Monster | Element | Skill | Change |
---|---|---|---|
![]() Mi Ying |
![]() Dark |
S3
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[Percentage changed] Decreased incoming damage by 50% 30% if the enemy's Attack Power is lower than yours. |
![]() Camilla |
![]() Water |
S3
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[Effect removed] The 20% damage reduction effect against non-Critical Hits is removed. |
![]() Sonia |
![]() Wind |
S3
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[Percentage changed] The damage dealt increases by up to 100% 50%. The change of receiving a Glancing Hit increases by twice (50% cap is maintained). |
![]() Ramael and Judiah |
![]() Water |
S1
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[Percentage changed] Increases the ally target's Attack Bar by 15% 10%. |
![]() Karuel and Lanoah |
![]() Fire |
S1
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[Percentage changed] Increases the ally target's Attack Bar by 15% 10%. |
![]() Sadiel and Zeryah |
![]() Wind |
S1
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[Percentage changed] Increases the ally target's Attack Bar by 15% 10%. |
![]() Miruel and Graciah |
![]() Light |
S1
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[Percentage changed] Increases the ally target's Attack Bar by 15% 10%. |
![]() Jaduel and Aepiah |
![]() Dark |
S1
![]() |
[Percentage changed] Increases the ally target's Attack Bar by 15% 10%. |
![]() Ramael and Judiah |
![]() Water |
S3
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[Percentage changed] Recovers the HP of all allies by 15% 10%. |
![]() Sadiel and Zeryah |
![]() Wind |
S-1
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[Percentage changed] Decreases the Attack Speed of all enemies for 2 turns with a 100% 60% chance. |
![]() Jaduel and Aepiah |
![]() Dark |
S-1
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[Percentage changed] Decreases the Defense of all enemies for 3 turns with a 50% 75% chance. |
![]() Lamiella |
![]() Water |
S2
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[Effect removed] The skill cooldown reduction effect for [Arsenal of Sacrifice] when the Arsenal is full is removed. |
![]() Velaska |
![]() Dark |
S2
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[Effect removed] The skill cooldown reduction effect for [Arsenal of Sacrifice] when the Arsenal is full is removed. |
![]() Theodora |
![]() Fire |
S2
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(As-is) Attacks the enemy target to remove all beneficial effects and stuns the target for 1 turn. This attack will deal more damage according to your MAX HP. When used on the spot of a dead enemy, that enemy cannot be revived during battle, deals damage proportionate to the dead target's MAX HP to all other enemies and stuns them for 1 turn with a 70% chance. (To-be) Removes all beneficial effects granted on the selected enemy target, and then attacks all enemies with an attack that deals more damage according to your MAX HP to stun them for 1 turn with a 50% chance. Enemies defeated by this attack and enemies already defeated when this attack is used cannot be revived during battle. |
![]() Orphina |
![]() Wind |
S2
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(As-is) Attacks the enemy target to remove all beneficial effects and stuns the target for 1 turn. This attack will deal more damage according to your MAX HP. When used on the spot of a dead enemy, that enemy cannot be revived during battle, deals damage proportionate to the dead target's MAX HP to all other enemies and stuns them for 1 turn with a 70% chance. (To-be) Removes all beneficial effects granted on the selected enemy target, and then attacks all enemies with an attack that deals more damage according to your MAX HP to stun them for 1 turn with a 50% chance. Enemies defeated by this attack and enemies already defeated when this attack is used cannot be revived during battle. |
![]() Mortera |
![]() Light |
S2
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(As-is) Attacks the enemy target to remove all beneficial effects and stuns the target for 1 turn. This attack will deal more damage according to your MAX HP. When used on the spot of a dead enemy, that enemy cannot be revived during battle, deals damage proportionate to the dead target's MAX HP to all other enemies and stuns them for 1 turn with a 70% chance. (To-be) Removes all beneficial effects granted on the selected enemy target, and then attacks all enemies with an attack that deals more damage according to your MAX HP to stun them for 1 turn with a 50% chance. Enemies defeated by this attack and enemies already defeated when this attack is used cannot be revived during battle. |
![]() Salah |
![]() Dark |
S3
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(As-is) Increases your Attack Bar by 20% if the target the eagle/blade disc attacked is stunned (To-be) Increases your Attack Bar by 20% after you attack on your turn. |
