Monster | Element | Skill | Change |
---|---|---|---|
![]() Dominic |
![]() Wind |
S3
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[Effect removed] Attack Power increases as your HP decreases |
![]() Shizuka |
![]() Water |
S3
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Increased the MAX cooldown by 1 turn (6 turns 7 turns) |
![]() Juno |
![]() Fire |
S3
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[Effect added] Increases your Attack Speed for 2 turns if you get a harmful effect |
![]() Seara |
![]() Wind |
S3
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[Effect added] Decreases the Attack Bar of the target with the detonated bomb by 30% |
![]() Praha |
![]() Water |
S3
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[Effect added] Increases Attack Speed of all allies for 2 turns |
![]() Verad |
![]() Water |
S3
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[Effect added] Glancing Hits won't occur if the enemy's Defense is half or less than your Defense |
![]() Zaiross |
![]() Fire |
S3
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[Effect added] Increases the skill cooldown by 1 turn more than the MAX cooldown if the enemy's Attack Power is half or less than your Attack Power (boss excluded) |
![]() Grogen |
![]() Dark |
S3
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[Effect added] The attack always lands as a Critical Hit on Light Monsters |
![]() Grogen |
![]() Dark |
S3
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100% 150% increased Critical Damage |
![]() Kinki |
![]() Light |
S3
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Critical hit will occur when you get attacked by the skills that always land as a Critical
Hit Examples: Water/Wind/Dark Polar Queen's Storm of Midnight, etc. |
![]() Camilla |
![]() Water |
S3
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[Effect added] Reduces the damage of non-critical attacks by 20% |
![]() Vanessa |
![]() Fire |
S3
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Decreased cooldown by 4 turns (8 turns 4 turns) |
![]() Vanessa |
![]() Fire |
S3
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[Effect added] The MAX skill cooldown of [Warrior's Return] is increased by 2 turns whenever you revive an ally with this skill (up to 2 times) |
![]() Katarina |
![]() Wind |
S3
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Randomly attacks the enemies 2 times 2 to 3 times |
![]() Trinity |
![]() Dark |
S3
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Increased damage by 15% |
![]() Gurkha |
![]() Dark |
S3
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[Effect added] The duration of harmful effects you grant with skills will be increased by 1 turn each |
![]() Mi Ying |
![]() Dark |
S3
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Decreases the incoming damage by 35% 50% if the enemy has lower Attack Power than yours |
![]() Aaliyah |
![]() Water |
S3
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[Effect added] Removes one harmful effect granted on all allies |
![]() Maya |
![]() Dark |
S4
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[Effect added] Provokes for 1 turn with a 50% chance |
![]() Zen |
![]() Wind |
S2
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Decreased cooldown by 1 turn (5 turns 4 turns) |
![]() Shun |
![]() Light |
S2
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Decreased cooldown by 1 turn (5 turns 4 turns) |
![]() Zen |
![]() Wind |
S2
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(As-is) Ties the enemy's shadow, and grants an effect that gives 30% of the first hit damage to all enemies if you deal a single target skill damage to the target. This effect can tie one target at a time, and gets untied if the tied target gets hit by a single target attack or if you get defeated. It does not apply to boss battles (To-be) Attacks the enemy target to inflict damage, ties the target's shadow and grants an effect that gives 30% of the first hit damage to all enemies if the target takes single-target skill damage. This effect can tie one target at a time, and gets untied if either the tied enemy or you get defeated. It does not apply to boss battles |
![]() Shun |
![]() Light |
S2
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(As-is) Ties the enemy's shadow, and grants an effect that gives 30% of the first hit damage to all enemies if you deal a single target skill damage to the target. This effect can tie one target at a time, and gets untied if the tied target gets hit by a single target attack or if you get defeated. It does not apply to boss battles (To-be) Attacks the enemy target to inflict damage, ties the target's shadow and grants an effect that gives 30% of the first hit damage to all enemies if the target takes single-target skill damage. This effect can tie one target at a time, and gets untied if either the tied enemy or you get defeated. It does not apply to boss battles |
![]() Zen |
![]() Wind |
S3
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(As-is) Guaranteed to exchange the Attack Bar status of all enemies (boss excluded) with each other at random. Afterwards, recovers your Attack Bar by 100% (To-be) Removes one beneficial effect of all enemies (boss excluded) and grants one random effect for 2 turns among Decrease Defense, Decrease Attack Speed and Increase Chance of Landing a Glancing Hit on the enemy that has one beneficial effect removed. Afterwards, guaranteed to exchange the Attack Bar status of them with each other at random |
