Monster | Element | Skill | Change |
---|---|---|---|
![]() Anavel |
![]() Water |
S1
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Sleep chance 25% 15% |
![]() Wind Occult Girl |
![]() Wind |
S1
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Sleep chance 25% 15% |
![]() Rica |
![]() Fire |
S1
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Sleep chance 25% 15% |
![]() Lora |
![]() Light |
S1
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Sleep chance 25% 15% |
![]() Nicki |
![]() Dark |
S1
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Sleep chance 25% 15% |
![]() Anavel |
![]() Water |
S3
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Harmful effect activation chance 40% 70% |
![]() Mo Long |
![]() Water |
S2
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Damage is proportional to your MAX HP and Attack Power Damage proportional to your MAX HP will remain, and the damage has been decreased greatly. |
![]() Tian Lang |
![]() Light |
S2
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Damage is proportional to your MAX HP and Attack Power Damage proportional to your MAX HP will remain, and the damage has been decreased greatly. |
![]() Tian Lang |
![]() Light |
S3
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Damage is proportional to your MAX HP and Attack Power Damage proportional to your MAX HP will remain, and the damage has been decreased greatly |
![]() Mo Long |
![]() Water |
S3
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Consumes your HP by the same amount of damage dealt Consumes your HP by 70% of the damage dealt |
![]() Kinki |
![]() Light |
S3
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(As-is) Counterattacks the target if the damage you received from the enemy is less than 15% of your MAX HP. Critical Hits won't occur when being attacked or attacking the enemy. [Automatic Effect] (To-be) If the damage taken from the enemy is less than 15% of your MAX HP, attacks the target instantly to decrease its Defense for 2 turns with a 50% chance. Critical Hits won't occur when being attacked or attacking the enemy. [Automatic Effect] It attacks with the unique passive skill instead of [Ghost Slash]. |
![]() Cichlid |
![]() Wind |
S3
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Removes all beneficial effects removes 1 beneficial effect |
![]() Velajuel |
![]() Fire |
S2
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Recovers the HP of all allies by 20% of the damage dealt Recovers the HP of all allies by 15% each after attacking |
![]() Fermion |
![]() Dark |
S2
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Recovers the HP of all allies by 20% of the damage dealt Recovers the HP of all allies by 15% each after attacking |
![]() Shahat |
![]() Wind |
S3
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When attacking on your turn:
Recovers your HP by 3% for every harmful effect granted on the enemy -* Deals additional damage by 5% of your MAX HP |
![]() Vendhan |
![]() Fire |
S3
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[Effect added] When additionally attacking on your turn: Silences for 1 turn |
![]() Chakra |
![]() Wind |
S3
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Damage increases in proportion to your Attack Speed |
![]() Okeanos |
![]() Fire |
S3
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Stun chance 30% 35%
Increases your Attack Bar by 25% for each enemy stunned by the attack Absorbs the enemy's Attack Bar by 10% with a 35% chance |
![]() Zibala |
![]() Water |
S1
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Increases your Attack Bar by 20% after attacking Recovers the HP of the ally with the worst HP condition by 15% after attacking |
![]() Zima |
![]() Fire |
S1
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Increases your Attack Bar by 20% after attacking Recovers the HP of the ally with the worst HP condition by 15% after attacking |
![]() Smicer |
![]() Wind |
S1
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Increases your Attack Bar by 20% after attacking Recovers the HP of the ally with the worst HP condition by 15% after attacking |
![]() Kovarci |
![]() Light |
S1
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Increases your Attack Bar by 20% after attacking Recovers the HP of the ally with the worst HP condition by 15% after attacking |
![]() Zenisek |
![]() Dark |
S1
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Increases your Attack Bar by 20% after attacking Recovers the HP of the ally with the worst HP condition by 15% after attacking |
![]() Zima |
![]() Fire |
S3
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Decreases the Attack Speed for 2 turns Silences for 1 turn |
![]() Smicer |
![]() Wind |
S3
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Decrease the Attack Bar of the enemy with the highest Attack Bar by 20% at the start of each turn Decreases the Attack Bar by 30% |
![]() Kovarci |
![]() Light |
S3
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Increases the Attack Power of all allies for 2 turns and grants immunity for 2 turns Increases the Attack Power of all allies for 3 turns and grants immunity for 3 turns |
![]() Bernadotte |
![]() Fire |