![]() Johanna |
![]() Water |
S1
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[Effect added] Blocks the target from removing harmful effects for 1 turn with a 30% chance. |
![]() Tarnisha |
![]() Fire |
S1
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[Effect added] Blocks the target from removing harmful effects for 1 turn with a 30% chance. |
![]() Hexarina |
![]() Wind |
S1
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[Effect added] Blocks the target from removing harmful effects for 1 turn with a 30% chance. |
![]() Arcana |
![]() Light |
S1
![]() |
[Effect added] Blocks the target from removing harmful effects for 1 turn with a 30% chance. |
![]() Hilda |
![]() Dark |
S1
![]() |
[Effect added] Blocks the target from removing harmful effects for 1 turn with a 30% chance. |
![]() Hexarina |
![]() Wind |
S2
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[Value changed] MAX cooldown (5 turns 4 turns) |
![]() Hilda |
![]() Dark |
S2
![]() |
[Value changed] MAX cooldown (5 turns 4 turns) |
![]() 7R1X |
![]() Fire |
S3
![]() |
[Percentage changed] Whenever an enemy gains a turn, it's HP is reduced by 3% 4% for each harmful effect granted on the target. |
![]() Valdemar |
![]() Dark |
S3
![]() |
(As-is) Increases the duration of beneficial effects granted by skills on yourself by 1 turn. Additionally, increases the damage dealt to the enemy by 40%, up to 200%, and the harmful effect activation rate by 20% for every beneficial effect granted on yourself. However, your HP decreases by 10% if you gain a turn while you're granted with 3 or more beneficial effects. (To-be) Increases your Attack Power by 100%, up to 300%, for each beneficial effect granted on yourself. |
![]() Henrik |
![]() Wind |
S2
![]() |
[Percentage changed] The second attack stuns all enemies for 1 turn with a 30% 50% chance. |
![]() Valdemar |
![]() Dark |
S2
![]() |
[Percentage changed] The second attack stuns all enemies for 1 turn with a 30% 50% chance. |
![]() Beelzebub |
![]() Dark |
S3
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[Effect added] Resets the cooldown time of [Madness Judgement] when received by this effect. |
![]() Son Zhang Lao |
![]() Dark |
S3
![]() |
[Effect added] Blocks all enemies from removing harmful effects for 1 turn. |
![]() Alicia |
![]() Water |
S3
![]() |
Damage is increased by 12.5% |
![]() Fire White Tiger Blade Master |
![]() Fire |
S2
![]() |
(As-is) Attacks all enemies to disturb their HP recovery for 2 turns with an 80% chance and grants the Silence effect for 2 turns with a 50% chance. (To-be) Attacks all enemies to provoke them for 2 turns with a 50% chance. |
![]() Wind White Tiger Blade Master |
![]() Wind |
S2
![]() |
(As-is) Attacks all enemies to disturb their HP recovery for 2 turns with an 80% chance and grants the Silence effect for 2 turns with a 50% chance. (To-be) Attacks all enemies to provoke them for 2 turns with a 50% chance. |
![]() Dark White Tiger Blade Master |
![]() Dark |
S2
![]() |
(As-is) Attacks all enemies to disturb their HP recovery for 2 turns with an 80% chance and grants the Silence effect for 2 turns with a 50% chance. (To-be) Attacks all enemies to provoke them for 2 turns with a 50% chance. |
![]() Ereshion |
![]() Wind |
S3
![]() |
[Percentage changed] Decreases the HP of enemies with beneficial effects removed by 20% 30%. |
![]() Deragron |
![]() Fire |
S2
![]() |
[Percentage changed] Recovers your HP by 30% 50% of the damage dealt. |
![]() Drakar |
![]() Dark |
S2
![]() |
[Percentage changed] Recovers your HP by 30% 50% of the damage dealt. |
![]() Actaeon |
![]() Dark |
S3
![]() |
[Percentage changed] Attacks all enemies 2 times to increase their cooldown time by 1 turn with a 50% 100% chance. |
![]() Actaeon |
![]() Dark |
S3
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The skill level-up effects are changed as follows:
Lv. 2 Damage +20% 15% Lv. 3 Harmful Effect Rate +20% Damage +15% |
![]() Tityus |
![]() Fire |
S3
![]() |
(As-is) Grants Endure for 1 turn on the ally, including yourself, that takes fatal damage from an attack that ignores Defense. (To-be) Grants Endure on all allies for 1 turn if an ally takes fatal damage from an attack that ignores Defense. |
![]() Tityus |
![]() Fire |
S2
![]() |
(As-is) Recovers your HP by 20% (To-be) Recovers your HP and the HP of the ally with the lowest HP ration by 20%. |
![]() Elephas |
![]() Wind |
S2
![]() |
(As-is) Recovers your HP by 20% (To-be) Recovers your HP and the HP of the ally with the lowest HP ration by 20%. |
![]() Hyllus |
![]() Light |
S2
![]() |
(As-is) Recovers your HP by 20% (To-be) Recovers your HP and the HP of the ally with the lowest HP ration by 20%. |
![]() Eleni |
![]() Wind |
S3
![]() |
(As-is) Increases the chance of landing a Glancing Hit for 2 turns (To-be) Increases the damage dealt by 30% if the enemy's Attack Power is lower than yours. |
![]() Amelia |
![]() Water |
S3
![]() |
