Monster Element Skill Change
Kinki
Kinki
Light
Light
S3
Banging Head Against A Brick Wall (Passive)
Banging Head Against A Brick Wall (Passive)
Counterattacks the target if the damage you received from the enemy is less than 25% of your MAX HP
Counterattacks the target if the damage you received from the enemy is less than 15% of your MAX HP
Nephthys
Nephthys
Dark
Dark
S3
Deadly Charm(Passive)
Deadly Charm(Passive)
Silences the target for 1 turn whenever you attack
Silences the enemy for 1 turn if you attack the enemy with harmful effects
Moore
Moore
Water
Water
S2
Rolling Spike
Rolling Spike
Removes a beneficial effect with a 30% 20% chance
Talisman
Talisman
Light
Light
S2
Rolling Spike
Rolling Spike
Removes a beneficial effect with a 30% 20% chance
Talisman
Talisman
Light
Light
S3
Final Drive
Final Drive
Increased the damage by 7%
Bernadotte
Bernadotte
Fire
Fire
S3
Shadow Blade
Shadow Blade
Increased the damage by 4%
Borgnine
Borgnine
Water
Water
S3
Destroyer of Battlefield (Passive)
Destroyer of Battlefield (Passive)
Destroys the enemy's MAX HP by 50% of the damage dealt
After attacking, destroys the enemy's MAX HP by 50% of the enemy's lost HP
Douglas
Douglas
Fire
Fire
S3
Attack is the Best Form of Defense (Passive)
Attack is the Best Form of Defense (Passive)
[Passive activation condition eased]
Eased the Attack Power condition that increases the chance of landing a Glancing Hit
Kashmir
Kashmir
Wind
Wind
S3
Triple Crush
Triple Crush
[Effect added] The attack will not land as a Glancing Hit
Charlotte
Charlotte
Wind
Wind
S3
Wind Guardian Angel
Wind Guardian Angel
Increases the Attack Bar of all allies by 20% 30%
Chow
Chow
Water
Water
S3
Flow (Passive)
Flow (Passive)
(As-is) Gains immunity against HP recovery disturbance effects, and removes 1 harmful effect except inability effect and recovers 15% HP at the end of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]
(To-be) Gains immunity against HP recovery disturbance effects, and removes 1 harmful effect and recovers 15% HP at the start of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]
Theomars
Theomars
Water
Water
S3
Elemental King (Passive)
Elemental King (Passive)
Decreased cooldown time by 6 turns (10 turns 4 turns)
Mei Hou Wang
Mei Hou Wang
Fire
Fire
S3
Gold Headband (Passive)
Gold Headband (Passive)
Increases your Resistance by 5% 10% (Accumulated up to 10 times)
Tomoe
Tomoe
Fire
Fire
S2
Karma
Karma
(As-is) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time
(To-be) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time, and the used skill's cooldown time will be increased by 3 turns more than the maximum cooldown time
Giou
Giou
Wind
Wind
S2
Karma
Karma
(As-is) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time
(To-be) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time, and the used skill's cooldown time will be increased by 3 turns more than the maximum cooldown time
Douman
Douman
Dark
Dark
S2
Karma
Karma
(As-is) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time
(To-be) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time, and the used skill's cooldown time will be increased by 3 turns more than the maximum cooldown time
Giou
Giou
Wind
Wind
S3
Comeuppance (Passive)
Comeuppance (Passive)
(As-is) Recovers the Attack Bar by 25% if an enemy uses a skill with cooldown time. The cooldown time of [Karma] resets if the suppress effect granted on the enemy gets activated. [Automatic Effect]
(To-be) Recovers the Attack Bar by 25% and decreases the cooldown time of [Karma] by 1 turn each if an enemy uses a skill with cooldown time. [Automatic Effect]
Mi Ying
Mi Ying
Dark
Dark
S3
Almighty Strength (Passive)
Almighty Strength (Passive)
[Passive activation condition eased]
Changed to recover the HP even from the damage dealt by counterattack
(Recover HP by 30% of the damage dealt)
Chilling
Chilling
Water
Water
S3
The Cunning (Passive)
The Cunning (Passive)
[Effect added] Recovers your HP by 10% for every beneficial effect you steal from the enemy
Windy
Windy
Wind
Wind
S3
The Shadow of the Moon (Passive)
The Shadow of the Moon (Passive)
[Effect added] Becomes immune against the Defense decreasing effect
Ryan
Ryan
Water
Water
S3
Dagger Dash
Dagger Dash
[Effect added] The attack that is guaranteed to land as a Critical Hit
Ryan
Ryan
Water
Water
S3
Dagger Dash
Dagger Dash
(As-is) Swiftly attacks the enemy 3 times with each attack inflicting Continuous Damage for 1 turn. If this attack lands as a Critical Hit, it will disturb the target's HP recovery for 2 turns
(To-be) Attacks the enemy with an attack that is guaranteed to land as a Critical Hit 3 times, each attack inflicting Continuous Damage for 1 turn. Increases your Attack Bar proportionate to the enemy's lost HP from your attack
Logan
Logan
Wind
Wind
S3
Push Through
Push Through
[Effect added] The attack that is guaranteed to land as a Critical Hit
Karl
Karl
Dark
Dark
S3
Piercing Dagger
Piercing Dagger
[Effect added] The attack ignores all effects that resist death.
Trevor
Trevor
Fire
Fire
S2
Relentless Strike
Relentless Strike
[Effect added] Recovers your HP by 30% of the inflicted damage
Karl
Karl
Dark
Dark
S2
Relentless Strike
Relentless Strike
[Effect added] Recovers your HP by 30% of the inflicted damage
Kyle
Kyle
Water
Water
S1
Concussive Shot
Concussive Shot
Increased the damage by 8%
Todd
Todd
Fire
Fire
S1
Concussive Shot
Concussive Shot
Increased the damage by 8%
Jarrett
Jarrett
Wind
Wind
S1
Concussive Shot
Concussive Shot
Increased the damage by 8%
Hekerson
Hekerson
Light
Light
S1
Concussive Shot
Concussive Shot
Increased the damage by 8%
Cayde
Cayde
Dark
Dark
S1
Concussive Shot
Concussive Shot
Increased the damage by 8%
Kyle
Kyle
Water
Water
S2
Emission of Dangerous Substance
Emission of Dangerous Substance
Increased the damage by 7%
Cayde
Cayde
Dark
Dark
S2
Emission of Dangerous Substance
Emission of Dangerous Substance
Increased the damage by 7%
Kyle
Kyle
Water
Water
S3
Strategic Advantage (Passive)
Strategic Advantage (Passive)
[Effect added] Changed to increase damage by 100% on turns acquired additionally

