Monster | Element | Skill | