Monster | Element | Skill | Change |
---|---|---|---|
![]() Kinki |
![]() Light |
S3
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Counterattacks the target if the damage you received from the enemy is less than 25% of your MAX HP
Counterattacks the target if the damage you received from the enemy is less than 15% of your MAX HP |
![]() Nephthys |
![]() Dark |
S3
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Silences the target for 1 turn whenever you attack
Silences the enemy for 1 turn if you attack the enemy with harmful effects |
![]() Moore |
![]() Water |
S2
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Removes a beneficial effect with a 30% 20% chance |
![]() Talisman |
![]() Light |
S2
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Removes a beneficial effect with a 30% 20% chance |
![]() Talisman |
![]() Light |
S3
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Increased the damage by 7% |
![]() Bernadotte |
![]() Fire |
S3
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Increased the damage by 4% |
![]() Borgnine |
![]() Water |
S3
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Destroys the enemy's MAX HP by 50% of the damage dealt
After attacking, destroys the enemy's MAX HP by 50% of the enemy's lost HP |
![]() Douglas |
![]() Fire |
S3
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[Passive activation condition eased]
Eased the Attack Power condition that increases the chance of landing a Glancing Hit |
![]() Kashmir |
![]() Wind |
S3
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[Effect added] The attack will not land as a Glancing Hit |
![]() Charlotte |
![]() Wind |
S3
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Increases the Attack Bar of all allies by 20% 30% |
![]() Chow |
![]() Water |
S3
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(As-is) Gains immunity against HP recovery disturbance effects, and removes 1 harmful effect except inability effect and recovers 15% HP at the end of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect] (To-be) Gains immunity against HP recovery disturbance effects, and removes 1 harmful effect and recovers 15% HP at the start of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect] |
![]() Theomars |
![]() Water |
S3
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Decreased cooldown time by 6 turns (10 turns 4 turns) |
![]() Mei Hou Wang |
![]() Fire |
S3
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Increases your Resistance by 5% 10% (Accumulated up to 10 times) |
![]() Tomoe |
![]() Fire |
S2
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(As-is) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time (To-be) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time, and the used skill's cooldown time will be increased by 3 turns more than the maximum cooldown time |
![]() Giou |
![]() Wind |
S2
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(As-is) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time (To-be) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time, and the used skill's cooldown time will be increased by 3 turns more than the maximum cooldown time |
![]() Douman |
![]() Dark |
S2
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(As-is) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time (To-be) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time, and the used skill's cooldown time will be increased by 3 turns more than the maximum cooldown time |
![]() Giou |
![]() Wind |
S3
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(As-is) Recovers the Attack Bar by 25% if an enemy uses a skill with cooldown time. The cooldown time of [Karma] resets if the suppress effect granted on the enemy gets activated. [Automatic Effect] (To-be) Recovers the Attack Bar by 25% and decreases the cooldown time of [Karma] by 1 turn each if an enemy uses a skill with cooldown time. [Automatic Effect] |
![]() Mi Ying |
![]() Dark |
S3
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[Passive activation condition eased]
Changed to recover the HP even from the damage dealt by counterattack (Recover HP by 30% of the damage dealt) |
![]() Chilling |
![]() Water |
S3
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[Effect added] Recovers your HP by 10% for every beneficial effect you steal from the enemy |
![]() Windy |
![]() Wind |
S3
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[Effect added] Becomes immune against the Defense decreasing effect |
![]() Ryan |
![]() Water |
S3
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[Effect added] The attack that is guaranteed to land as a Critical Hit |
![]() Ryan |
![]() Water |
S3
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(As-is) Swiftly attacks the enemy 3 times with each attack inflicting Continuous Damage for 1 turn. If this attack lands as a Critical Hit, it will disturb the target's HP recovery for 2 turns (To-be) Attacks the enemy with an attack that is guaranteed to land as a Critical Hit 3 times, each attack inflicting Continuous Damage for 1 turn. Increases your Attack Bar proportionate to the enemy's lost HP from your attack |
![]() Logan |
![]() Wind |
S3
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[Effect added] The attack that is guaranteed to land as a Critical Hit |
![]() Karl |
![]() Dark |
S3
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[Effect added] The attack ignores all effects that resist death. |
![]() Trevor |
![]() Fire |
S2
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[Effect added] Recovers your HP by 30% of the inflicted damage |
![]() Karl |
![]() Dark |
S2