**Passive Effect: Increases the damage by 100% if you get a turn without getting attacked for 1 turn, and gains another turn instantly after attacking
Jarrett
Jarrett
Wind
Wind
S3
Chemical Gas Spray
Chemical Gas Spray
(As-is) Spits a large flame to attack all enemies 3 times, each attack having a 25% chance to Stun them for 1 turn. The damage increases by 30% per Continuous Damage granted on the enemy, and the damage increases by 50% additionally if the enemy is under inability effect
(To-be) Spits a large flame to attack all enemies 3 times, each attack having a 70% chance to inflict Continuous Damage for 2 turns and 25% chance to Stun them for 1 turn. The damage increases by 50% per Continuous Damage granted on the enemy.
Sera
Sera
Water
Water
S3
Quick Fire
Quick Fire
Inflicts Continuous Damage with a 65% 75% chance
Sera
Sera
Water
Water
S2
Defeat Wild Dog
Defeat Wild Dog
Increases your Attack Bar by 10% each when you land a Critical Hit Inflicts Continuous Damage for 2 turns
Anne
Anne
Fire
Fire
S2
Defeat Wild Dog
Defeat Wild Dog
Increases your Attack Bar by 10% each when you land a Critical Hit Inflicts Continuous Damage for 2 turns
Cassie
Cassie
Dark
Dark
S2
Defeat Wild Dog
Defeat Wild Dog
Increases your Attack Bar by 10% each when you land a Critical Hit Inflicts Continuous Damage for 2 turns
Tatu 2A
Tatu 2A
Fire
Fire
S3
Incinerate
Incinerate
(As-is) Inflicts great damage by blowing up the Continuous Damage effects on the enemy. The inflicted damage increases by 50% for each effect
(To-be) Attacks the enemy target to inflict damage. Decreases the duration time of Continuous Damage granted on the target by 1 turn each and inflicts additional damage that's equivalent to that Continuous Damage
Abigail
Abigail
Water
Water
S2
Wild Shot!
Wild Shot!
(As-is) Attacks random enemies 8 times. Each attack has a 50% chance to weaken their Defense for 2 turns
(To-be) Attacks all enemies several times, decreasing their Defense for 2 turns with a 50% chance each.
Attacks up to 8 times as the no. of enemies is less
Scarlett
Scarlett
Fire
Fire
S2
Wild Shot!
Wild Shot!
(As-is) Attacks random enemies 8 times. Each attack has a 50% chance to weaken their Defense for 2 turns
(To-be) Attacks all enemies several times, decreasing their Defense for 2 turns with a 50% chance each.
Attacks up to 8 times as the no. of enemies is less
Emily
Emily
Light
Light
S2
Wild Shot!
Wild Shot!
(As-is) Attacks random enemies 8 times. Each attack has a 50% chance to weaken their Defense for 2 turns
(To-be) Attacks all enemies several times, decreasing their Defense for 2 turns with a 50% chance each.
Attacks up to 8 times as the no. of enemies is less
Lora
Lora
Light
Light
Awakening Effect Changed Increases Accuracy by 25% Increases Attack Speed by 15
Eludia
Eludia
Light
Light
Awakening Effect Changed Increases Resistance by 25% Increases Accuracy by 25%
Sigmarus
Sigmarus
Water
Water
Stat Changed Increased the Attack Speed by 5 each for before and after Phoenix's awakening

