Monster | Element | Skill | Change |
---|---|---|---|
![]() Ragdoll |
![]() Dark |
S3
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If an ally receives a Critical Hit Increases the Attack Bar of all allies by 15% 10% |
![]() Ragdoll |
![]() Dark |
S3
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[Effect added] Reflects 15% of damage back to the enemy when you're attacked |
![]() Ethna |
![]() Wind |
S3
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After the attack, stun is guaranteed if the enemy has 30% or less HP
stun is guaranteed if the enemy has 50% or less HP |
![]() Taor |
![]() Water |
S3
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[Effect added] Reduces the Attack Bar of other enemies except the enemy target by 50% |
![]() Rakan |
![]() Fire |
S3
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[Effect added] Removes 1 beneficial effect granted on the enemy |
![]() Laima |
![]() Light |
S3
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[Effect added] Grants immunity on all allies for 1 turn |
![]() Teshar |
![]() Wind |
S3
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Increased the damage by 8% |
![]() Xiong Fei |
![]() Fire |
S3
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[Skill changed]
Each attack has a 70% chance to grant 1 random harmful effect among the following Glancing Hit Rate Increase, Attack Power Decrease, and Attack Speed Decrease Each attack has a 70% chance to grant the designated effect, respectively (1st attack HP Recovery Disturb, 2nd attack Glancing Hit Rate Increase, 3rd attack: Attack Power Decrease, and 4th attack: Attack Speed Decrease) |
![]() Louise |
![]() Wind |
S3
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[Effect changed]
Grants immunity on the allies who have full HP for 2 turns Grants immunity on the allies with half or more HP for 2 turns |
![]() Belial |
![]() Water |
S3
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[Effect added] When reviving, creates a shield that's proportionate to your level for 1 turn |
![]() Bael |
![]() Fire |
S3
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Eased the condition of granting Continuous Damage that's proportionate to the damage dealt |
![]() Bael |
![]() Fire |
S3
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Increased the damage by 8% |
![]() Manannan |
![]() Dark |
S3
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[Effect added] Decreases the HP of all enemies except the target by 30% of the damage dealt after every attack |
![]() Amelia |
![]() Water |
S3
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[Effect added] Recovers your HP by 10% each turn |
![]() Helena |
![]() Fire |
S3
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[Effect added] Recovers your HP by 10% when you attack on your turn |
![]() Eleanor |
![]() Light |
S2
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[Effect added] Recovers HP of all allies by 10% |
![]() Alexandra |
![]() Dark |
S2
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[Effect added] 100% critical rate is applied when attacking |
![]() Izaria |
![]() Water |
S3
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Absorbs the enemy's Attack Bar by 15% 20% |
![]() Akia |
![]() Fire |
S3
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Disturbs the HP recovery for 2 turns increases the skill cooldown time by 2 turns |
![]() Selena |
![]() Wind |
S3
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[Effect changed] When attacking the enemy who's under Sleep:
Deals 50% more damage increases the duration of Sleep by 1 turn (up to 3 turns) |
![]() Aria |
![]() Light |
S3
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[Effect added] Puts all enemies to Sleep for 1 turn |
![]() Isael |
![]() Dark |
S3
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Deals damage proportionate to enemies' MAX HP Deals damage proportionate to
enemies' Attack Speed |
![]() Chilling |
![]() Water |
S3
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Increased the value of Attack Speed that increases according to the no. of beneficial
effects |
![]() Smokey |
![]() Fire |
S3
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[Skill changed]
(Before) Attacks all enemies 2 times with each attack having a 50% chance to decrease the target's Attack Power and disturb their HP recovery for 2 turns. (Changed to) Attacks all enemies 2 times. The first attack has a 75% chance to inflict Continuous Damage for 1 turn and the second attack has a 25% chance to increase the duration of Continuous Damage inflicted on them by 1 turn. |
![]() Smokey |
![]() Fire |
S2
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[Effect changed]
Increases the chances of landing a Glancing Hit for 2 turns with a 30% chance Weakens the Defense for 2 turns with a 30% chance |
![]() Misty |
![]() Light |
S2
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[Effect changed]
Increases the chances of landing a Glancing Hit for 2 turns with a 30% chance Weakens the Defense for 2 turns with a 30% chance |
![]() Windy |
![]() Wind |
S3
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[Effect changed] When attacked by an enemy:
Gains a shield that is equivalent to 20% of your MAX HP for 1 turn Creates a shield that's equivalent to 10% of your MAX HP for 1 turn on all allies |
![]() Misty |
![]() Light |
S3
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[Skill changed]
(Before) Becomes immune against inability effects. Also, your Attack Power is increased by 20% for every beneficial effect on you. Your Attack Speed increases in proportion to the no. of harmful effects granted on yourself [Automatic Effect] (Changed to) Becomes immune against inability effects. Your Attack Power is increased by 15%, up to 150%, whenever an enemy's turn ends. [Automatic Effect] |
