Monster | Element | Skill | Change |
---|---|---|---|
![]() Ariel |
![]() Water |
S1
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Damage increased by approximately 9% |
![]() Velajuel |
![]() Fire |
S1
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Damage increased by approximately 9% |
![]() Eladriel |
![]() Wind |
S1
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Damage increased by approximately 9% |
![]() Artamiel |
![]() Light |
S1
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Damage increased by approximately 9% |
![]() Fermion |
![]() Dark |
S1
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Damage increased by approximately 9% |
![]() Chow |
![]() Water |
S3
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Damage according to your current HP increased by 25% |
![]() Jager |
![]() Light |
S3
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[Effect added] When counterattacking with the effect of [King's Rage], you go under the Threat state while the enemy attacks with a single-target skill 1 time |
![]() Gurkha |
![]() Dark |
S3
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[Effect added] The damage you receive from the provoked enemy will be decreased by 30% |
![]() Xing Zhe |
![]() Wind |
S3
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[Effect added] When attacked under inability effects: Increases your Attack Bar by 20% |
![]() Son Zhang Lao |
![]() Dark |
S3
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Attack once twice (no change in the total damage dealt)
First hit: Decreases the Defense of all enemies for 2 turns Second hit: Stuns all enemies for 1 turn with a 75% chance |
![]() Seara |
![]() Wind |
S3
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(As-is) Decreases the Attack Bar of the target with the detonated bomb by 30% (To-be) Absorbs the Attack Bar of all enemies by 20%, regardless of them having bombs or not |
![]() Ren |
![]() Fire |
S2
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[Effect added] You go under the Threat state while the enemy attacks with a single-target skill 1 time |
![]() Minato |
![]() Water |
S2
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[Effect added] You go under the Threat state while the enemy attacks with a single-target skill 1 time |
![]() Ritsu |
![]() Dark |
S2
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[Effect added] You go under the Threat state while the enemy attacks with a single-target skill 1 time |
![]() Ren |
![]() Fire |
S3
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[Effect added] You go under the Threat state while the enemy attacks with a single-target skill 1 time |
![]() Baleygr |
![]() Fire |
S2
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[Effect added] Gains 1 Knowledge when you have 2 or less Knowledge at the start of each turn |
![]() Odin |
![]() Wind |
S2
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[Effect added] Gains 1 Knowledge when you have 2 or less Knowledge at the start of each turn |
![]() Herteit |
![]() Dark |
S2
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[Effect added] Gains 1 Knowledge when you have 2 or less Knowledge at the start of each turn |
![]() Taranys |
![]() Wind |
S3
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Decreased cooldown time (8 turns 7 turns) |
![]() Taranys |
![]() Wind |
S4
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[Effect added] When attacking the enemy while the passive effect is stacked up to the MAX count (5 times): Decreases Defense for 1 turn |
![]() Barbara |
![]() Water |
S3
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Increased the Attack Bar gain of other allies in proportion to the enemy's lost HP (No change in the maximum increase amount) |
![]() Barbara |
![]() Water |
S3
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Damage increased by approximately 11% |
![]() Bael |
![]() Fire |
S3
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Eased the conditions for granting Continuous Damage proportional to damage dealt |
![]() Alice |
![]() Fire |
S3
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Have your Defense increased by 30% until the next turn begins Increases the Defense of all allies for 1 turn when using the skill |
![]() Patrick |
![]() Fire |
S3
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Ignores the enemy's Defense by an additional 20% 30% when attacking an enemy without beneficial effects |
![]() Hector |
![]() Wind |
S3
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[Effect added] Increases the skill cooldown of all enemies by 1 turn each |
![]() Kashmir |
![]() Wind |
S3
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[Effect added] First hit: Removes all beneficial effects granted on the enemy and decreases Defense for 2 turns
No changes made to the second and third hits |
![]() Sigmarus |
![]() Water |
S3
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Damage increased by approximately 16% |
![]() Bloodya |
![]() Fire |
S2
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(As-is) Decreases the Attack Power for 2 turns with a 50% chance (To-be) Decreases the Attack Speed for 2 turns with a 50% chance |
