Monster | Element | Skill | Change |
---|---|---|---|
![]() Thebae |
![]() Dark |
S3
![]() |
Increased damage by 5% |
![]() Thebae |
![]() Dark |
S3
![]() |
[Effect added] Creates a shield that's equivalent to 20% of the inflicted damage on yourself for 2 turns. If an ally gets defeated, the cooldown time of [Deadly Wrath] will be reset. |
![]() Velajuel |
![]() Fire |
S2
![]() |
Decreased cooldown time by 1 turn (4 turns 3 turns) |
![]() Fermion |
![]() Dark |
S2
![]() |
Decreased cooldown time by 1 turn (4 turns 3 turns) |
![]() Fermion |
![]() Dark |
S3
![]() |
Increased the amount of damage that's proportionate to the no. of dead allies by approx. 40% |
![]() Son Zhang Lao |
![]() Dark |
S2
![]() |
[Effect changed]
The attack power increases as your HP decreases. Steals 1 beneficial effect granted on the enemy with a 75% chance. |
![]() Shazam |
![]() Light |
S1
![]() |
Decreases the Defense for 1 turn 2 turns |
![]() Shazam |
![]() Light |
S3
![]() |
Chance of landing a Glancing Hit 50% 75% |
![]() Shazam |
![]() Light |
S3
![]() |
[Effect added] Provokes for 1 turn with a 75% chance |
![]() Abellio |
![]() Water |
S4
![]() |
[Passive activation condition changed]
Activates the passive effect when another ally's HP falls below 30% from an attack (An ally target excluding yourself) Activates the passive effect when an ally's HP falls below 30% from an attack (An ally target including yourself) |
![]() Chiwu |
![]() Fire |
S3
![]() |
[Skill changed]
(Before) Attacks all enemies with world devouring powers and removes the beneficial effects on all enemies. Decreases each enemy's Attack Bar by 15% per beneficial effect removed from each enemy. (Changed to) Attacks all enemies with world devouring powers to remove the beneficial effects on all enemies and to decrease their Attack Bar by 15% each. Additionally decreases each enemy's Attack Bar by 15% per beneficial effect removed from each enemy. |
![]() Raki |
![]() Fire |
S3
![]() |
[Effect added] Inflicts damage which ignores all effects that resist death. |
![]() Brandia |
![]() Fire |
S3
![]() |
[Effect changed]
Inflicted damage is increased by 30% for each harmful effect of the enemy. Inflicted damage is increased by 30% for each harmful effect or beneficial effect of the enemy. |
![]() Jamire |
![]() Wind |
S2
![]() |
[Attack target changed] After attacking the target, randomly attacks other enemies 2 times with 20% of the damage After attacking the target, attacks all enemies with
20% of the damage |
![]() Katarina |
![]() Wind |
S3
![]() |
[Attack target changed] Attacks randomly Attacks the enemy target to inflict damage and randomly attacks the enemy 2 times |
![]() Christina |
![]() Wind |
S3
![]() |
[Effect changed]
Resets whenever your turn ends Resets after you attack on your turn |
![]() Leo |
![]() Wind |
S3
![]() |
Decreases the enemy's Attack bar by 10% 15% |
![]() Kaz |
![]() Water |
S1
![]() |
[Sword of the Supreme Sky Wolf] activation chance 10% 20% |
![]() Jun |
![]() Fire |
S1
![]() |
[Sword of the Supreme Sky Wolf] activation chance 10% 20% |
![]() Kaito |
![]() Wind |
S1
![]() |
[Sword of the Supreme Sky Wolf] activation chance 10% 20% |
![]() Tosi |
![]() Light |
S1
![]() |
[Sword of the Supreme Sky Wolf] activation chance 10% 20% |
![]() Sige |
![]() Dark |
S1
![]() |
[Sword of the Supreme Sky Wolf] activation chance 10% 20% |
![]() Kaz |
![]() Water |
S1
![]() |
[Effect added] The activation chance of [Sword of the Supreme Sky Wolf] increases by 10% additionally when you land a Critical Hit. |
![]() Jun |
![]() Fire |
S1
![]() |
[Effect added] The activation chance of [Sword of the Supreme Sky Wolf] increases by 10% additionally when you land a Critical Hit. |
![]() Kaito |
![]() Wind |
S1
![]() |
[Effect added] The activation chance of [Sword of the Supreme Sky Wolf] increases by 10% additionally when you land a Critical Hit. |
![]() Tosi |
![]() Light |
S1
![]() |
[Effect added] The activation chance of [Sword of the Supreme Sky Wolf] increases by 10% additionally when you land a Critical Hit. |
![]() Sige |
![]() Dark |
S1
![]() |
[Effect added] The activation chance of [Sword of the Supreme Sky Wolf] increases by 10% additionally when you land a Critical Hit. |
![]() Kaz |
![]() Water |
S2
![]() |
[Sword of the Supreme Sky Wolf] activation chance 20% 30% |
![]() Kaito |
![]() Wind |
S2
![]() |
[Sword of the Supreme Sky Wolf] activation chance 20% 30% |
![]() Tosi |
![]() Light |
S2
![]() |
[Sword of the Supreme Sky Wolf] activation chance 20% 30% |
![]() Kaz |
![]() Water |
S2
![]() |
Attack Speed is increased for 2 turns if this attack lands as a Critical Hit Attack Speed is increased for 2 turns |
![]() Kaito |
![]() Wind |
S2
![]() |
