Monster Element Skill Change
Anavel
Anavel
Water
Water
S1
Help Me, Teddy
Help Me, Teddy
Sleep chance 25% 15%
Wind Occult Girl
Wind Occult Girl
Wind
Wind
S1
Help Me, Teddy
Help Me, Teddy
Sleep chance 25% 15%
Rica
Rica
Fire
Fire
S1
Help Me, Teddy
Help Me, Teddy
Sleep chance 25% 15%
Lora
Lora
Light
Light
S1
Help Me, Teddy
Help Me, Teddy
Sleep chance 25% 15%
Nicki
Nicki
Dark
Dark
S1
Help Me, Teddy
Help Me, Teddy
Sleep chance 25% 15%
Anavel
Anavel
Water
Water
S3
Water Guardian Angel
Water Guardian Angel
Harmful effect activation chance 40% 70%
Mo Long
Mo Long
Water
Water
S2
Dragon's Dance
Dragon's Dance
Damage is proportional to your MAX HP and Attack Power Damage proportional to your MAX HP will remain, and the damage has been decreased greatly.
Tian Lang
Tian Lang
Light
Light
S2
Dragon's Dance
Dragon's Dance
Damage is proportional to your MAX HP and Attack Power Damage proportional to your MAX HP will remain, and the damage has been decreased greatly.
Tian Lang
Tian Lang
Light
Light
S3
Strong Energy (Passive)
Strong Energy (Passive)
Damage is proportional to your MAX HP and Attack Power Damage proportional to your MAX HP will remain, and the damage has been decreased greatly
Mo Long
Mo Long
Water
Water
S3
Reckless Assault
Reckless Assault
Consumes your HP by the same amount of damage dealt Consumes your HP by 70% of the damage dealt
Kinki
Kinki
Light
Light
S3
Banging Head Against A Brick Wall (Passive)
Banging Head Against A Brick Wall (Passive)
(As-is) Counterattacks the target if the damage you received from the enemy is less than 15% of your MAX HP. Critical Hits won't occur when being attacked or attacking the enemy. [Automatic Effect]
(To-be) If the damage taken from the enemy is less than 15% of your MAX HP, attacks the target instantly to decrease its Defense for 2 turns with a 50% chance. Critical Hits won't occur when being attacked or attacking the enemy. [Automatic Effect]

It attacks with the unique passive skill instead of [Ghost Slash].
Cichlid
Cichlid
Wind
Wind
S3
Crushed Hopes
Crushed Hopes
Removes all beneficial effects removes 1 beneficial effect
Velajuel
Velajuel
Fire
Fire
S2
Punishment
Punishment
Recovers the HP of all allies by 20% of the damage dealt Recovers the HP of all allies by 15% each after attacking
Fermion
Fermion
Dark
Dark
S2
Punishment
Punishment
Recovers the HP of all allies by 20% of the damage dealt Recovers the HP of all allies by 15% each after attacking
Shahat
Shahat
Wind
Wind
S3
Sand Blade (Passive)
Sand Blade (Passive)
When attacking on your turn:

Recovers your HP by 3% for every harmful effect granted on the enemy -* Deals additional damage by 5% of your MAX HP
Vendhan
Vendhan
Fire
Fire
S3
Chain Effect (Passive)
Chain Effect (Passive)
[Effect added] When additionally attacking on your turn: Silences for 1 turn
Chakra
Chakra
Wind
Wind
S3
Might · Hurricane (Passive)
Might · Hurricane (Passive)
Damage increases in proportion to your Attack Speed
Okeanos
Okeanos
Fire
Fire
S3
Rain of Stones
Rain of Stones
Stun chance 30% 35%