![]() Layla |
![]() Wind |
S2
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(As-is) Decreases the Attack Power for 2 turns with a 50% chance (To-be) Decreases the Attack Speed for 2 turns with a 50% chance |
![]() Jessica |
![]() Light |
S2
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(As-is) Decreases the Attack Power for 2 turns with a 50% chance (To-be) Decreases the Attack Speed for 2 turns with a 50% chance |
![]() Irene |
![]() Water |
S3
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[Effect added] Removes 1 beneficial effect from the enemy |
![]() Bloodya |
![]() Fire |
S3
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(As-is) Wicked Hounds of Hell attack all enemies 3 times. Each attack inflicts Continuous Damage for 2 turns, disturbs HP recovery for 2 turns, and decreases the Attack Bar by 25% in proportion to the number of harmful effects granted on enemies, respectively. (To-be) Wicked Hounds of Hell attack all enemies 3 times, inflicting Continuous Damage for 2 turns and decreasing Attack Bar by 20% with each hit. |
![]() Layla |
![]() Wind |
S3
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[Effect added] Silences for 1 turn with a 30% chance if you attack the enemy with no harmful effects |
![]() Baretta |
![]() Fire |
S3
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[Effect added] The attack won't land as a Glancing Hitl
Inflicts Continuous Damage for 3 turns inflicts 2 Continuous Damage for 3 turns With the changed awakening skill, the [Phoenix's Fury] skill effect is the same for both awakened/unawakened versions. |
![]() Korona |
![]() Dark |
S3
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Inflicts damage proportionate to your MAX HP Inflicts damage proportionate to your Attack Power
Removes the harmful effect and beneficial effect on the enemies with a 70% 80% chance |
![]() Reno |
![]() Water |
S3
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[Effect added] If the number is the same as the previous number, the attack is guaranteed to land as a Critical Hit |
![]() Ludo |
![]() Fire |
S3
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If the number of the dice is larger: The damage you inflict to the enemy increases up to 70% 100%
If the number of the dice is smaller: Decreases the damage you receive (up to 70%) decreases the damage all allies receive (up to 15%) |
![]() Morris |
![]() Wind |
S3
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[Effect added] The Attack Bar of revived allies increases in inverse proportion to the sum of the dice numbers |
![]() Rigel |
![]() Water |
S3
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Decreases the chances of being attacked with a Critical Hit by 25% 30%
Increases your Attack Bar by 20% 25% whenever you get attacked by non-critical hits from the enemy |
![]() Fuco |
![]() Wind |
S3
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Increased the shield damage absorbing amount by 25% (The shield amount is proportional to the caster's level) |
![]() Fuco |
![]() Wind |
S3
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[Effect added] If the shield is destroyed from the enemy's attack, counterattacks with [Deadly Touch] |
![]() Grego |
![]() Dark |
S3
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If an enemy or ally dies:
Increases your Attack Power by 50% each, up to 250% Increases your Attack Power by 100% each, up to 300% |
![]() Smokey |
![]() Fire |
S2
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Harmful effect activation chance: 30% 50% |
![]() Misty |
![]() Light |
S2
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Harmful effect activation chance: 30% 50% |
![]() Misty |
![]() Light |
S3
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[Effect added] The damage you receive from the enemy who has a slower Attack Speed than you is decreased by 20% |
![]() Misty |
![]() Light |
S3
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Whenever an enemy's turn ends: Your Attack Power Attack Speed is increased by 15%, up to 150% |
![]() Jojo |
![]() Fire |
S3
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[Effect added] Removes all beneficial effects of all enemies |
![]() Liebli |
![]() Dark |
S3
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Damage increased by approximately 9% |
![]() Chloe |
![]() Fire |
S2
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(As-is) Recovers the HP of the ally target (including yourself) by 25%, and recovers the HP of all allies excluding the target by 15% (To-be) Removes 1 harmful effect from all allies, excluding yourself, and recovers the HP of all allies, including yourself, by 20% each |
![]() Rina |
![]() Water |
S2
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(As-is) Recovers the HP of the ally target (including yourself) by 25%, and recovers the HP of all allies excluding the target by 15% (To-be) Removes 1 harmful effect from all allies, excluding yourself, and recovers the HP of all allies, including yourself, by 20% each |
![]() Iona |
![]() Light |
S2