S3
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Removes 1 beneficial effect with a 30% chance per hit a 50% chance per hit |
![]() Giou |
![]() Wind |
S3
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When attacking the suppressed monster: Increases your skill activation chance by 20% |
![]() Jaara |
![]() Dark |
S3
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Dead target cannot be revived during the battle When attacking on your turn, always land a Critical Hit if the target's Defense is lower than your Attack Power |
![]() Jaara |
![]() Dark |
S3
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[Effect added] The defeated target cannot be revived |
![]() Moogwang |
![]() Fire |
S2
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Recovers the HP of all allies by 10% 20% |
![]() Byungchul |
![]() Wind |
S2
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Recovers the HP of all allies by 10% 20% |
![]() Euldong |
![]() Light |
S2
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Recovers the HP of all allies by 10% 20% |
![]() Byungchul |
![]() Wind |
S3
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[Effect added] Damage increases as your HP situation worsens |
![]() Euldong |
![]() Light |
S3
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Increases the Critical Damage by 50% 100% |
![]() Gapsoo |
![]() Dark |
S3
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[Effect added] Removes 1 harmful effect granted on the enemy with the worst HP status |
![]() Minji and Sapsaree |
![]() Water |
S3
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(As-is) Decreases your damage taken from the enemy by 30% when you're under inability effects (To-be) Decreases the damage that allies under inability effects take by 30% |
![]() Yeji and Sapsaree |
![]() Fire |
S3
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[Effect added] Adds one more turn to the beneficial effect that Fire Monsters receive (Immunity and increased chance of landing a Critical Hit for 2 turns 3 turns) |
![]() Yuna and Sapsaree |
![]() Wind |
S3
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(As-is) Removes 1 beneficial effect granted on all enemies and 1 harmful effect granted on all allies. In addition, decreases the Attack Bar of all enemies in proportion to the number of removed effects (To-be) Removes 1 beneficial effect granted on all enemies and absorbs their Attack Bar by 15% each. In addition, absorbs 10% more Attack Bar if you successfully remove beneficial effects from each target |
![]() Eunbee and Sapsaree |
![]() Light |
S3
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(As-is) Recovers the HP of allies by 10% for every beneficial effect granted on each ally at the start of your turn. [Automatic Effect] (To-be) Recovers the HP of all allies by 10% at the start of your turn. The HP of allies with beneficial effects is recovered additionally by 10%. [Automatic Effect] |
![]() Argen |
![]() Wind |
S3
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Branding chance 20% 30% |
![]() Argen |
![]() Wind |
S3
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[Effect added] Prevents from receiving beneficial effects for 2 turns with a 30% chance |
![]() Soha |
![]() Water |
S2
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Prevents from removing harmful effects for 2 turns
Recovers the HP by 100% of the damage dealt 50% of the damage dealt |
![]() Arang |
![]() Wind |
S2
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Prevents from removing harmful effects for 2 turns
Recovers the HP by 100% of the damage dealt 50% of the damage dealt |
![]() Chamie |
![]() Light |
S2
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Prevents from removing harmful effects for 2 turns
Recovers the HP by 100% of the damage dealt 50% of the damage dealt |
![]() Tanzaite |
![]() Water |
S3
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[Effect added] Starts the battle in a statue condition |
![]() Kunite |
![]() Fire |
S3
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Slightly reduces the damage reduction from repeated attacks when in a statue condition |
![]() Kunite |
![]() Fire |
S3
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[Effect added] Starts the battle in a statue condition |
![]() Onyx |
![]() Dark |
S3
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[Effect added] Starts the battle in a statue condition |
![]() Mikene |
![]() Water |
S1
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Condition for 100% harmful effect activation chance changed:
If the attack lands as a Critical Hit If the enemy's HP ratio is better than yours |
![]() Atenai |
![]() Fire |
S1
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Condition for 100% harmful effect activation chance changed:
If the attack lands as a Critical Hit If the enemy's Attack Power is higher than yours |
![]() Delphoi |
![]() Wind |
S1
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Condition for 100% harmful effect activation chance changed:
If the attack lands as a Critical Hit If the enemy's Attack Speed is higher than yours |
![]() Icasha |
![]() Light |
S1
![]() |