Increases your Attack Bar by 25% for each enemy stunned by the attack Absorbs the enemy's Attack Bar by 10% with a 35% chance
Zibala
Zibala
Water
Water
S1
Horse Rider Puppet
Horse Rider Puppet
Increases your Attack Bar by 20% after attacking Recovers the HP of the ally with the worst HP condition by 15% after attacking
Zima
Zima
Fire
Fire
S1
Horse Rider Puppet
Horse Rider Puppet
Increases your Attack Bar by 20% after attacking Recovers the HP of the ally with the worst HP condition by 15% after attacking
Smicer
Smicer
Wind
Wind
S1
Horse Rider Puppet
Horse Rider Puppet
Increases your Attack Bar by 20% after attacking Recovers the HP of the ally with the worst HP condition by 15% after attacking
Kovarci
Kovarci
Light
Light
S1
Horse Rider Puppet
Horse Rider Puppet
Increases your Attack Bar by 20% after attacking Recovers the HP of the ally with the worst HP condition by 15% after attacking
Zenisek
Zenisek
Dark
Dark
S1
Horse Rider Puppet
Horse Rider Puppet
Increases your Attack Bar by 20% after attacking Recovers the HP of the ally with the worst HP condition by 15% after attacking
Zima
Zima
Fire
Fire
S3
Cycle of Eternity
Cycle of Eternity
Decreases the Attack Speed for 2 turns Silences for 1 turn
Smicer
Smicer
Wind
Wind
S3
Ventriloquism (Passive)
Ventriloquism (Passive)
Decrease the Attack Bar of the enemy with the highest Attack Bar by 20% at the start of each turn Decreases the Attack Bar by 30%
Kovarci
Kovarci
Light
Light
S3
Puppet Ball
Puppet Ball
Increases the Attack Power of all allies for 2 turns and grants immunity for 2 turns Increases the Attack Power of all allies for 3 turns and grants immunity for 3 turns
Bernadotte
Bernadotte
Fire
Fire
S3
Shadow Blade
Shadow Blade
Removes 1 beneficial effect with a 30% chance per hit a 50% chance per hit
Giou
Giou
Wind
Wind
S3
Comeuppance (Passive)
Comeuppance (Passive)
When attacking the suppressed monster: Increases your skill activation chance by 20%
Jaara
Jaara
Dark
Dark
S3
Fiery Path (Passive)
Fiery Path (Passive)
Dead target cannot be revived during the battle When attacking on your turn, always land a Critical Hit if the target's Defense is lower than your Attack Power
Jaara
Jaara
Dark
Dark
S3
Fiery Path (Passive)
Fiery Path (Passive)
[Effect added] The defeated target cannot be revived
Moogwang
Moogwang
Fire
Fire
S2
Summon Heavenly Kings Gate
Summon Heavenly Kings Gate
Recovers the HP of all allies by 10% 20%
Byungchul
Byungchul
Wind
Wind
S2
Summon Heavenly Kings Gate
Summon Heavenly Kings Gate
Recovers the HP of all allies by 10% 20%
Euldong
Euldong
Light
Light
S2
Summon Heavenly Kings Gate
Summon Heavenly Kings Gate
Recovers the HP of all allies by 10% 20%
Byungchul
Byungchul
Wind
Wind
S3
Full of Spirit (Passive)
Full of Spirit (Passive)
[Effect added] Damage increases as your HP situation worsens
Euldong
Euldong
Light
Light
S3
Triumph Over Evil (Passive)
Triumph Over Evil (Passive)
Increases the Critical Damage by 50% 100%
Gapsoo
Gapsoo
Dark
Dark
S3
Dokkaebi's Secret Spell (Passive)
Dokkaebi's Secret Spell (Passive)
[Effect added] Removes 1 harmful effect granted on the enemy with the worst HP status
Minji and Sapsaree
Minji and Sapsaree
Water
Water
S3
Protection of the Faithful Dog (Passive)
Protection of the Faithful Dog (Passive)
(As-is) Decreases your damage taken from the enemy by 30% when you're under inability effects
(To-be) Decreases the damage that allies under inability effects take by 30%
Yeji and Sapsaree
Yeji and Sapsaree
Fire
Fire
S3
Gold Please!
Gold Please!
[Effect added] Adds one more turn to the beneficial effect that Fire Monsters receive (Immunity and increased chance of landing a Critical Hit for 2 turns 3 turns)
Yuna and Sapsaree
Yuna and Sapsaree
Wind
Wind
S3
Joyful Stroll
Joyful Stroll
(As-is) Removes 1 beneficial effect granted on all enemies and 1 harmful effect granted on all allies. In addition, decreases the Attack Bar of all enemies in proportion to the number of removed effects
(To-be) Removes 1 beneficial effect granted on all enemies and absorbs their Attack Bar by 15% each. In addition, absorbs 10% more Attack Bar if you successfully remove beneficial effects from each target
Eunbee and Sapsaree
Eunbee and Sapsaree
Light
Light
S3
Icing on the Cake (Passive)
Icing on the Cake (Passive)
(As-is) Recovers the HP of allies by 10% for every beneficial effect granted on each ally at the start of your turn. [Automatic Effect]
(To-be) Recovers the HP of all allies by 10% at the start of your turn. The HP of allies with beneficial effects is recovered additionally by 10%. [Automatic Effect]
Argen
Argen
Wind
Wind
S3
Death Blow
Death Blow
Branding chance 20% 30%
Argen
Argen
Wind
Wind
S3
Death Blow
Death Blow
[Effect added] Prevents from receiving beneficial effects for 2 turns with a 30% chance
Soha
Soha
Water
Water
S2
Soul Snatcher
Soul Snatcher
Prevents from removing harmful effects for 2 turns

