Monster | Element | Skill | Change |
---|---|---|---|
![]() Onyx |
![]() Dark |
S3
![]() |
Start the battle in a statue state Starts the battle in a statue state with a 50% chance |
![]() Enshia |
![]() Fire |
S3
![]() |
Damage increased by approx. 8% |
![]() Enshia |
![]() Fire |
S3
![]() |
[Effect added] Increases Critical Damage by 100% if you get a Critical Hit |
![]() Celestara |
![]() Dark |
S3
![]() |
Ignores Defense by 30% 50% for every harmful effect granted on the enemy
The base damage has been slightly reduced due to the balance adjustment |
![]() Johanna |
![]() Water |
S3
![]() |
Stun chance: 50% 70%
Harmful effect removal chance: 50% 70% Block harmful effect removal chance: 50% 70% |
![]() Tarnisha |
![]() Fire |
S3
![]() |
Spreads harmful effects granted on the attacked target to a random enemy target with a 50% 100% chance |
![]() Arcana |
![]() Light |
S3
![]() |
[Passive Activation Condition Added]: Passive Effect: When the enemy removes harmful effects, beneficial effects granted on the target are removed together
The passive is activated when the enemy removes harmful effects The passive is activated when the enemy removes beneficial effects of an ally or the enemy removes harmful effects After the passive, increases your Attack Bar by 50% increases the Attack Bar of the ally with the highest Attack Bar by 30% |
![]() Hilda |
![]() Dark |
S3
![]() |
Decreases the Attack Speed for 1 turn Silences for 2 turns with a 70% chance |
![]() Coco |
![]() Fire |
S3
![]() |
[Effect added] Recovers your HP by 10% for every sphere that counterattacks |
![]() Ashour |
![]() Fire |
S3
![]() |
Removes all harmful effects granted on yourself and recovers your HP by 40%
Removes all harmful effects granted on yourself and the ally with the lowest HP ratio, and then recovers HP of both by 30% |
![]() Alicia |
![]() Water |
S3
![]() |
Freeze chance: 25% 35% |
![]() Daphnis |
![]() Fire |
S3
![]() |
Decreases the HP of yourself and the enemy target by 30% 40% (No change for the boss, which is 15% reduction) |
![]() Borgnine |
![]() Water |
S3
![]() |
[Effect added] When attacked by the enemy with destroyed HP: Increases the chance of landing a Glancing Hit (Up to 30%) in proportion to the enemy's destroyed HP |
![]() Bloodya |
![]() Fire |
S3
![]() |
(As-is) Inflicts 1 Continuous Damage for 2 turns with each hit (To-be) Inflicts 2 Continuous Damage for 1 turn with each hit |
![]() Liliana |
![]() Dark |
S2
![]() |
[Effect added] Grants Threat effect to the ally target 2 times |
![]() Irene |
![]() Water |
S2
![]() |
[Effect added] Grants Threat effect to the ally target 2 times |
![]() Liliana |
![]() Dark |
S-1
![]() |
Decreases the Defense of all enemies for 2 turns with a 50% chance Decreases the Attack Power and Defense of all enemies for 2 turns with a 75% chance
If the enemy's Defense is already decreased, decreases its Attack Power for with a 50% chance If the enemy's Defense or Attack Power are already decreased, stuns the enemy for 1 turn with a 50% chance |
![]() Ariel |
![]() Water |
S2
![]() |
Cooldown: 5 turns 4 turns |
![]() Eladriel |
![]() Wind |
S2
![]() |
Cooldown: 5 turns 4 turns |
![]() Artamiel |
![]() Light |
S2
![]() |
Cooldown: 5 turns 4 turns |
![]() Ariel |
![]() Water |
S2
![]() |
HP recovery amount: 50% 35% |
![]() Eladriel |
![]() Wind |
S2
![]() |
HP recovery amount: 50% 35% |
![]() Artamiel |
![]() Light |
S2
![]() |
HP recovery amount: 50% 35% |
![]() Theomars |
![]() Water |
S3
![]() |
[Effect added] Increases your Attack Bar by 30% when you receive fatal attacks |
![]() Akhamamir |
![]() Wind |
S3
![]() |
[Effect added] Disturbs HP recovery for 2 turns |
![]() Ophilia |
![]() Fire |
S2
![]() |
[Effect added] Grants invincibility for 2 turns if the ally target has no harmful effects to be removed |
![]() Louise |
![]() Wind |
S2
![]() |
[Effect added] Grants invincibility for 2 turns if the ally target has no harmful effects to be removed |
![]() Jeanne |
![]() Light |
S2
![]() |
[Effect added] Grants invincibility for 2 turns if the ally target has no harmful effects to be removed |
![]() Rakan |
![]() Fire |
S3
![]() |
Counterattacks the target with [Collapse] with a 30% 40% chance if you receive an attack while this skill is on cooldown |
![]() Parjanya |
![]() Water |
S4
![]() |
[Effect added] Decreases the skill cooldown of [The Sea Thunderer] by 2 turns each when you are not under the Thunderer state |
![]() Vendhan |
![]() Fire |
S4
![]() |
[Effect added] Decreases the skill cooldown of [The Flame Thunderer] by 2 turns each when you are not under the Thunderer state |
![]() Chakra |
![]() Wind |
S4
![]() |
[Effect added] Decreases the skill cooldown of [The Wind Thunderer] by 2 turns each when you are not under the Thunderer state |
![]() Dyeus |
![]() Light |
S4
![]() |
[Effect added] Decreases the skill cooldown of [The Light Thunderer] by 2 turns each when you are not under the Thunderer state |
