Monster | Element | Skill | Change |
---|---|---|---|
![]() Barbara |
![]() Water |
S4
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Beneficial/harmful effects will be remained when the rider dismounts the beast |
![]() Masha |
![]() Fire |
S4
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Beneficial/harmful effects will be remained when the rider dismounts the beast |
![]() Savannah |
![]() Wind |
S4
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Beneficial/harmful effects will be remained when the rider dismounts the beast |
![]() Narsha |
![]() Light |
S4
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Beneficial/harmful effects will be remained when the rider dismounts the beast |
![]() Xiana |
![]() Dark |
S4
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Beneficial/harmful effects will be remained when the rider dismounts the beast |
![]() Barbara |
![]() Water |
S3
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Ignores the enemy's Defense by 35% 25% for each beneficial effect the beast removed |
![]() Savannah |
![]() Wind |
S3
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[Effect changed] If the enemy's Attack Speed is slower than yours,
sets the enemy's Attack Bar to 0 decreases the enemy's Attack Bar by 75% |
![]() Han |
![]() Dark |
S3
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Attacks 3 times 4 times (The total inflicted damage does not change) |
![]() Han |
![]() Dark |
S3
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Increases the Attack Bar by 30% 25% for each attack that lands as a Critical Hit |
![]() Han |
![]() Dark |
S3
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[Effect added] Weakens the Defense for 2 turns with a 50% chance |
![]() Wolyung |
![]() Dark |
S2
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[Skill changed]
(Before) Recovers the allies and increases the Attack Power for 3 turns. The recovery power is in proportion to the Attack Power. (Changed to) Recovers the HP of all allies by 20% of your MAX HP and increases their Attack Power for 2 turns. In addition, increases the Attack Bar of the allies with full HP by 15%. |
![]() Shi Hou |
![]() Water |
S3
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Attacks 4 times 6 times (The total inflicted damage increased by 2%) |
![]() Mei Hou Wang |
![]() Fire |
S2
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Decreased cooldown time by 1 turn (4 turns 3 turns) |
![]() Xing Zhe |
![]() Wind |
S2
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Decreased cooldown time by 1 turn (4 turns 3 turns) |
![]() Qitian Dasheng |
![]() Light |
S3
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[Effect added] After attacking, decreases the enemy's Attack Bar by 50% per harmful effect granted on the enemy |
![]() Son Zhang Lao |
![]() Dark |
S2
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Decreased cooldown time by 1 turn (4 turns 3 turns) |
![]() Bael |
![]() Fire |
S3
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Increased the damage by 8% |
![]() Poseidon |
![]() Water |
S3
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[Effect added] The attack won't land as a Glancing Hit |
![]() Ritesh |
![]() Wind |
S3
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Decreases the Defense with a 50% 75% chance |
![]() Kumar |
![]() Fire |
S2
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[Effect added] When using the skill, removes all harmful effects granted on yourself (removes the harmful effects first and recovers HP) |
![]() Ritesh |
![]() Wind |
S2
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[Effect added] When using the skill, removes all harmful effects granted on yourself (removes the harmful effects first and recovers HP) |
![]() Shazam |
![]() Light |
S2
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[Effect added] When using the skill, removes all harmful effects granted on yourself (removes the harmful effects first and recovers HP) |
![]() Tesarion |
![]() Fire |
S3
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[Effect added] Decreases the damage dealt from enemies with no harmful effects by 30% |
![]() Sian |
![]() Water |
S2
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[Skill changed]
(Before) [Surprise Box] Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to all enemies. (Changed to) [Surprise Bomb] Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy. |
![]() Cichlid |
![]() Wind |
S3
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50% 80% chance to decrease the Defense for 2 turns and to increase the skill cooldown time by 2 turns |
![]() Tetra |
![]() Water |
S2
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Shield amount is proportionate to the level of the monster that uses this skill MAX HP of the monster that uses this skill |
![]() Cichlid |
![]() Wind |
S2
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Shield amount is proportionate to the level of the monster that uses this skill MAX HP of the monster that uses this skill |
![]() Molly |
![]() Light |
S2
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Shield amount is proportionate to the level of the monster that uses this skill MAX HP of the monster that uses this skill |
![]() Platy |
![]() Fire |
S2
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[Effect added] Increases the Attack Bar of the revived ally target by 30% |
