Monster | Element | Skill | Change |
---|---|---|---|
![]() Daphnis |
![]() Fire |
S3
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Decreased the cooldown time by 1 turn (5 4 turns) |
![]() Nyx |
![]() Dark |
S3
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[Skill Modification]
Previously: Increases the maximum skill cooldown of all enemies by 1 turn each with the power of a piercing gaze. This effect will not affect boss type enemies and can't be stacked up. Changed to: Decreases the chances of the allies being granted with weakening effects by 20% and increases the duration of the weakening effects that the allies, excluding those that are under inability effects, grant on the enemies by 1 turn each with the power of a piercing gaze. |
![]() Wolyung |
![]() Dark |
S3
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Inflicts damage that ignores all damage reduction effects when your HP is 50% or below Inflicts damage that ignores all damage reduction effects without any requirements |
![]() Chiwu |
![]() Fire |
S2
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This attack lands as a Crushing Hit This attack won't land as Glancing Hits |
![]() Pungbaek |
![]() Wind |
S2
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This attack lands as a Crushing Hit This attack won't land as Glancing Hits |
![]() Woonsa |
![]() Dark |
S2
![]() |
This attack lands as a Crushing Hit This attack won't land as Glancing Hits |
![]() Pungbaek |
![]() Wind |
S3
![]() |
Attacks all enemies when the enemy you attacked is defeated Attacks the enemy and inflicts half of the damage you inflicted on all other enemies.
* Default damage amount has been decreased due to balancing. |
![]() Nicki |
![]() Dark |
S3
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[Effect added] Increases the Attack Power of all allies for 3 turns before attacking. |
![]() Su |
![]() Water |
S2
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Modified to "damage also increases as your Attack Speed increases." Decreased the cooldown time by 1 turn (5 4 turns) |
![]() Yen |
![]() Wind |
S2
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Modified to "damage also increases as your Attack Speed increases." Decreased the cooldown time by 1 turn (5 4 turns) |
![]() Ran |
![]() Dark |
S2
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Modified to "damage also increases as your Attack Speed increases." Decreased the cooldown time by 1 turn (5 4 turns) |
![]() Hwa |
![]() Fire |
S2
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Modified to "damage also increases as your Attack Speed increases." |
![]() Pang |
![]() Light |
S2
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Modified to "damage also increases as your Attack Speed increases." |
![]() Ran |
![]() Dark |
S3
![]() |
Decreased the Attack Bar by 20% 30%
Decreased the cooldown time by 1 turn (5 4 turns) |
![]() Icasha |
![]() Light |
S3
![]() |
Decreased the cooldown time by 1 turn (8 7 turns) |
![]() Arnold |
![]() Fire |
S3
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Decreased the cooldown time by 1 turn (6 5 turns) |
![]() Raki |
![]() Fire |
S2
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[Effect added] Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit. |
![]() Ethna |
![]() Wind |
S2
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[Effect added] Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit. |
![]() Craka |
![]() Dark |
S2
![]() |
[Effect added] Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit. |
![]() Hrungnir |
![]() Dark |
S3
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No. of attacks decreased from 2 hits 1 hit (No change to the total amount of inflicted damage) Increased the chances of recovering the turn instantly without any cooldown time by 25% 40% |
![]() Tesarion |
![]() Fire |
S3
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Increases damage by 20% 30% when the enemy target is granted with harmful effects. |
![]() Iselia |
![]() Fire |
S2
![]() |
When 2 arrows hit the same target: Stuns for 1 turn Guarantees to Stun for 1 turn. |
![]() Sorin |
![]() Dark |
S2
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When 2 arrows hit the same target: Stuns for 1 turn Guarantees to Stun for 1 turn. |
![]() Elucia |
![]() Water |
S3
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Decreased the cooldown time by 1 turn (6 5 turns) |
![]() Iselia |
![]() Fire |
S3
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Increases inflicted damage by 13% |
![]() Fran |
![]() Light |
S3
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Increases recovery amount by 15% |
![]() Fami |
![]() Light |
S2
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Increases inflicted damage by 12% |
![]() Cassie |
![]() Dark |
S3
![]() |
The chance of landing a Glancing Hit is decreased by 50% The chance of landing a Critical Hit is increased by 30%. |
![]() Ellin |
![]() Water |
S1
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The inflicted damage is proportionate to the Attack Power The inflicted damage is proportionate to the enemy's MAX HP. |
![]() Ceres |
![]() Fire |
S1
![]() |
The inflicted damage is proportionate to the Attack Power The inflicted damage is proportionate to the enemy's MAX HP. |
![]() Hina |
![]() Wind |
S1
![]() |
The inflicted damage is proportionate to the Attack Power The inflicted damage is proportionate to the enemy's MAX HP. |
![]() Lyn |
![]() Light |
S1
![]() |
The inflicted damage is proportionate to the Attack Power The inflicted damage is proportionate to the enemy's MAX HP. |
![]() Mara |
![]() Dark |
S1
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The inflicted damage is proportionate to the Attack Power The inflicted damage is proportionate to the enemy's MAX HP. |
![]() Ellin |
![]() Water |
S2
![]() |
Decreased the cooldown time by 1 turn (4 3 turns) |
![]() Ceres |
![]() Fire |
S2
![]() |
40% 60% chances of inflicting Continuous Damage
Decreased the cooldown time by 1 turn (4 3 turns) |
![]() Hina |
![]() Wind |
S2
![]() |
Decreased the cooldown time by 1 turn (4 3 turns) |
![]() Lyn |
![]() Light |
S2
![]() |
Decreased the cooldown time by 1 turn (4 3 turns) |
![]() Mara |
![]() Dark |
S2
![]() |
[Effect added] The enemy can't be revived if the enemy is killed with this skill. |
![]() Ceres |
![]() Fire |
S3
![]() |
70% chances of landing a Critical Hit 50% increased damage if the target's HP is more than twice of your current HP. |
![]() Lyn |
![]() Light |
S3
![]() |
[Effect added] If the target is immune to Stun, the damage will be increased by 30%. Decreased the cooldown time by 1 turn (5 4 turns) |
![]() Mara |
![]() Dark |
S3
![]() |
Increases inflicted damage by 8%
Decreased the cooldown time by 1 turn (5 4 turns) |
![]() Chandra |
![]() Water |
S2
![]() |
[Effect added] Protects the ally target for 3 turns and instantly recovers a turn, afterwards. |
![]() Rahul |
![]() Dark |
S2
![]() |
[Effect added] Protects the ally target for 3 turns and instantly recovers a turn, afterwards. |
![]() Izaria |
![]() Water |
S1
![]() |
[Effect added] Attacks without waking up the enemy that's under Sleep.
