Monster | Element | Skill | Change |
---|---|---|---|
![]() Julianne |
![]() Light |
S2
![]() |
(As-is) Stuns for 1 turn if the attack lands as a Critical Hit (To-be) Stuns for 1 turn with a 50% chance without any condition |
![]() Giana |
![]() Dark |
S3
![]() |
Stun chance: 100% 85%
(As-is) Removes all beneficial effects from all enemies, and the enemies with beneficial effects removed are guaranteed to be stunned for 1 turn (To-be) Removes all beneficial effects from all enemies. The enemies with no beneficial effects are stunned for 1 turn with an 85% chance, and the enemies with beneficial effects removed are guaranteed to be stunned for 1 turn |
![]() Vritra |
![]() Dark |
S3
![]() |
(As-is) If your HP is 50% or above when you gain a turn, you go under the Threat state (To-be) If your HP is 70% or above when you gain a turn, you go under the Threat state |
![]() Zibala |
![]() Water |
S1
![]() |
Recovery amount: 15% 10% |
![]() Zima |
![]() Fire |
S1
![]() |
Recovery amount: 15% 10% |
![]() Smicer |
![]() Wind |
S1
![]() |
Recovery amount: 15% 10% |
![]() Kovarci |
![]() Light |
S1
![]() |
Recovery amount: 15% 10% |
![]() Zenisek |
![]() Dark |
S1
![]() |
Recovery amount: 15% 10% |
![]() Zima |
![]() Fire |
S3
![]() |
[Effect added] Grants Silence for 2 turns to the targeted enemy |
![]() Tetsuya |
![]() Fire |
S2
![]() |
MAX cooldown: 4 turns 3 turns |
![]() Doburoku |
![]() Dark |
S2
![]() |
[Effect added] MAX cooldown: 4 turns 3 turns |
![]() Doburoku |
![]() Dark |
S3
![]() |
(As-is) The fourth hit decreases Attack Power for 2 turns (To-be) The fourth hit decreases Attack Power and Defense for 1 turn |
![]() Mark |
![]() Water |
S3
![]() |
[Effect added] Upon defeating an enemy, creates a shield on yourself equal to the damage dealt for 3 turns |
![]() Rick |
![]() Fire |
S3
![]() |
[Effect added] Increases damage dealt by 50% to enemies whose HP is not destroyed |
![]() Rick |
![]() Fire |
S2
![]() |
(As-is) The chance of landing a Critical Hit increases by 50% for each harmful effect granted on the enemy target (To-be) The Critical Rate increases to 100% when attacking an enemy with harmful effects |
![]() Sean |
![]() Wind |
S2
![]() |
(As-is) The chance of landing a Critical Hit increases by 50% for each harmful effect granted on the enemy target (To-be) The Critical Rate increases to 100% when attacking an enemy with harmful effects |
![]() Jack |
![]() Dark |
S2
![]() |
(As-is) The chance of landing a Critical Hit increases by 50% for each harmful effect granted on the enemy target (To-be) The Critical Rate increases to 100% when attacking an enemy with harmful effects |
![]() Aya |
![]() Wind |
S3
![]() |
[Effect added] Increases your Attack Bar by 30% if you get harmful effects |
![]() Haruka |
![]() Light |
S3
![]() |
[Effect added] Recovers your HP by 15% after using the skill |
![]() Chiwu |
![]() Fire |
S2
![]() |
(As-is) This attack won't land as a Glancing Hit (To-be) This attack will always land as a Critical Hit |
![]() Pungbaek |
![]() Wind |
S2
![]() |
(As-is) This attack won't land as a Glancing Hit (To-be) This attack will always land as a Critical Hit |
![]() Woonsa |
![]() Dark |
S2
![]() |
(As-is) This attack won't land as a Glancing Hit (To-be) This attack will always land as a Critical Hit |
![]() Jeongnam |
![]() Water |
S3
![]() |
(As-is) Recovers your HP by 30% (To-be) Recovers HP of all allies by 20% |
![]() Akroma |
![]() Light |
S3
![]() |
[Effect added] When allies are hit by a non-critical attack, increases your Attack Bar by 5% (up to 20%) |
![]() Moore |
![]() Water |
S3
![]() |
[Effect added] When attacked by an enemy, increases your Attack Power for 1 turn |
![]() Grogen |
![]() Dark |
S3
![]() |
(As-is) The attack always lands as a Critical Hit on Light Monsters (To-be) Recovers your turn instantly when you defeat an enemy |
![]() Xing Zhe |
![]() Wind |
S3
![]() |
(As-is) Increases your Attack Bar by 20% whenever attacked under inability effects (To-be) Removes 1 beneficial effect from the enemy when you counterattack with [Stone Monkey (Passive)] |
![]() Karuel and Lanoah |
![]() Fire |
S2
![]() |
Grants Immunity on all allies for 1 turn 2 turns |
![]() Sadiel and Zeryah |
![]() Wind |
S2
![]() |
Grants Immunity on all allies for 1 turn 2 turns |
![]() Jaduel and Aepiah |
![]() Dark |
S2
![]() |
Grants Immunity on all allies for 1 turn 2 turns |
![]() Miruel and Graciah |
![]() Light |
S-1
![]() |
Removes a beneficial effect with a 50% 70% chance |
![]() Christina |
![]() Wind |
S3
![]() |
[Effect added] When the passive effect is stacked up to 5 times, removes all harmful effects (excluding inability effects) from yourself at the start of your turn |
![]() Josephine |
![]() Water |
S2
![]() |
[Effect added] When attacking the enemy without beneficial effects, Provokes the enemy for 2 turns |
![]() Leona |
![]() Dark |
S2
![]() |