Recovers the HP by 100% of the damage dealt 50% of the damage dealt
Arang
Arang
Wind
Wind
S2
Soul Snatcher
Soul Snatcher
Prevents from removing harmful effects for 2 turns

Recovers the HP by 100% of the damage dealt 50% of the damage dealt
Chamie
Chamie
Light
Light
S2
Soul Snatcher
Soul Snatcher
Prevents from removing harmful effects for 2 turns

Recovers the HP by 100% of the damage dealt 50% of the damage dealt
Tanzaite
Tanzaite
Water
Water
S3
Statue of Robust (Passive)
Statue of Robust (Passive)
[Effect added] Starts the battle in a statue condition
Kunite
Kunite
Fire
Fire
S3
Statue of Protection (Passive)
Statue of Protection (Passive)
Slightly reduces the damage reduction from repeated attacks when in a statue condition
Kunite
Kunite
Fire
Fire
S3
Statue of Protection (Passive)
Statue of Protection (Passive)
[Effect added] Starts the battle in a statue condition
Onyx
Onyx
Dark
Dark
S3
Statue of Immortal (Passive)
Statue of Immortal (Passive)
[Effect added] Starts the battle in a statue condition
Mikene
Mikene
Water
Water
S1
Ice Drop
Ice Drop
Condition for 100% harmful effect activation chance changed:
If the attack lands as a Critical Hit If the enemy's HP ratio is better than yours
Atenai
Atenai
Fire
Fire
S1
Fire Drop
Fire Drop
Condition for 100% harmful effect activation chance changed:
If the attack lands as a Critical Hit If the enemy's Attack Power is higher than yours
Delphoi
Delphoi
Wind
Wind
S1
Lightning Drop
Lightning Drop
Condition for 100% harmful effect activation chance changed:
If the attack lands as a Critical Hit If the enemy's Attack Speed is higher than yours
Icasha
Icasha
Light
Light
S1
Light Drop
Light Drop
Removes all beneficial effects granted on the enemy with a 100% chance if the attack lands as a Critical Hit
Removes 1 beneficial effect granted on the enemy target with a 100% chance if the number of beneficial effects granted on the enemy target is the same or higher than you
Tilasha
Tilasha
Dark
Dark
S1
Dark Drop
Dark Drop
Condition for 100% harmful effect activation chance changed:
If the attack lands as a Critical Hit If the number of harmful effects granted on the enemy target is the same or higher than you
Tilasha
Tilasha
Dark
Dark
S3
Dark Return
Dark Return
[Effect added] When used on a living ally: Grants Life Drain for 1 turn
Mikene
Mikene
Water
Water
S2
Aqua Frenzy
Aqua Frenzy
Recovers HP by 25% 35%
Atenai
Atenai
Fire
Fire
S2
Fire Frenzy
Fire Frenzy
Recovers HP by 25% 35%
Tilasha
Tilasha
Dark
Dark
S2
Dark Frenzy
Dark Frenzy
Recovers HP by 25% 35%
Mikene
Mikene
Water
Water
S3
Revive
Revive
[Effect added] Decreases the skill cooldown time of [Revive] by 2 turns if an ally dies
Atenai
Atenai
Fire
Fire
S3
Share Life
Share Life
[Effect added] Removes 1 harmful effect granted on all allies when using the skill (Recovers HP after removing effects)
Icasha
Icasha
Light
Light
S3
Absolute Defense (Passive)
Absolute Defense (Passive)
(As-is) Removes all harmful effects granted on all allies and makes the selected target Invincible for 3 turns.
(To-be) Recovers your HP by 10% and grants Invincible for 1 turn to the ally with the worst HP status (excluding yourself) at the start of each turn. [Automatic Effect]
Tilasha
Tilasha
Dark
Dark
S3
Dark Return
Dark Return
When used on a living ally: Decreases the target's current HP by 50% 70%

The HP decrease no longer ignores Invincible or Shield
Trasar
Trasar
Dark
Dark
S3
Weight of Death (Passive)
Weight of Death (Passive)
Offsets the incoming damage that may cause you to die while the weapon is not in your hand (activated once per turn)
keeps activating until you get the weapon in your hand
Chandra
Chandra
Water
Water
Stat Changed Changed the base Attack Speed

Unawakened: 95 100
Awakened: 96 101
Kumar
Kumar
Fire
Fire
Stat Changed Changed the base Attack Speed