Attack Speed is increased for 2 turns if this attack lands as a Critical Hit Attack Speed is increased for 2 turns |
![]() Tosi |
![]() Light |
S2
![]() |
Attack Speed is increased for 2 turns if this attack lands as a Critical Hit Attack Speed is increased for 2 turns |
![]() Kaz |
![]() Water |
S2
![]() |
[Effect added] The activation chance of [Sword of the Supreme Sky Wolf] increases by 20% additionally when you land a Critical Hit. |
![]() Kaito |
![]() Wind |
S2
![]() |
[Effect added] The activation chance of [Sword of the Supreme Sky Wolf] increases by 20% additionally when you land a Critical Hit. |
![]() Tosi |
![]() Light |
S2
![]() |
[Effect added] The activation chance of [Sword of the Supreme Sky Wolf] increases by 20% additionally when you land a Critical Hit. |
![]() Jun |
![]() Fire |
S2
![]() |
[Effect changed] Inflicts Continuous Damage on the enemy for 2 turns on a Critical Hit Inflicts Continuous Damage for 2 turns |
![]() Sige |
![]() Dark |
S2
![]() |
[Effect changed] Inflicts Continuous Damage on the enemy for 2 turns on a Critical Hit Inflicts Continuous Damage for 2 turns |
![]() Jun |
![]() Fire |
S2
![]() |
[Effect added] The activation chance of [Sword of the Supreme Sky Wolf] increases by 20% additionally when you land a Critical Hit. |
![]() Sige |
![]() Dark |
S2
![]() |
[Effect added] The activation chance of [Sword of the Supreme Sky Wolf] increases by 20% additionally when you land a Critical Hit. |
![]() Kaz |
![]() Water |
S3
![]() |
[Sword of the Supreme Sky Wolf] activation chance 50% 70% |
![]() Kaz |
![]() Water |
S3
![]() |
[Effect added] The activation chance of [Sword of the Supreme Sky Wolf] increases by 30% additionally when you land a Critical Hit. |
![]() Jun |
![]() Fire |
S3
![]() |
[Sword of the Supreme Sky Wolf] activation chance 50% 70% |
![]() Jun |
![]() Fire |
S3
![]() |
[Effect changed] Decreases the Attack Power for 2 turns Decreases the Defense for 2 turns |
![]() Jun |
![]() Fire |
S3
![]() |
[Effect added] The activation chance of [Sword of the Supreme Sky Wolf] increases by 30% additionally when you land a Critical Hit. |
![]() Kaito |
![]() Wind |
S3
![]() |
[Sword of the Supreme Sky Wolf] activation chance 50% 70% |
![]() Kaito |
![]() Wind |
S3
![]() |
[Effect added] The activation chance of [Sword of the Supreme Sky Wolf] increases by 30% additionally when you land a Critical Hit. |
![]() Tosi |
![]() Light |
S3
![]() |
[Sword of the Supreme Sky Wolf] activation chance 50% 70% |
![]() Tosi |
![]() Light |
S3
![]() |
[Effect changed] If the target has dark attribute: Critical Hit is guaranteed deals 30% more damage |
![]() Tosi |
![]() Light |
S3
![]() |
[Effect added] The activation chance of [Sword of the Supreme Sky Wolf] increases by 30% additionally when you land a Critical Hit. |
![]() Sige |
![]() Dark |
S3
![]() |
[Sword of the Supreme Sky Wolf] activation chance 50% 70% |
![]() Sige |
![]() Dark |
S3
![]() |
[Effect changed] If the target has light attribute: Critical Hit is guaranteed deals 30% more damage |
![]() Sige |
![]() Dark |
S3
![]() |
[Effect added] The activation chance of [Sword of the Supreme Sky Wolf] increases by 30% additionally when you land a Critical Hit. |
![]() Kaz |
![]() Water |
S4
![]() |
Increased the amount of shield (The amount is proportionate to the level of the monster that's using the skill) |
![]() Jun |
![]() Fire |
S4
![]() |
Increased the amount of shield (The amount is proportionate to the level of the monster that's using the skill) |
![]() Kaito |
![]() Wind |
S4
![]() |
Increased the amount of shield (The amount is proportionate to the level of the monster that's using the skill) |
![]() Tosi |
![]() Light |
S4
![]() |
Increased the amount of shield (The amount is proportionate to the level of the monster that's using the skill) |
![]() Sige |
![]() Dark |
S4
![]() |
Increased the amount of shield (The amount is proportionate to the level of the monster that's using the skill) |
![]() Lisa |
![]() Fire |
S3
![]() |
The skill cooldown time of [Attack Command] is decreased when you attack together |
![]() Illianna |
![]() Light |
S3
![]() |
Decreased cooldown time by 1 turn (8 turns 7 turns) |
![]() Illianna |
![]() Light |
S3
![]() |
[Skill changed]
(Before) Protects allies with holy powers. The target ally will become invincible for 2 turns, and all other allies will receive Endure for 1 turn. (Changed to) Grants immunity on all allies for 2 turns with holy powers. In addition, the target ally will become invincible for 2 turns, and all other allies will be granted with a shield that's proportionate to your level for 2 turns. |
![]() Ryan |
![]() Water |
S2
![]() |
Instantly gains another turn if the target has 30% or less HP after the attack.