![]() Betta |
![]() Dark |
S2
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[Effect added] Increases the Attack Bar of the revived ally target by 30% |
![]() Molly |
![]() Light |
S3
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HP recovery amount 10% 25% |
![]() Covenant |
![]() Water |
S1
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Increased the damage by 10% |
![]() Carcano |
![]() Fire |
S1
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Increased the damage by 10% |
![]() Carbine |
![]() Wind |
S1
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Increased the damage by 10% |
![]() Magnum |
![]() Light |
S1
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Increased the damage by 10% |
![]() Dragunov |
![]() Dark |
S1
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Increased the damage by 10% |
![]() Carcano |
![]() Fire |
S2
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Decreased cooldown time by 1 turn (6 turns 5 turns) |
![]() Carbine |
![]() Wind |
S2
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Decreased cooldown time by 1 turn (6 turns 5 turns) |
![]() Dragunov |
![]() Dark |
S2
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Decreased cooldown time by 1 turn (6 turns 5 turns) |
![]() Carcano |
![]() Fire |
S3
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[Target changed] Decreases a random target's Defense for 1 turn Decreases the Defense of the enemy with the worst HP status for 1 turn |
![]() Carbine |
![]() Wind |
S3
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Increases the Attack Bar by 50% 100% |
![]() Dragunov |
![]() Dark |
S3
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[Effect added] Increases the Attack Bar by 50% when you defeat an enemy |
![]() Astar |
![]() Fire |
S3
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Deals 50% 100% more damage if the enemy has more HP than you
Greatly increased the value of Attack Speed that increases as your HP gets lower |
![]() Lupinus |
![]() Wind |
S3
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[Effect changed]
Decreases the enemy target's Attack Bar by 30% with each attack Decreases the enemy target's Attack Bar by 30% with first and second attack. Absorbs the Attack Bar of all enemies by 30% with the last attack |
![]() Herne |
![]() Water |
S3
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[Effect added] Decreases the Defense for 3 turns |
![]() Mellia |
![]() Wind |
S3
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If you attack an enemy who already has Continuous Damage, additionally inflicts Continuous Damage for 1 turn 2 turns |
![]() Tanzaite |
![]() Water |
S1
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[Effect added] Stuns the enemy for 1 turn with a 30% chance |
![]() Kunite |
![]() Fire |
S1
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[Effect added] Stuns the enemy for 1 turn with a 30% chance |
![]() Malite |
![]() Wind |
S1
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[Effect added] Stuns the enemy for 1 turn with a 30% chance |
![]() Phenaka |
![]() Light |
S1
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[Effect added] Stuns the enemy for 1 turn with a 30% chance |
![]() Onyx |
![]() Dark |
S1
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[Effect added] Stuns the enemy for 1 turn with a 30% chance |
![]() Kunite |
![]() Fire |
S2
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[Effect added] Provokes for 1 turn |
![]() Onyx |
![]() Dark |
S2
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[Effect added] Provokes for 1 turn |
![]() Tanzaite |
![]() Water |
S3
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[Passive activation condition eased]
If your turn ends with less than 30% 50% HP, you will be turned into a statue |
![]() Malite |
![]() Wind |
S3
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Increased the reflected damage by 25%
[Passive activation condition eased] Decreases your skill cooldown time when you get attacked even critical hits don't occur |
![]() Phenaka |
![]() Light |
S3
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[Effect changed] When increasing the skill cooldown time of the target that attacks you, the cooldown time can exceed the MAX cooldown time
* This effect does not apply to the boss. |
![]() Sharron |
![]() Water |
S2
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Increased the damage by 10% |
![]() Amanda |
![]() Fire |
S2
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Increased the damage by 10% |
![]() Bethony |
![]() Dark |
S2
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Increased the damage by 10% |
![]() Fami |
![]() Light |
S2
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Increased the damage by 10% |
![]() Ardella |
![]() Wind |
S3
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Increased the amount of critical damage that increases accordingly to how much HP you've lost |
![]() Chris |
![]() Light |
S3
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[Effect added] After attacking, recovers a turn instantly if the enemy is not stunned. |
![]() Fami |
![]() Light |
S3
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[Effect added] After attacking, recovers a turn instantly if the enemy is not stunned. |
![]() Bethony |
![]() Dark |