Unawakened: 95 100
Awakened: 96 101
Ritesh
Ritesh
Wind
Wind
Stat Changed Changed the base Attack Speed

Unawakened: 95 100
Awakened: 96 101
Shazam
Shazam
Light
Light
Stat Changed Changed the base Attack Speed

Unawakened: 95 100
Awakened: 96 101
Rahul
Rahul
Dark
Dark
Stat Changed Changed the base Attack Speed

Unawakened: 95 100
Awakened: 96 101
Zibala
Zibala
Water
Water
S1
Horse Rider Puppet
Horse Rider Puppet
Lv. 2 Damage +5% (No change)
Lv. 3 Damage +5% Damage +10%
Lv. 4 Recovery +5% Damage +10%
Lv. 5 Damage +5% Recovery +10%
Lv. 6 Damage +5% Damage +10%
Lv. 7 Damage +10% Recovery +10%
Zima
Zima
Fire
Fire
S1
Horse Rider Puppet
Horse Rider Puppet
Lv. 2 Damage +5% (No change)
Lv. 3 Damage +5% Damage +10%
Lv. 4 Recovery +5% Damage +10%
Lv. 5 Damage +5% Recovery +10%
Lv. 6 Damage +5% Damage +10%
Lv. 7 Damage +10% Recovery +10%
Smicer
Smicer
Wind
Wind
S1
Horse Rider Puppet
Horse Rider Puppet
Lv. 2 Damage +5% (No change)
Lv. 3 Damage +5% Damage +10%
Lv. 4 Recovery +5% Damage +10%
Lv. 5 Damage +5% Recovery +10%
Lv. 6 Damage +5% Damage +10%
Lv. 7 Damage +10% Recovery +10%
Kovarci
Kovarci
Light
Light
S1
Horse Rider Puppet
Horse Rider Puppet
Lv. 2 Damage +5% (No change)
Lv. 3 Damage +5% Damage +10%
Lv. 4 Recovery +5% Damage +10%
Lv. 5 Damage +5% Recovery +10%
Lv. 6 Damage +5% Damage +10%
Lv. 7 Damage +10% Recovery +10%
Zenisek
Zenisek
Dark
Dark
S1
Horse Rider Puppet
Horse Rider Puppet
Lv. 2 Damage +5% (No change)
Lv. 3 Damage +5% Damage +10%
Lv. 4 Recovery +5% Damage +10%
Lv. 5 Damage +5% Recovery +10%
Lv. 6 Damage +5% Damage +10%
Lv. 7 Damage +10% Recovery +10%
Icasha
Icasha
Light
Light
S3
Absolute Defense (Passive)
Absolute Defense (Passive)
Lv. 2 Cooltime Turn -1 Recovery +10%
Lv. 3 Cooltime Turn -1 Recovery +10%
Yuna and Sapsaree
Yuna and Sapsaree
Wind
Wind
Leader Skill Changed Increases the Defense of ally Monsters by 25%.
Increases the Attack Speed of ally Monsters by 19%.
Windy
Windy
Wind
Wind
S3
The Shadow of the Moon (Passive)
The Shadow of the Moon (Passive)
Fixed an issue of the amount of shield you create on yourself being abnormal
Trasar
Trasar
Dark
Dark
S3
Weight of Death (Passive)
Weight of Death (Passive)
Fixed an issue of the passive not working when the passive is activated once while stunned and you use [Atlas Stone] again
Xiana
Xiana
Dark
Dark
S3
Late Night Ambush
Late Night Ambush
(As-is) Attacks all enemies with the beast 2 times. The beast's attack silences the enemy for 1 turn with a 50% chance and sets the enemies' Attack Bar to 0. The rider's attack inflicts damage that increases up to 100% in proportion to the Attack Bar that the beast decreased.
(To-be) Attacks all enemies with the beast 2 times. The beast's attack silences the enemy for 1 turn with a 50% chance and sets the enemies' Attack Bar to 0 with a 100% chance. The rider's attack inflicts damage that increases up to 100% in proportion to the Attack Bar that the beast decreased.
Wind Indra
Wind Indra
Wind
Wind
S3
Might · Hurricane (Passive)
Might · Hurricane (Passive)
(As-is) Inflicts additional damage that's proportionate to your Attack Speed when attacking the enemy. [Automatic Effect]
(To-be) Inflicts additional damage that's proportionate to your Attack Speed when attacking the enemy and removes 1 beneficial effect from the enemy that has slower Attack Speed than yours. [Automatic Effect]
Monster Natural Star Levels
Monster Elements
Change Type Concentration
Monster Elements by Natural Star Levels
Skill Slot Concentration
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