[Percentage changed] Recovers your HP by 10% 15% each turn. |
![]() Amelia |
![]() Water |
S2
![]() |
[Percentage changed] Attacks the enemy to provoke for 2 turns with a 75% 100% chance. |
![]() Eleanor |
![]() Light |
S2
![]() |
[Percentage changed] Attacks the enemy to provoke for 2 turns with a 75% 100% chance. |
![]() Helena |
![]() Fire |
S2
![]() |
(As-is) Creates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns. (To-be) Creases a shield equal to 30% of your MAX HP on all allies for 2 turns. |
![]() Diana |
![]() Wind |
S2
![]() |
(As-is) Creates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns. (To-be) Creases a shield equal to 30% of your MAX HP on all allies for 2 turns. |
![]() Alexandra |
![]() Dark |
S2
![]() |
(As-is) Creates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns. (To-be) Creases a shield equal to 30% of your MAX HP on all allies for 2 turns. |
![]() Diana |
![]() Wind |
S2
![]() |
(As-is) Inflicts Continuous Damage for 1 turn if you succeed in removing the beneficial effect. (To-be) Inflicts Continuous Damage for 1 turn with a 50% chance regardless of removal. |
![]() Louise |
![]() Wind |
S1
![]() |
(As-is) Decreases the Attack Bar by 30% with a 100% chance. (To-be) Decreases the Defense for 2 turns with a 25% chance. |
![]() Nicki |
![]() Dark |
S3
![]() |
Damage is increased by 20%. |
![]() Anavel |
![]() Water |
S2
![]() |
[Effect added] The recovery amount is increased by 30% for allies with harmful effects removed. |
![]() Nicki |
![]() Dark |
S2
![]() |
[Effect added] The recovery amount is increased by 30% for allies with harmful effects removed. |
![]() Christina |
![]() Wind |
S3
![]() |
[Effect changed] When fully accumulated, removes all harmful effects (excluding including inability effects) at the start of your turn. |
![]() Beth |
![]() Water |
S3
![]() |
(As-is) First attack decreasing the Defense for 2 turns and the second attack blocking enemies from removing harmful effects for 2 turns. (To-be) Each hit decreases the Defense for 2 turns and blocks harmful effect removal for 2 turns. |
![]() Raki |
![]() Fire |
S3
![]() |
[Effect added] Grants Endure on yourself for 2 turns if the target is defeated. |
![]() Barbara |
![]() Water |
S3
![]() |
[Effect changed] Decreases Increases your Attack Speed by 15% when you dismount the beast. |
![]() Masha |
![]() Fire |
S3
![]() |
[Effect changed] Decreases Increases your Attack Speed by 15% when you dismount the beast. |
![]() Savannah |
![]() Wind |
S3
![]() |
[Effect changed] Decreases Increases your Attack Speed by 15% when you dismount the beast. |
![]() Narsha |
![]() Light |
S3
![]() |
[Effect changed] Decreases Increases your Attack Speed by 15% when you dismount the beast. |
![]() Xiana |
![]() Dark |
S3
![]() |
[Effect changed] Decreases Increases your Attack Speed by 15% when you dismount the beast. |
![]() Alice |
![]() Fire |
S3
![]() |
[Percentage changed] Increases the Defense of all allies for 1 turn 2 turns. |
![]() Figaro |
![]() Light |
S3
![]() |
[Percentage changed] Installs a bomb that detonates after 2 turns with a 35% 50% chance. |
![]() Ryan |
![]() Water |
S3
![]() |
[Effect changed] Attacks the enemy 3 times to grant Continuous Damage for 1 turn disturb HP recovery for 2 turns each. |
![]() Ryan |
![]() Water |
S3
![]() |
Damage increased by approximately 12%. |
![]() Trevor |
![]() Fire |
S3
![]() |
(As-is) Decreases the damage taken by 20% if you are under harmful effects. (To-be) Counterattacks with [Relentless Strike] when your HP falls to 30% or below by receiving damage from an enemy. |
![]() Logan |
![]() Wind |
S3
![]() |
[Percentage changed] Attacks the enemy 2 times to decreases it's Attack Bar by 50% 75% each. |
![]() Karl |
![]() Dark |
S3
![]() |
Damage is increased by approximately 7%. |
![]() Fedora |
![]() Water |
S3
![]() |
[Value changed] Grants Recovery on all allies for 2 3 turns. |
![]() Arnold |
![]() Fire |
S2
![]() |
[Percentage changed] Recovers the HP of 2 allies with the lowest HP ration by 10% 15% of your MAX HP. |
![]() Briand |
![]() Wind |
S2
![]() |
[Percentage changed] Recovers the HP of 2 allies with the lowest HP ration by 10% 15% of your MAX HP. |
![]() Conrad |
![]() Light |
S2
![]() |
[Percentage changed] Recovers the HP of 2 allies with the lowest HP ration by 10% 15% of your MAX HP. |
![]() Su |
![]() Water |
S3
![]() |
[Effect changed] Guaranteed to stun the enemy if the enemy is granted with a harmful effect if the attack lands as a Critical Hit. |
![]() Hwa |
![]() Fire |
S3
![]() |
[Effect added] Attacks again with a 100% chance when attacking a Wind Monster. |
![]() Ran |
![]() Dark |
S3
![]() |
[Effect changed] Attacks the enemy 4 times to decrease its Attack Bar by 30% absorbs it's Attack Bar by 25% |
![]() Tityus |
![]() Fire |
S3
![]() |
Fixed an issue where the passive skill effect was activated first, even when (Light) Vampire or [2nd Awakened] (Dark) Martial Cat could survive fatal damage through their own passive skill. |