Monster | Element | Skill | Change |
---|---|---|---|
![]() Veromos |
![]() Dark |
S3
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[Effect Modification]
Recovers 3% HP for each harmful effect removed all allies will recover their HP by 3% for each harmful effect removed. |
![]() Anavel |
![]() Water |
S3
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[Effect added] Decreases the attack speed for 2 turns with a 40% chance. |
![]() Rica |
![]() Fire |
S3
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Decreases the Attack Speed and inflicts Continuous Damage for 2 turns 3 turns. |
![]() Charlotte |
![]() Wind |
S3
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[Effect added] After attacking, increases the Attack Bar of all allies by 20%. |
![]() Lora |
![]() Light |
S3
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[Effect Modification]
Decreases the Attack Power for 3 turns with a 40% chance. Removes 1 beneficial effect with a 50% chance. |
![]() Zerath |
![]() Light |
S3
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Damage increased by 10% |
![]() Grogen |
![]() Dark |
S2
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Stun Rate 5% 15% |
![]() Eirgar |
![]() Dark |
S3
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Grants the Vampire effect that heals their HP by 20% of the inflicted damage for 2 turns and increases their Attack Power for 2 turns.
Grants the Vampire effect that heals their HP by 20% of the inflicted damage for 3t urns and increases their Attack Power for 3 turns. |
![]() Dark Vampire Lord |
![]() Dark |
S2
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Damage increased by 8% |
![]() Eirgar |
![]() Dark |
S2
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Damage increased by 8% |
![]() Liesel |
![]() Water |
S2
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Damage increased by 8% |
![]() Argen |
![]() Wind |
S2
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Damage increased by 8% |
![]() Cadiz |
![]() Dark |
S2
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Damage increased by 8% |
![]() Cadiz |
![]() Dark |
S3
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[Effect Modification]
Whenever you kill an enemy, the attack bar of all allies increases by 30%. Absorbs the Attack Bar of the enemy by 15% with an attack. |
![]() Chow |
![]() Water |
S2
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[Effect added] Ignores all damage reduction effects |
![]() Laika |
![]() Fire |
S2
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[Effect added] Ignores all damage reduction effects |
![]() Jager |
![]() Light |
S2
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[Effect added] Ignores all damage reduction effects |
![]() Jager |
![]() Light |
S3
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[Skill Modification]
(Before) Gains immunity against inability effects and increases the Attack Power by 20% each time your allies are attacked. Accumulates up to 10 times. [Automatic Effect] (Changed to) Gains immunity against inability effects and increases the Attack Power by 50% each time your allies are attacked or granted with harmful effects, up to s times. In addition, counterattacks with a 30% chance when you get attacked. [Automatic Effect] |
![]() Praha |
![]() Water |
S3
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[Effect added] Puts all enemies to sleep for 1 turn with a 50% chance. |
![]() Brandia |
![]() Fire |
S2
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Damage increased by 18% |
![]() Elenoa |
![]() Light |
S2
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Damage increased by 18% |
![]() Taor |
![]() Water |
S3
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Damage increased by 18% |
![]() Mei Hou Wang |
![]() Fire |
S3
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[Effect added] Increases Resistance by 5% whenever you're attacked. (Accumulates up to 10 times) |
![]() Herne |
![]() Water |
S2
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HP recovery (all allies) 10% 20% |
![]() Nisha |
![]() Fire |
S2
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HP recovery (all allies) 10% 20% |
![]() Felleria |
![]() Light |
S2
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HP recovery (all allies) 10% 20% |
![]() Herne |
![]() Water |
S3
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Oblivion State 2 turns 3 turns |
![]() Felleria |
![]() Light |
S3
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HP recovery and shield equivalent amount 10% 15% |
![]() Carbine |
![]() Wind |
S3
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[Effect added] When the enemy's attack lands as a glancing hit Increases the Attack Bar by 30%.
Increases the Attack Bar by 50% and Attack Power for 1 turn. |
![]() Carcano |
![]() Fire |
S2
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Disables the [Hidden Aim] pose after you attack.
Disables the [Hidden Aim] pose after you attack on your turn. |
![]() Carbine |
![]() Wind |
S2
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Disables the [Hidden Aim] pose after you attack.