![]() Dusky |
![]() Dark |
S3
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[Shield target changed] yourself on all allies |
![]() Tyron |
![]() Water |
S2
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When you attack an enemy under the Decrease Attack Speed effect Reduces the Attack Bar by 50% 75% |
![]() Gildong |
![]() Water |
S3
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[Effect added] Each attack has a 35% chance to remove 1 beneficial effect |
![]() Gildong |
![]() Water |
S3
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Defense decreasing chance 25% 35% |
![]() Gunpyeong |
![]() Fire |
S3
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Skill cooldown time increasing activation chance 30% 50% |
![]() Woochi |
![]() Wind |
S3
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[Effect added] Decreases the skill cooldown time of all allies by 1 turn each * The skill cooldown time of [Magic Flute) will not be decreased. |
![]() Woochi |
![]() Wind |
S3
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Decreased cooldown time by 1 turn (6 turns 5 turns) |
![]() Woonhak |
![]() Dark |
S3
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Stuns the enemy with the highest Attack Bar for 1 turn
Stuns the enemy target for 1 turn |
![]() Dagora 2A |
![]() Water |
S3
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Revives with 30% of HP Revives with half of HP |
![]() Ursha 2A |
![]() Fire |
S1
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The inflicted damage increases by 100% 200% when counterattacking |
![]() Ursha 2A |
![]() Fire |
S2
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Provokes all enemies for 1 turn with a 50% chance
Provokes all enemies for 1 turn with a 100% chance |
![]() Lusha 2A |
![]() Light |
S3
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Increased the damage by 100% |
![]() Kacey |
![]() Water |
S3
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Decreased cooldown time by 1 turn (5 turns 4 turns) |
![]() Kacey 2A |
![]() Water |
S3
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Decreased cooldown time by 1 turn (4 turns 3 turns) |
![]() Kacey 2A |
![]() Water |
S3
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Increased the damage by 10% |
![]() Tatu 2A |
![]() Fire |
S3
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[Attack target changed] Attacks one enemy target Attacks all enemies The damage dealt changed due to the attack type change |
![]() Cheryl |
![]() Light |
S3
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When reviving a dead ally: fills up the ally's HP by 15% 30% |
![]() Camaryn |
![]() Dark |
S3
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Attacks 3 times 2 times (The total inflicted damage does not change) |
![]() Camaryn 2A |
![]() Dark |
S3
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Attacks 3 times 2 times (The total inflicted damage does not change) |
![]() Camaryn 2A |
![]() Dark |
S3
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[Effect added] The cooldown time of [Absorb Energy] decreases by 1 turn whenever you increase
the enemy's skill cooldown time |
![]() Laika |
![]() Fire |
Awakening Effect Changed | Increases Resistance by 25% Strengthen [Dragon's Might) Skill
[Dragon's Might] Skill strengthened effect Recovers HP by 50% of the inflicted damage |
![]() Laima |
![]() Light |
Awakening Effect Changed | Increases Accuracy by 25% Strengthen [Predicted Future] Skill
[Predicted Future] Skill strengthened effect Removes beneficial effects with a 80% 90% chance. Inflicts Continuous Damage equal to the number of removed beneficial effects for 2 turns Decreases Attack Speed for 2 turns if you successfully remove beneficial effects |
![]() Leona |
![]() Dark |
S3
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Fixed an issue of the Dark Paladin getting a shield with Defense that didn't decrease after getting her Defense weakened from a single attack |
![]() Camilla |
![]() Water |
S1
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Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |
![]() Vanessa |
![]() Fire |
S1
![]() |
Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |
![]() Katarina |
![]() Wind |
S1
![]() |
Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |
![]() Akroma |
![]() Light |
S1
![]() |
Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |
![]() Trinity |
![]() Dark |
S1
![]() |
Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |
![]() Zeratu |
![]() Dark |
S3
![]() |
Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |
![]() Hwa |
![]() Fire |
S3
![]() |
Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |
![]() Xiao Lin |
![]() Water |
S1
![]() |
Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |
![]() Hong Hua |
![]() Fire |
S1
![]() |
Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |
![]() Ling Ling |
![]() Wind |
S1
![]() |
Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |
![]() Liu Mei |
![]() Light |
S1
![]() |
Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |
![]() Fei |
![]() Dark |
S1
![]() |
Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |
![]() Raoq |
![]() Fire |
S1
![]() |
Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |
![]() Raoq 2A |
![]() Fire |
S1
![]() |
Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |
![]() Ermeda |
![]() Wind |
S1
![]() |
Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |
![]() Yen |
![]() Wind |
S3
![]() |
Fixed an issue of the turn acquisition chance working abnormally in certain situations |
![]() Triana |
![]() Wind |
S3
![]() |
Fixed an issue of not getting a turn after you nullify the damage that leads you or ally to death in certain situations |
![]() Tyron |
![]() Water |
S2
![]() |
Fixed an issue of the attack bar decreasing effect being applied abnormally |