Removes all beneficial effects granted on the enemy with a 100% chance if the attack lands as a Critical Hit
Removes 1 beneficial effect granted on the enemy target with a 100% chance if the number of beneficial effects granted on the enemy target is the same or higher than you |
![]() Tilasha |
![]() Dark |
S1
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Condition for 100% harmful effect activation chance changed:
If the attack lands as a Critical Hit If the number of harmful effects granted on the enemy target is the same or higher than you |
![]() Tilasha |
![]() Dark |
S3
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[Effect added] When used on a living ally: Grants Life Drain for 1 turn |
![]() Mikene |
![]() Water |
S2
![]() |
Recovers HP by 25% 35% |
![]() Atenai |
![]() Fire |
S2
![]() |
Recovers HP by 25% 35% |
![]() Tilasha |
![]() Dark |
S2
![]() |
Recovers HP by 25% 35% |
![]() Mikene |
![]() Water |
S3
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[Effect added] Decreases the skill cooldown time of [Revive] by 2 turns if an ally dies |
![]() Atenai |
![]() Fire |
S3
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[Effect added] Removes 1 harmful effect granted on all allies when using the skill (Recovers HP after removing effects) |
![]() Icasha |
![]() Light |
S3
![]() |
(As-is) Removes all harmful effects granted on all allies and makes the selected target Invincible for 3 turns. (To-be) Recovers your HP by 10% and grants Invincible for 1 turn to the ally with the worst HP status (excluding yourself) at the start of each turn. [Automatic Effect] |
![]() Tilasha |
![]() Dark |
S3
![]() |
When used on a living ally: Decreases the target's current HP by 50% 70%
The HP decrease no longer ignores Invincible or Shield |
![]() Trasar |
![]() Dark |
S3
![]() |
Offsets the incoming damage that may cause you to die while the weapon is not in your hand (activated once per turn)
keeps activating until you get the weapon in your hand |
![]() Chandra |
![]() Water |
Stat Changed | Changed the base Attack Speed
Unawakened: 95 100 Awakened: 96 101 |
![]() Kumar |
![]() Fire |
Stat Changed | Changed the base Attack Speed
Unawakened: 95 100 Awakened: 96 101 |
![]() Ritesh |
![]() Wind |
Stat Changed | Changed the base Attack Speed
Unawakened: 95 100 Awakened: 96 101 |
![]() Shazam |
![]() Light |
Stat Changed | Changed the base Attack Speed
Unawakened: 95 100 Awakened: 96 101 |
![]() Rahul |
![]() Dark |
Stat Changed | Changed the base Attack Speed
Unawakened: 95 100 Awakened: 96 101 |
![]() Zibala |
![]() Water |
S1
![]() |
Lv. 2 Damage +5% (No change)
Lv. 3 Damage +5% Damage +10% Lv. 4 Recovery +5% Damage +10% Lv. 5 Damage +5% Recovery +10% Lv. 6 Damage +5% Damage +10% Lv. 7 Damage +10% Recovery +10% |
![]() Zima |
![]() Fire |
S1
![]() |
Lv. 2 Damage +5% (No change)
Lv. 3 Damage +5% Damage +10% Lv. 4 Recovery +5% Damage +10% Lv. 5 Damage +5% Recovery +10% Lv. 6 Damage +5% Damage +10% Lv. 7 Damage +10% Recovery +10% |
![]() Smicer |
![]() Wind |
S1
![]() |
Lv. 2 Damage +5% (No change)
Lv. 3 Damage +5% Damage +10% Lv. 4 Recovery +5% Damage +10% Lv. 5 Damage +5% Recovery +10% Lv. 6 Damage +5% Damage +10% Lv. 7 Damage +10% Recovery +10% |
![]() Kovarci |
![]() Light |
S1
![]() |
Lv. 2 Damage +5% (No change)
Lv. 3 Damage +5% Damage +10% Lv. 4 Recovery +5% Damage +10% Lv. 5 Damage +5% Recovery +10% Lv. 6 Damage +5% Damage +10% Lv. 7 Damage +10% Recovery +10% |
![]() Zenisek |
![]() Dark |
S1
![]() |
Lv. 2 Damage +5% (No change)
Lv. 3 Damage +5% Damage +10% Lv. 4 Recovery +5% Damage +10% Lv. 5 Damage +5% Recovery +10% Lv. 6 Damage +5% Damage +10% Lv. 7 Damage +10% Recovery +10% |
![]() Icasha |
![]() Light |
S3
![]() |
Lv. 2 Cooltime Turn -1 Recovery +10%
Lv. 3 Cooltime Turn -1 Recovery +10% |
![]() Yuna and Sapsaree |
![]() Wind |
Leader Skill Changed | Increases the Defense of ally Monsters by 25%. Increases the Attack Speed of ally Monsters by 19%. |
![]() Windy |
![]() Wind |
S3
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Fixed an issue of the amount of shield you create on yourself being abnormal |
![]() Trasar |
![]() Dark |
S3
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Fixed an issue of the passive not working when the passive is activated once while stunned and you use [Atlas Stone] again |
![]() Xiana |
![]() Dark |
S3
![]() |
(As-is) Attacks all enemies with the beast 2 times. The beast's attack silences the enemy for 1 turn with a 50% chance and sets the enemies' Attack Bar to 0. The rider's attack inflicts damage that increases up to 100% in proportion to the Attack Bar that the beast decreased. (To-be) Attacks all enemies with the beast 2 times. The beast's attack silences the enemy for 1 turn with a 50% chance and sets the enemies' Attack Bar to 0 with a 100% chance. The rider's attack inflicts damage that increases up to 100% in proportion to the Attack Bar that the beast decreased. |
![]() Wind Indra |
![]() Wind |
S3
![]() |
(As-is) Inflicts additional damage that's proportionate to your Attack Speed when attacking the enemy. [Automatic Effect] (To-be) Inflicts additional damage that's proportionate to your Attack Speed when attacking the enemy and removes 1 beneficial effect from the enemy that has slower Attack Speed than yours. [Automatic Effect] |