[Effect added] When attacking the enemy without beneficial effects, Provokes the enemy for 2 turns |
![]() Irene |
![]() Water |
S3
![]() |
Steals 1 2 beneficial effects from the enemy target |
![]() Henrik |
![]() Wind |
S2
![]() |
The first attack installs a bomb that detonates after 2 turns with a 70% 90% chance |
![]() Valdemar |
![]() Dark |
S2
![]() |
The first attack installs a bomb that detonates after 2 turns with a 70% 90% chance |
![]() Tarnisha |
![]() Fire |
S3
![]() |
(As-is) Spreads harmful effects granted on the attacked target to a random enemy target (To-be) Prioritizes spreading the harmful effects to the enemy with the highest Attack Bar, excluding the original target |
![]() Arcana |
![]() Light |
S3
![]() |
(As-is) When the enemy removes harmful effects or an ally's beneficial effects, increases the Attack Bar of the ally with the highest Attack Bar by 30% and removes 1 harmful effect (To-be) When the enemy removes harmful effects or an ally's beneficial effects, increases the Attack Bar of yourself and the ally with the highest Attack Bar by 20% and removes 1 harmful effect |
![]() Belita |
![]() Dark |
S3
![]() |
MAX cooldown: 5 turns 4 turns |
![]() Trevor |
![]() Fire |
S2
![]() |
[Effect added] The attack won't land as Glancing Hits |
![]() Karl |
![]() Dark |
S2
![]() |
[Effect added] The attack won't land as Glancing Hits |
![]() Ryan |
![]() Water |
S2
![]() |
Inflicts Continuous Damage for 2 turns Applies Branding for 1 turn |
![]() Logan |
![]() Wind |
S2
![]() |
Inflicts Continuous Damage for 2 turns Applies Branding for 1 turn |
![]() Lucas |
![]() Light |
S2
![]() |
Inflicts Continuous Damage for 2 turns Applies Branding for 1 turn |
![]() Tyron |
![]() Water |
S1
![]() |
(As-is) Increases your Critical Rate by 30% on your next turn if you land a Critical Hit (To-be) Decreases the enemy's Attack Bar by 30% with a 75% chance |
![]() Baretta |
![]() Fire |
S1
![]() |
(As-is) Increases your Critical Rate by 30% on your next turn if you land a Critical Hit (To-be) Decreases the enemy's Attack Bar by 30% with a 75% chance |
![]() Shimitae |
![]() Wind |
S1
![]() |
(As-is) Increases your Critical Rate by 30% on your next turn if you land a Critical Hit (To-be) Decreases the enemy's Attack Bar by 30% with a 75% chance |
![]() Eredas |
![]() Light |
S1
![]() |
(As-is) Increases your Critical Rate by 30% on your next turn if you land a Critical Hit (To-be) Decreases the enemy's Attack Bar by 30% with a 75% chance |
![]() Aschubel |
![]() Dark |
S1
![]() |
(As-is) Increases your Critical Rate by 30% on your next turn if you land a Critical Hit (To-be) Decreases the enemy's Attack Bar by 30% with a 75% chance |
![]() Mayasura |
![]() Water |
S3
![]() |
[Effect added] Always attacks with the advantageous attribute when Attack Power is maximized |
![]() Varuna |
![]() Fire |
S3
![]() |
Eased the standard for the number of attacks increased according to the difference in Attack Power between the target and yourself |
![]() Danu |
![]() Light |
S3
![]() |
Increases the additional attack's Accuracy by 30% |
![]() Mayasura |
![]() Water |
S2
![]() |
Eased the standard for the number of attacks increased according to your Attack Power |
![]() Varuna |
![]() Fire |
S2
![]() |
Eased the standard for the number of attacks increased according to your Attack Power |
![]() Danu |
![]() Light |
S2
![]() |
Eased the standard for the number of attacks increased according to your Attack Power |
![]() Trevor |
![]() Fire |
Stat Changed | Basic stats such as HP, Attack Power, and Defense will be adjusted. (Based on Awakened 6* MAX Lv.)
(Before) HP: 8,895 / Attack: 725 / Defense: 659 (After) HP: 10,050 / Attack: 780 / Defense: 527 |
![]() Karl |
![]() Dark |
Stat Changed | Basic stats such as HP, Attack Power, and Defense will be adjusted. (Based on Awakened 6* MAX Lv.)
(Before) HP: 9,555 / Attack: 703 / Defense: 637 (After) HP: 9,555 / Attack: 801 / Defense: 538 |
![]() Tetra |
![]() Water |
Leader Skill Added | Increases the Resistance of ally Monsters by 30% |
![]() Platy |
![]() Fire |
Leader Skill Added | Increases the Attack Speed of ally Monsters in Guild content by 24% |
![]() Cichlid |
![]() Wind |
Leader Skill Added | Increases the Accuracy of ally Monsters by 30% |
![]() Molly |
![]() Light |
Leader Skill Added | Increases the Defense of ally Monsters by 25% |
![]() Betta |
![]() Dark |
Leader Skill Added | Increases the HP of ally Monsters in Guild content by 33% |
![]() Chandra |
![]() Water |
S2
![]() |
In some languages, the term "Defend" will be unified to ensure consistency |
![]() Rahul |
![]() Dark |
S2
![]() |
In some languages, the term "Defend" will be unified to ensure consistency |
![]() Shahat |
![]() Wind |
S3
![]() |
When attacking on your turn:
Recovers your HP by 3% for every harmful effect granted on the enemy Deals additional damage by 5% of your MAX HP |