Increases the Attack Bar by 50% if the enemy successfully falls asleep Recovers the Attack Bar by 50% if the enemy falls asleep after the attack. |
![]() Akia |
![]() Fire |
S1
![]() |
[Effect added] Attacks without waking up the enemy that's under Sleep.
Increases the Attack Bar by 50% if the enemy successfully falls asleep Recovers the Attack Bar by 50% if the enemy falls asleep after the attack. |
![]() Selena |
![]() Wind |
S1
![]() |
[Effect added] Attacks without waking up the enemy that's under Sleep.
Increases the Attack Bar by 50% if the enemy successfully falls asleep Recovers the Attack Bar by 50% if the enemy falls asleep after the attack. |
![]() Aria |
![]() Light |
S1
![]() |
[Effect added] Attacks without waking up the enemy that's under Sleep.
Increases the Attack Bar by 50% if the enemy successfully falls asleep Recovers the Attack Bar by 50% if the enemy falls asleep after the attack. |
![]() Isael |
![]() Dark |
S1
![]() |
[Effect added] Attacks without waking up the enemy that's under Sleep.
Increases the Attack Bar by 50% if the enemy successfully falls asleep Recovers the Attack Bar by 50% if the enemy falls asleep after the attack. |
![]() Izaria |
![]() Water |
S2
![]() |
[Effect added] Attacks without waking up the enemy that's under Sleep.
When attacking the enemy target that's under Sleep: Stuns for 1 turn Increases the damage by 50% |
![]() Selena |
![]() Wind |
S2
![]() |
[Effect added] Attacks without waking up the enemy that's under Sleep.
When attacking the enemy target that's under Sleep: Stuns for 1 turn Increases the damage by 50% |
![]() Aria |
![]() Light |
S2
![]() |
[Effect added] Attacks without waking up the enemy that's under Sleep.
When attacking the enemy target that's under Sleep: Stuns for 1 turn Increases the damage by 50% |
![]() Akia |
![]() Fire |
S2
![]() |
[Skill Modification]
Previously: Attacks the enemy, transfers up to 2 harmful effects you're currently under, and heals yourself for 30% of the damage dealt with this attack. The damage of this attack increases as the enemy's HP gets lower. Changed to: Attacks without waking up the enemy that's under Sleep. Replaces up to 3 beneficial effects granted on the target with Stun, Increased chances of missing, and Decrease DEF Effects. |
![]() Isael |
![]() Dark |
S2
![]() |
[Skill Modification]
Previously: Attacks the enemy, transfers up to 2 harmful effects you're currently under, and heals yourself for 30% of the damage dealt with this attack. The damage of this attack increases as the enemy's HP gets lower. Changed to: Attacks without waking up the enemy that's under Sleep. Replaces up to 3 beneficial effects granted on the target with Stun, Increased chances of missing, and Decrease DEF Effects. |
![]() Izaria |
![]() Water |
S3
![]() |
[Effect added] Attacks without waking up the enemy that's under Sleep. Puts the enemy to sleep for 2 turns when the enemy's Attack Bar is empty after attacking.
Absorbs 10% 15% of the enemy's Attack Bar. |
![]() Akia |
![]() Fire |
S3
![]() |
[Effect added] Attacks without waking up the enemy that's under Sleep. |
![]() Selena |
![]() Wind |
S3
![]() |
[Effect added] Attacks without waking up the enemy that's under Sleep. |
![]() Aria |
![]() Light |
S3
![]() |
[Effect added] Attacks without waking up the enemy that's under Sleep. |
![]() Isael |
![]() Dark |
S3
![]() |
[Effect added] Attacks without waking up the enemy that's under Sleep. |