![]() Shun |
![]() Light |
S3
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(As-is) Ignores Defense when attacking a target tied by the shadow, and the shadow you tied won't get untied even if the enemy takes damage. [Automatic Effect] (To-be) Ignores Defense when attacking a target tied by the shadow, and decreases the damage taken from the tied target by 30%. Removes one beneficial effect when attacking an enemy. [Automatic Effect] |
![]() Cordelia |
![]() Wind |
S2
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Decreases the enemy target's Attack Bar by 25% 40% with each hit |
![]() Vereesa |
![]() Dark |
S2
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Decreases the enemy target's Attack Bar by 25% 40% with each hit |
![]() Lariel |
![]() Water |
S3
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Decreases the enemy target's Attack Bar by 25% 40% with each hit |
![]() Cordelia |
![]() Wind |
S3
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Increased the Attack Power value that increases in proportion to Attack Speed |
![]() Duamutef |
![]() Fire |
S3
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Damage is proportionate to your Attack Power and Defense
Damage is proportionate to your Defense Sets the Attack Bar to 0 with a 70% chance and stuns the target for 1 turn Grants Oblivion effect and prevents the target from removing harmful effects for 2 turns with a 70% chance each |
![]() Tanzaite |
![]() Water |
S3
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If your turn ends with less than 50% 70% HP, you will be turned into a statue until the next turn starts |
![]() Kunite |
![]() Fire |
S2
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Recovers your HP by 10% 15% when the statue state is gone |
![]() Onyx |
![]() Dark |
S2
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Recovers your HP by 10% 15% when the statue state is gone |
![]() Tanzaite |
![]() Water |
S2
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Recovers your HP by 10% 15% when the statue state is gone |
![]() Malite |
![]() Wind |
S2
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Recovers your HP by 10% 15% when the statue state is gone |
![]() Phenaka |
![]() Light |
S2
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Recovers your HP by 10% 15% when the statue state is gone |
![]() Ludo |
![]() Fire |
S3
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Rolls 1 dice at the start of each turn Rolls 1 dice at the start of battle and then at the start of each turn |
![]() Morris |
![]() Wind |
S3
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(As-is) Rolls 2 dice at the start of each turn if an ally dies to revive all dead allies if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect] (To-be) Rolls 2 dice every turn to recover your HP, and revives all dead allies if you get the same number. The higher the sum of the dice, the more HP you recover and the more HP the revived allies will have. [Automatic Effect] |
![]() Reno |
![]() Water |
S2
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Randomly grants harmful effects: Increased chances of landing a Glancing Hit
removes one beneficial effect from the enemy |
![]() Monte |
![]() Dark |
S2
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Randomly grants harmful effects: Increased chances of landing a Glancing Hit
removes one beneficial effect from the enemy |
![]() Zerath |
![]() Light |
Awakening Effect Changed | Increases Resistance by 25% Increases Critical Rate by 15% |
![]() Feng Yan |
![]() Wind |
Awakening Effect Changed | Increases Critical Rate by 15% Increases Accuracy by 25% |
![]() Verad |
![]() Water |
Stat Changed | Base Attack Speed:
Unawakened: 92 97 Awakened: 93 98 |
![]() Zaiross |
![]() Fire |
Stat Changed | Base Attack Speed:
Unawakened: 92 97 Awakened: 93 98 |
![]() Zerath |
![]() Light |
Stat Changed | Base Attack Speed:
Unawakened: 92 97 Awakened: 93 98 |
![]() Grogen |
![]() Dark |
Stat Changed | Base Attack Speed:
Unawakened: 92 97 Awakened: 93 98 |
![]() Coco |
![]() Fire |
Leader Skill Changed | The Critical Rate of ally Monsters is increased by 33% in Guild content The Attack Power of ally Monsters is increased by 44% in Guild content |
![]() Momo |
![]() Wind |
Leader Skill Changed | The Attack Power of ally Monsters is increased by 44% in Guild content The HP of ally Monsters is increased by 44% in Guild content |
![]() Deva |
![]() Light |
S3
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Fixed an issue of the Vampire effect being applied |
![]() Amber |
![]() Water |
S3
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Fixed an issue of the Vampire effect not being applied even if there are no harmful effects |
![]() Psamathe |
![]() Water |
S3
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Fixed an issue of the Water Fairy King dying before the revival attack when the Monster revives in certain situations |
![]() Kyle |
![]() Water |
S3
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Changed so a Monster will gain a turn by taking damage from the enemy's counterattack when the Monster can get an additional turn by meeting the condition |
![]() Garo |
![]() Fire |
S3
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Fixed an issue of the [Narrow Escape (Passive)] not working after reviving |