Instantly gains another turn if the target's HP is less than 50% after the attack. |
![]() Logan |
![]() Wind |
S2
![]() |
Instantly gains another turn if the target has 30% or less HP after the attack.
Instantly gains another turn if the target's HP is less than 50% after the attack. |
![]() Lucas |
![]() Light |
S2
![]() |
Instantly gains another turn if the target has 30% or less HP after the attack.
Instantly gains another turn if the target's HP is less than 50% after the attack. |
![]() Trevor |
![]() Fire |
S3
![]() |
[Effect added] The damage you receive will decrease by 20% additionally if you are under harmful effects. |
![]() Logan |
![]() Wind |
S3
![]() |
Decreases the enemy's Attack Bar by 30% 50% |
![]() Karl |
![]() Dark |
S3
![]() |
Increased the damage by approx. 9% |
![]() Hwa |
![]() Fire |
S3
![]() |
Strikes again with a 20% chance 25% chance |
![]() Acasis |
![]() Wind |
S2
![]() |
HP recovery amount 20% 25% |
![]() Acasis |
![]() Wind |
S2
![]() |
[Effect added] Inflicts damage that's proportionate to your MAX HP |
![]() Icares |
![]() Dark |
S2
![]() |
HP recovery amount 20% 25% |
![]() Icares |
![]() Dark |
S3
![]() |
[Effect added] Inflicts damage that's proportionate to your MAX HP |
![]() Fria |
![]() Fire |
S2
![]() |
Increases Attack Bar by 20% 25% |
![]() Fria |
![]() Fire |
S2
![]() |
[Effect added] Inflicts damage that's proportionate to your MAX HP |
![]() Fria |
![]() Fire |
S3
![]() |
Decreases the enemy's Attack Bar by 10% 15% |
![]() Acasis |
![]() Wind |
S3
![]() |
Decreased cooldown time by 1 turn (5 turns 4 turns) |
![]() Tanzaite |
![]() Water |
S1
![]() |
Increased the damage by 11% |
![]() Kunite |
![]() Fire |
S1
![]() |
Increased the damage by 11% |
![]() Malite |
![]() Wind |
S1
![]() |
Increased the damage by 11% |
![]() Phenaka |
![]() Light |
S1
![]() |
Increased the damage by 11% |
![]() Onyx |
![]() Dark |
S1
![]() |
Increased the damage by 11% |
![]() Tanzaite |
![]() Water |
S1
![]() |
Increases the Defense by 20% each 30% each (Accumulates up to 5 times) |
![]() Kunite |
![]() Fire |
S1
![]() |
Increases the Defense by 20% each 30% each (Accumulates up to 5 times) |
![]() Malite |
![]() Wind |
S1
![]() |
Increases the Defense by 20% each 30% each (Accumulates up to 5 times) |
![]() Phenaka |
![]() Light |
S1
![]() |
Increases the Defense by 20% each 30% each (Accumulates up to 5 times) |
![]() Onyx |
![]() Dark |
S1
![]() |
Increases the Defense by 20% each 30% each (Accumulates up to 5 times) |
![]() Kunite |
![]() Fire |
S2
![]() |
Increased the damage by approx. 35% |
![]() Onyx |
![]() Dark |
S2
![]() |
Increased the damage by approx. 35% |
![]() Tanzaite |
![]() Water |
S2
![]() |
Increased the damage by approx. 24% |
![]() Malite |
![]() Wind |
S2
![]() |
Increased the damage by approx. 24% |
![]() Phenaka |
![]() Light |
S2
![]() |
Increased the damage by approx. 24% |
![]() Kunite |
![]() Fire |
S3
![]() |
[Effect changed]
If your turn ends with full HP, you will be turned into a statue until the next turn starts. If your turn ends with 70% or higher HP, you will be turned into a statue until the next turn starts. |
![]() Tosi |
![]() Light |
Leader Skill Changed | Increases Resistance by 25% Increases Attack Speed by 15 |
![]() Sige |
![]() Dark |
Leader Skill Changed | Increases Accuracy by 25% Increases Critical Rate by 15% |
![]() Tian Lang |
![]() Light |
S2
![]() |
Fixed the issue of the beneficial effect removing activation chance not applying properly