![]() Devaraja |
![]() Dark |
S4
![]() |
[Effect added] Decreases the skill cooldown of [The Dark Thunderer] by 2 turns each when you are not under the Thunderer state |
![]() Ramael and Judiah |
![]() Water |
S-1
![]() |
Disturbs HP recovery for 2 turns Decreases Defense for 2 turns with a 30% chance |
![]() Karuel and Lanoah |
![]() Fire |
S3
![]() |
[Effect added] Increases your Attack Power for 1 turn |
![]() Karuel and Lanoah |
![]() Fire |
S2
![]() |
Removes 1 harmful effect from all allies Grants Immunity on all allies for 1 turn |
![]() Sadiel and Zeryah |
![]() Wind |
S2
![]() |
Removes 1 harmful effect from all allies Grants Immunity on all allies for 1 turn |
![]() Jaduel and Aepiah |
![]() Dark |
S2
![]() |
Removes 1 harmful effect from all allies Grants Immunity on all allies for 1 turn |
![]() Abigail |
![]() Water |
S3
![]() |
Attack Bar reduction: 70% 100% |
![]() Scarlett |
![]() Fire |
S3
![]() |
(As-is) Destroys the enemy target's MAX HP by 50% of the damage dealt from the second attack (To-be) Increases the damage by 25% for every beneficial effect or harmful effect applied to the enemy from the second attack |
![]() Emily |
![]() Light |
S3
![]() |
Stun chance: 30% 50% |
![]() Christina |
![]() Wind |
S4
![]() |
(As-is) Grants Oblivion for 2 turns to the enemy target (To-be) Decreases Defense for 1 turn and grants Oblivion for 1 turn to the enemy target |
![]() Todd |
![]() Fire |
S3
![]() |
Continuous Damage: 1 turn 2 turns |
![]() Sophia |
![]() Wind |
S2
![]() |
Inflicts Continuous Damage for 1 turn Recovers HP by 50% of the damage dealt to the enemy
Increases the Attack Bar by 100% when used with full HP Increases the Attack Bar by 100% when your HP is full after attacking |
![]() Eva |
![]() Light |
S2
![]() |
Inflicts Continuous Damage for 1 turn Recovers HP by 50% of the damage dealt to the enemy
Increases the Attack Bar by 100% when used with full HP Increases the Attack Bar by 100% when your HP is full after attacking |
![]() Sophia |
![]() Wind |
S3
![]() |
(As-is) Depletes the enemy's Attack Bar when used with full HP (To-be) Absorbs all of the enemy's Attack Bar when used with full HP |
![]() Eva |
![]() Light |
S3
![]() |
Creates a shield by 50% of the damage dealt to yourself for 2 turns after attacking
Always attacks with a critical hit when the enemy is under inability effect Increases your Attack Bar by 10% whenever you land a critical hit |
![]() Luna |
![]() Dark |
S3
![]() |
Cooldown: 5 turns 4 turns |
![]() Emma |
![]() Water |
S3
![]() |
Creates a shield equivalent of half of the excessive heal Creates a shield equivalent to the excessive heal |
![]() Lisa |
![]() Fire |
S3
![]() |
[Effect added] Decreases the cooldown of (Attack Command] by 1 turn if there are no harmful effects to remove from allies |
![]() Olivia |
![]() Wind |
S3
![]() |
[Effect added] Grants Immunity on all allies for 1 turn |
![]() Dorothy |
![]() Light |
Leader Skill Changed | The Resistance of ally Monsters is increased by 55% in Guild content The Attack Speed of ally Monsters is increased by 24% |
![]() Kiki |
![]() Dark |
Leader Skill Changed | The Defense of ally Monsters is increased by 44% in Guild content The Defense of ally Monsters is increased by 33% |
![]() Miruel and Graciah |
![]() Light |
Awakening Effect Changed | Increases Critical Rate by 15% Increases Accuracy by 25% |
![]() Federica |
![]() Fire |
S3
![]() |
Fixed an issue where it could not remove the granted harmful effect right away but would remove it after its attack under certain situations |
![]() Brita |
![]() Water |
S3
![]() |
Fixed an issue where the beneficial effect removal effect does not apply to the skill level-up's harmful effect activation rate |
![]() Platy |
![]() Fire |
S3
![]() |
Fixed an issue where the cooldown time increasing effect is not applied when there's a Glancing Hit |
![]() Ren |
![]() Fire |
S2
![]() |
Fixed an issue where the damage increase due to skill level-up was not applied to the additional hits made when using a skill under shadow protection |
![]() Minato |
![]() Water |
S2
![]() |
Fixed an issue where the damage increase due to skill level-up was not applied to the additional hits made when using a skill under shadow protection |
![]() Ritsu |
![]() Dark |
S2
![]() |
Fixed an issue where the damage increase due to skill level-up was not applied to the additional hits made when using a skill under shadow protection |
![]() Jackie |
![]() Dark |
S3
![]() |
Fixed an issue where the damage increase due to skill level-up was not applied to the second damage that is activated under a specific condition |
![]() Driller 2A |
![]() Light |
S3
![]() |
Fixed an issue where the damage increase due to skill level-up was not applied to the second damage that is activated under a specific condition |