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[Effect added] Recovers your HP by 30% of the inflicted damage |
![]() Kyle |
![]() Water |
S1
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Increased the damage by 8% |
![]() Todd |
![]() Fire |
S1
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Increased the damage by 8% |
![]() Jarrett |
![]() Wind |
S1
![]() |
Increased the damage by 8% |
![]() Hekerson |
![]() Light |
S1
![]() |
Increased the damage by 8% |
![]() Cayde |
![]() Dark |
S1
![]() |
Increased the damage by 8% |
![]() Kyle |
![]() Water |
S2
![]() |
Increased the damage by 7% |
![]() Cayde |
![]() Dark |
S2
![]() |
Increased the damage by 7% |
![]() Kyle |
![]() Water |
S3
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[Effect added] Changed to increase damage by 100% on turns acquired additionally
**Passive Effect: Increases the damage by 100% if you get a turn without getting attacked for 1 turn, and gains another turn instantly after attacking |
![]() Jarrett |
![]() Wind |
S3
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(As-is) Spits a large flame to attack all enemies 3 times, each attack having a 25% chance to Stun them for 1 turn. The damage increases by 30% per Continuous Damage granted on the enemy, and the damage increases by 50% additionally if the enemy is under inability effect (To-be) Spits a large flame to attack all enemies 3 times, each attack having a 70% chance to inflict Continuous Damage for 2 turns and 25% chance to Stun them for 1 turn. The damage increases by 50% per Continuous Damage granted on the enemy. |
![]() Sera |
![]() Water |
S3
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Inflicts Continuous Damage with a 65% 75% chance |
![]() Sera |
![]() Water |
S2
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Increases your Attack Bar by 10% each when you land a Critical Hit Inflicts Continuous Damage for 2 turns |
![]() Anne |
![]() Fire |
S2
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Increases your Attack Bar by 10% each when you land a Critical Hit Inflicts Continuous Damage for 2 turns |
![]() Cassie |
![]() Dark |
S2
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Increases your Attack Bar by 10% each when you land a Critical Hit Inflicts Continuous Damage for 2 turns |
![]() Tatu 2A |
![]() Fire |
S3
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(As-is) Inflicts great damage by blowing up the Continuous Damage effects on the enemy. The inflicted damage increases by 50% for each effect (To-be) Attacks the enemy target to inflict damage. Decreases the duration time of Continuous Damage granted on the target by 1 turn each and inflicts additional damage that's equivalent to that Continuous Damage |
![]() Abigail |
![]() Water |
S2
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(As-is) Attacks random enemies 8 times. Each attack has a 50% chance to weaken their Defense for 2 turns (To-be) Attacks all enemies several times, decreasing their Defense for 2 turns with a 50% chance each. Attacks up to 8 times as the no. of enemies is less |
![]() Scarlett |
![]() Fire |
S2
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(As-is) Attacks random enemies 8 times. Each attack has a 50% chance to weaken their Defense for 2 turns (To-be) Attacks all enemies several times, decreasing their Defense for 2 turns with a 50% chance each. Attacks up to 8 times as the no. of enemies is less |
![]() Emily |
![]() Light |
S2
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(As-is) Attacks random enemies 8 times. Each attack has a 50% chance to weaken their Defense for 2 turns (To-be) Attacks all enemies several times, decreasing their Defense for 2 turns with a 50% chance each. Attacks up to 8 times as the no. of enemies is less |
![]() Lora |
![]() Light |
Awakening Effect Changed | Increases Accuracy by 25% Increases Attack Speed by 15 |
![]() Eludia |
![]() Light |
Awakening Effect Changed | Increases Resistance by 25% Increases Accuracy by 25% |
![]() Sigmarus |
![]() Water |
Stat Changed | Increased the Attack Speed by 5 each for before and after Phoenix's awakening
Unawakened 93 98 Awakened 94 99 |
![]() Perna |
![]() Fire |
Stat Changed | Increased the Attack Speed by 5 each for before and after Phoenix's awakening
Unawakened 93 98 Awakened 109 114 |
![]() Teshar |
![]() Wind |
Stat Changed | Increased the Attack Speed by 5 each for before and after Phoenix's awakening
Unawakened 93 98 Awakened 109 114 |
![]() Eludia |
![]() Light |
Stat Changed | Increased the Attack Speed by 5 each for before and after Phoenix's awakening
Unawakened 93 98 Awakened 94 99 |
![]() Jaara |
![]() Dark |
Stat Changed | Increased the Attack Speed by 5 each for before and after Phoenix's awakening
Unawakened 93 98 Awakened 94 99 |
![]() Carcano |
![]() Fire |
S2
![]() |
Improved the Al so the monster will not use [Hidden Aim] skill while they are in [Hidden Aim] pose |
![]() Carbine |
![]() Wind |
S2
![]() |
Improved the Al so the monster will not use [Hidden Aim] skill while they are in [Hidden Aim] pose |
![]() Dragunov |
![]() Dark |
S2
![]() |
Improved the Al so the monster will not use [Hidden Aim] skill while they are in [Hidden Aim] pose |
![]() Varus 2A |
![]() Dark |
S3
![]() |
Fixed an issue of the passive effect not working properly in certain situations |
![]() Craka |
![]() Dark |
S3
![]() |
Fixed an issue of the skill cooldown time increasing application overlapping in the Cooldown Time Up battle in Tartarus' Labyrinth |
![]() Amarna |
![]() Light |
S3
![]() |
Fixed an issue of the skill cooldown time increasing application overlapping in the Cooldown Time Up battle in Tartarus' Labyrinth |