Disables the [Hidden Aim] pose after you attack on your turn. |
![]() Dragunov |
![]() Dark |
S2
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Disables the [Hidden Aim] pose after you attack.
Disables the [Hidden Aim] pose after you attack on your turn. |
![]() Covenant |
![]() Water |
S2
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Damage increased by 11% |
![]() Magnum |
![]() Light |
S2
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Damage increased by 11% |
![]() Aschubel |
![]() Dark |
S3
![]() |
[Effect added] Blocks beneficial effects for 2 turns. |
![]() Raviti |
![]() Wind |
S3
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[Effect added] Grants immunity on the allies with no harmful effects to be removed for 2 turns. |
![]() Briand |
![]() Wind |
S3
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Cooldown time decreased by 1 turn (8 turns 7 turns) |
![]() Arnold |
![]() Fire |
S2
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Cooldown time decreased by 1 turn (4 turns 3 turns) |
![]() Briand |
![]() Wind |
S2
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Cooldown time decreased by 1 turn (4 turns 3 turns) |
![]() Conrad |
![]() Light |
S2
![]() |
Cooldown time decreased by 1 turn (4 turns 3 turns) |
![]() Gangchun |
![]() Water |
S1
![]() |
Damage increased by 20% |
![]() Nangrim |
![]() Fire |
S1
![]() |
Damage increased by 20% |
![]() Suri |
![]() Wind |
S1
![]() |
Damage increased by 20% |
![]() Baekdu |
![]() Light |
S1
![]() |
Damage increased by 20% |
![]() Hanra |
![]() Dark |
S1
![]() |
Damage increased by 20% |
![]() Gangchun |
![]() Water |
S2
![]() |
[Effect Modification]
Weakens the Defense for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. |
![]() Suri |
![]() Wind |
S2
![]() |
[Effect Modification]
Weakens the Defense for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. |
![]() Hanra |
![]() Dark |
S2
![]() |
[Effect Modification]
Weakens the Defense for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. |
![]() Gangchun |
![]() Water |
S3
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[Effect added] Weakens the enemy's Defense for 1 turn if you attack the enemy with no beneficial effects. |
![]() Nangrim |
![]() Fire |
S3
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The passive activation chance increases by 10% 15% for every harmful effect granted on the target.
* Passive effect: Inflicts damage that ignores the target's Defense (20% activation chance per attack included, can be increased up to 50%) |
![]() Hanra |
![]() Dark |
S3
![]() |
Damage increased by 12% |
![]() Suri |
![]() Wind |
S3
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[Skill Modification]
(Before) Attacks the enemy with an arrow that can't be removed and weakens the Defense, blocks beneficial effects and disturbs HP recovery for 2 turns with a 90% chance. (Changed to) Attacks the enemy with an arrow that can't be removed and removes all beneficial effects granted on the enemy, weakens Defense for 2 turns and increases the chances of landing a glancing hit for 2 turns with a 90% chance each. In addition, increases your Attack Bar by 50% if you attack with a Critical Hit. |
![]() Baekdu |
![]() Light |
S3
![]() |
Damage increased by 20% |
![]() Grogen |
![]() Dark |
Awakening Effect Changed | Increases Resistance by 25% Increases Critical Rate by 15% |
![]() Cadiz |
![]() Dark |
Awakening Effect Changed | Increases Critical Rate by 15% Strengthen Skill [Vampire Bat]
[Vampire Bat] Skill strengthened effect: Removes 1 beneficial effect of the enemy with a 50% chance. |
![]() Aschubel |
![]() Dark |
Leader Skill Changed | Increases the Attack Speed of ally monsters by 19%. Increases the Attack Speed of ally monsters in the Dungeons by 24%. |
![]() Lulu |
![]() Water |
S2
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Fixed an issue of the HP recovery amount not being calculated properly when the monster uses the skill on itself |
![]() Felleria |
![]() Light |
S3
![]() |
Fixed an issue of the turn being skipped due to the passive activation under certain situations |
![]() Raviti |
![]() Wind |
S3
![]() |
AI modification due to new skill effects |