with the first attack |
![]() Drogan |
![]() Dark |
S3
![]() |
Fixed the issue of the damage being dealt by the HP that's not destroyed in the situation of HP destruction |
![]() Halphas |
![]() Light |
S3
![]() |
Fixed the issue of the Monster getting defeated before the Invincible effect is activated
under certain situations |
![]() Selena |
![]() Wind |
S3
![]() |
Fixed the issue of the Sleep activation chance not being applied properly |
![]() Barbara |
![]() Water |
S1
![]() |
[Necropolis - Ancient Lich King) Fixed the issue of the Monster that returns from the Imprison Soul having an abnormal amount of HP |
![]() Masha |
![]() Fire |
S1
![]() |
[Necropolis - Ancient Lich King) Fixed the issue of the Monster that returns from the Imprison Soul having an abnormal amount of HP |
![]() Savannah |
![]() Wind |
S1
![]() |
[Necropolis - Ancient Lich King) Fixed the issue of the Monster that returns from the Imprison Soul having an abnormal amount of HP |
![]() Narsha |
![]() Light |
S1
![]() |
[Necropolis - Ancient Lich King) Fixed the issue of the Monster that returns from the Imprison Soul having an abnormal amount of HP |
![]() Xiana |
![]() Dark |
S1
![]() |
[Necropolis - Ancient Lich King) Fixed the issue of the Monster that returns from the Imprison Soul having an abnormal amount of HP |
![]() Cadiz |
![]() Dark |
S3
![]() |
(Branding) effect won't be activated with a Glancing Hit attack |
![]() Jultan |
![]() Dark |
S3
![]() |
(Defense decreasing) effect won't be activated with a Glancing Hit attack |
![]() Jultan 2A |
![]() Dark |
S3
![]() |
(Defense decreasing/ Continuous Damage) effect won't be activated with a Glancing Hit
attack |
![]() Nubia |
![]() Water |
S3
![]() |
(Freeze) effect won't be activated with a Glancing Hit attack |
![]() Pigma |
![]() Wind |
S3
![]() |
(Stun) effect won't be activated with a Glancing Hit attack |
![]() Fermion |
![]() Dark |
S3
![]() |
(Provoke) effect won't be activated with a Glancing Hit attack |
![]() Leo |
![]() Wind |
S3
![]() |
(Attack Bar decreasing) effect won't be activated with a Glancing Hit attack |
![]() Fria |
![]() Fire |
S3
![]() |
(Attack Bar decreasing) effect won't be activated with a Glancing Hit attack |
![]() Hwa |
![]() Fire |
S3
![]() |
(Attack Bar decreasing) effect won't be activated with a Glancing Hit attack |
![]() Pang |
![]() Light |
S3
![]() |
(Harmful effect duration increasing for 1 turn) effect won't be activated with a Glancing
Hit attack |
![]() Nisha |
![]() Fire |
S3
![]() |
(Beneficial effect duration decreasing for 1 turn) effect will be activated with a Glancing
Hit attack |
![]() Hyanes |
![]() Dark |
S3
![]() |
(Beneficial effect duration decreasing for 1 turn) effect will be activated with a Glancing
Hit attack |
![]() Belita |
![]() Dark |
S3
![]() |
(Changing the beneficial effect to Continuous Damage) effect will be activated with a
Glancina Hit attack |
![]() Akia |
![]() Fire |
S2
![]() |
(Changing the beneficial effect to harmful effect) effect will be activated with a Glancing
Hit attack |
![]() Isael |
![]() Dark |
S2
![]() |
(Changing the beneficial effect to harmful effect) effect will be activated with a Glancing
Hit attack |
![]() Valantis |
![]() Light |
S4
![]() |
(As-is) Not Available (To-be) Inflicts additional damage that's proportionate to your MAX HP when attacking. Counterattacks with a 50% chance when attacked. [Automatic Effect! |