louis
Louis
Light
Light
S3
Illusion Magic
Illusion Magic
[Effect added] Grants the HP recovery effect on the ally target for 2 turns
Luer
Luer
Water
Water
S2
Arrest
Arrest
[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation)
Luer
Luer
Water
Water
S2
Arrest
Arrest
Increased the damage by 167%
Louis
Louis
Light
Light
S2
Arrest
Arrest
[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation)
Louis
Louis
Light
Light
S2
Arrest
Arrest
Increased the damage by 167%
Rina
Rina
Water
Water
S1
Absorb Mana
Absorb Mana
Recovers the HP by 30% of the damage dealt Recovers the HP by 50% of the damage dealt
Chloe
Chloe
Fire
Fire
S1
Absorb Mana
Absorb Mana
Recovers the HP by 30% of the damage dealt Recovers the HP by 50% of the damage dealt
Michelle
Michelle
Wind
Wind
S1
Absorb Mana
Absorb Mana
Recovers the HP by 30% of the damage dealt Recovers the HP by 50% of the damage dealt
Iona
Iona
Light
Light
S1
Absorb Mana
Absorb Mana
Recovers the HP by 30% of the damage dealt Recovers the HP by 50% of the damage dealt
Rasheed
Rasheed
Dark
Dark
S1
Absorb Mana
Absorb Mana
Recovers the HP by 30% of the damage dealt Recovers the HP by 50% of the damage dealt
Rina
Rina
Water
Water
S2
Fill
Fill
[Effect changed]
Recovers the HP of the 2 allies with the lowest HP ratio by 25% and 15%.
Recovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15%
Chloe
Chloe
Fire
Fire
S2
Fill
Fill
[Effect changed]
Recovers the HP of the 2 allies with the lowest HP ratio by 25% and 15%.
Recovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15%
Iona
Iona
Light
Light
S2
Fill
Fill
[Effect changed]
Recovers the HP of the 2 allies with the lowest HP ratio by 25% and 15%.
Recovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15%
Michelle
Michelle
Wind
Wind
S2
Block Flow
Block Flow
The recovery amount increases by 5% 10% per harmful effect or beneficial effect granted on the allies
Rasheed
Rasheed
Dark
Dark
S2
Block Flow
Block Flow
The recovery amount increases by 5% 10% per harmful effect or beneficial effect granted on the allies
Michelle
Michelle
Wind
Wind
S3
Soul Revival
Soul Revival
Decreased cooldown time by 1 turn (8 turns 7 turns)
Rasheed
Rasheed
Dark
Dark
S3
Soul Control
Soul Control
[Skill changed]
(Before) Recovers your HP by 100% if the enemy you attacked dies.

(Changed to) Attacks the enemy target 3 times to inflict great damage. This attack will deal more damage according to your MAX HP. Also, if the enemy dies, creates a shield by the target's MAX HP on all allies for 2 turns. The amount of shield created cannot exceed twice your MAX HP.
Conrad
Conrad
Light
Light
S3
Trade
Trade
Skill Power-up: Damage increased shield amount increased
Jaara
Jaara
Dark
Dark
Awakening Effect Changed Increases Accuracy by 25% Strengthen [Dark Nova] Skill

[Dark Nova] Skill strengthened effect: Gains a turn instantly if the enemy dies
Cheongpung
Cheongpung
Wind
Wind
Awakening Effect Changed Increases Critical Rate by 15% Strengthen [Moon Drawn by Clouds] Skill

[Moon Drawn by Clouds] Skill strengthened effect: Decreases the Defense for 2 turns added
Lexy
Lexy
Fire
Fire
S3
Deadly Seduction(Passive)
Deadly Seduction(Passive)
Fixed an issue of the skill icon not showing up properly when the monster uses the vampire skill while the [Deadly Seduction] is applied
Chris
Chris
Light
Light
S3
Critical Arrow
Critical Arrow
Fixed an issue of the monster not getting a turn under certain situations
Eluin
Eluin
Water
Water
S2
Ankle Shot
Ankle Shot
Fixed an issue of the monster not getting a turn under certain situations
Lucien
Lucien
Light
Light
S2
Ankle Shot
Ankle Shot
Fixed an issue of the monster not getting a turn under certain situations
Ophilia
Ophilia
Fire
Fire
S3
Cry of Threat
Cry of Threat
(Before) Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns and activates Threat state while the enemy attacks 3 times. The enemy can only attack the target under the Threat state when using the attack skill.

(Changed to) Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns and activates Threat state while the enemy attacks 3 times. The enemy (boss excluded) can only attack the target under the Threat state when using the attack skill.
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