S3
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[Effect added] Increases the chance of ignoring Defense by 15% for each harmful effect granted on the enemy |
![]() Xiong Fei |
![]() Fire |
Awakening Effect Changed | Increases Resistance by 25% Strengthen (Calm Mind] Skill
[Calm Mind] Skill strengthened effect Removes all harmful effects granted on yourself-. removes harmful effects granted on all allies |
![]() Thebae |
![]() Dark |
Awakening Effect Changed | Strengthen [Pierce Soul] Skill Strengthen [Soul Devourer) Skill
[Soul Devourer] Skill strengthened effect Recovers your HP by 50% of damage dealt recovers the HP of all allies (including yourself) by 30% of the damage dealt |
![]() Iunu |
![]() Wind |
Awakening Effect Changed | Strengthen [Pierce Soul] Skill Strengthen [Brand of Hell] Skill
[Brand of Hell] Skill strengthened effect Grants Oblivion effect for 2 turns with a 50% chance with each attack |
![]() Cichlid |
![]() Wind |
Awakening Effect Changed | Strengthen [Air Shield] Skill Increases Attack Speed by 15 |
![]() Zeratu |
![]() Dark |
Awakening Effect Changed | Increases Resistance by 25% Increases Critical Rate by 15% |
![]() Akhamamir |
![]() Wind |
Leader Skill Changed | Increases the Accuracy of ally monsters by 41%. Increases the Attack Speed of ally monsters by 24%. |
![]() Kumar |
![]() Fire |
S1
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Fixed an issue of the Monster not receiving the Vampire effect from Vampire Runes or Vampire Effect |
![]() Miho 2A |
![]() Dark |
S3
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Fixed an issue of the passive not activating under certain situations |
![]() Hongyeon |
![]() Fire |
S3
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Fixed an issue of the Monster not recovering the ally's HP under certain situations |
![]() Tanzaite |
![]() Water |
S3
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Fixed an issue of all inability effects disappearing on the next turn even if the monster was under inability effect for 2 turns in Statue condition in battles against Leos |
![]() Kunite |
![]() Fire |
S3
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Fixed an issue of all inability effects disappearing on the next turn even if the monster was under inability effect for 2 turns in Statue condition in battles against Leos |
![]() Malite |
![]() Wind |
S3
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Fixed an issue of all inability effects disappearing on the next turn even if the monster was under inability effect for 2 turns in Statue condition in battles against Leos |
![]() Phenaka |
![]() Light |
S3
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Fixed an issue of all inability effects disappearing on the next turn even if the monster was under inability effect for 2 turns in Statue condition in battles against Leos |
![]() Onyx |
![]() Dark |
S3
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Fixed an issue of all inability effects disappearing on the next turn even if the monster was under inability effect for 2 turns in Statue condition in battles against Leos |
![]() Bellenus |
![]() Fire |
S3
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Fixed an issue of the Provoke effect remaining on the enemy target when the monster used skills in Druid form and died from the reflected damage |
![]() Valantis |
![]() Light |
S3
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Fixed an issue of the Provoke effect remaining on the enemy target when the monster used skills in Druid form and died from the reflected damage |
![]() Herne |
![]() Water |
S3
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Fixed an issue of granting Oblivion effect even if the attack lands as a Glancing Hit |
![]() Windy |
![]() Wind |
S3
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Fixed an issue of the passive effect not activating from the Arcane Tower attacks in the Arena |
![]() Erwin |
![]() Wind |
S3
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Fixed an issue of the passive effect not activating from the Arcane Tower attacks in the Arena |
![]() Liebli |
![]() Dark |
S3
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Fixed an issue of the passive effect not activating from the Arcane Tower attacks in the Arena |
![]() Spectra |
![]() Fire |
S2
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Fixed an issue of the HP decreasing time being applied differently under certain situations |
![]() Shamann |
![]() Light |
S2
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Fixed an issue of the HP decreasing time being applied differently under certain situations |
![]() Lusha 2A |
![]() Light |
S3
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Fixed an issue of the HP decreasing time being applied differently under certain situations |
![]() Hanra |
![]() Dark |
S3
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Fixed an issue of the HP decreasing time being applied differently under certain situations |
![]() Einheri |
![]() Light |
S3
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Fixed an issue of the passive not activating when some Monsters are attacked with Catastrophe |
![]() Phenaka |
![]() Light |
S3
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Fixed an issue of the skill cooldown time increasing even when the attack target had immunity |