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(As-is) Recovers the HP of the ally target (including yourself) by 25%, and recovers the HP of all allies excluding the target by 15% (To-be) Removes 1 harmful effect from all allies, excluding yourself, and recovers the HP of all allies, including yourself, by 20% each |
![]() Iona |
![]() Light |
S3
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Decreased cooldown time (7 turns 5 turns) |
![]() Iona |
![]() Light |
S3
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null |
![]() Miho |
![]() Dark |
S3
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After counterattacking due to the skill effect, increases your Attack Bar by 30% 40% |
![]() Miho 2A |
![]() Dark |
S3
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When attacked with a critical hit Increases your Attack Bar by 30% 40% |
![]() Adriana |
![]() Water |
Awakening Effect Changed | Increases Resistance by 25% Increases Attack Speed by 15 |
![]() Baretta |
![]() Fire |
Awakening Effect Changed | Strengthen [Phoenix's Fury] skill Strengthen [Turbulence] skill
Strengthen [Turbulence] skill: Added damage proportional to the enemy's MAX HP |
![]() Ganache |
![]() Water |
S2
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Improved the Al to use the skill in more appropriate situations according to the Celestial Light or cacao content status |
![]() Pave |
![]() Fire |
S2
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Improved the Al to use the skill in more appropriate situations according to the Celestial Light or cacao content status |
![]() Fudge |
![]() Light |
S2
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Improved the Al to use the skill in more appropriate situations according to the Celestial Light or cacao content status |
![]() ROBO-P27 |
![]() Fire |
S3
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Fixed an error where the Attack Bar did not increase when Water Demon was resurrected and took a turn |
![]() Racuni |
![]() Fire |
S3
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Fixed an error where the recovery effect did not activate when HP was full |
![]() Tetra |
![]() Water |
S3
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Fixed an error where the recovery effect did not activate when HP was full |
![]() Molly |
![]() Light |
S3
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Fixed an error where the recovery effect did not activate when HP was full |
![]() Platy |
![]() Fire |
S3
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Fixed an error where the stun effect was activated even with a glancing hit |
![]() Liebli |
![]() Dark |
S3
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Fixed an error where it was possible to counterattack when receiving a single attack under sleep |
![]() Xiao Lin |
![]() Water |
S3
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Fixed an error where it was possible to counterattack when receiving a single attack under sleep and when the skill is on cooldown |
![]() Hong Hua |
![]() Fire |
S3
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Fixed an error where it was possible to counterattack when receiving a single attack under sleep and when the skill is on cooldown |
![]() Ling Ling |
![]() Wind |
S3
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Fixed an error where it was possible to counterattack when receiving a single attack under sleep and when the skill is on cooldown |
![]() Liu Mei |
![]() Light |
S3
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Fixed an error where it was possible to counterattack when receiving a single attack under sleep and when the skill is on cooldown |
![]() Fei |
![]() Dark |
S3
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Fixed an error where it was possible to counterattack when receiving a single attack under sleep and when the skill is on cooldown |
![]() Miho |
![]() Dark |
S3
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Fixed an error where it was possible to counterattack when receiving a single attack under sleep |
![]() Artamiel |
![]() Light |
S3
![]() |
Fixed an error where it was possible to counterattack when receiving a single attack under sleep
In the past, counterattacks worked inconsistently in some situations and not at all in others when a single attack occurred while the target was asleep. We want to make sure that this part is applied equally, so we are making this adjustment. |
![]() Covenant |
![]() Water |
S2
![]() |
(As-is) Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. The damage increases according to the number of beneficial effects removed. (To-be) Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance, and deals damage that increases according to the number of beneficial effects removed. |
![]() Magnum |
![]() Light |
S2
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(As-is) Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. The damage increases according to the number of beneficial effects removed. (To-be) Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance, and deals damage that increases according to the number of beneficial effects removed. |