Unawakened 93 98
Awakened 94 99
Perna
Perna
Fire
Fire
Stat Changed Increased the Attack Speed by 5 each for before and after Phoenix's awakening

Unawakened 93 98
Awakened 109 114
Teshar
Teshar
Wind
Wind
Stat Changed Increased the Attack Speed by 5 each for before and after Phoenix's awakening

Unawakened 93 98
Awakened 109 114
Eludia
Eludia
Light
Light
Stat Changed Increased the Attack Speed by 5 each for before and after Phoenix's awakening

Unawakened 93 98
Awakened 94 99
Jaara
Jaara
Dark
Dark
Stat Changed Increased the Attack Speed by 5 each for before and after Phoenix's awakening

Unawakened 93 98
Awakened 94 99
Carcano
Carcano
Fire
Fire
S2
Hidden Aim
Hidden Aim
Improved the Al so the monster will not use [Hidden Aim] skill while they are in [Hidden Aim] pose
Carbine
Carbine
Wind
Wind
S2
Hidden Aim
Hidden Aim
Improved the Al so the monster will not use [Hidden Aim] skill while they are in [Hidden Aim] pose
Dragunov
Dragunov
Dark
Dark
S2
Hidden Aim
Hidden Aim
Improved the Al so the monster will not use [Hidden Aim] skill while they are in [Hidden Aim] pose
Varus 2A
Varus 2A
Dark
Dark
S3
Dark Guardian (Passive)
Dark Guardian (Passive)
Fixed an issue of the passive effect not working properly in certain situations
Craka
Craka
Dark
Dark
S3
Summon Perpetrator
Summon Perpetrator
Fixed an issue of the skill cooldown time increasing application overlapping in the Cooldown Time Up battle in Tartarus' Labyrinth
Amarna
Amarna
Light
Light
S3
Secret of Eternal Life
Secret of Eternal Life
Fixed an issue of the skill cooldown time increasing application overlapping in the Cooldown Time Up battle in Tartarus' Labyrinth
Monster Natural Star Levels
Monster Elements
Change Type Concentration
Monster Elements by Natural Star Levels
Skill Slot Concentration
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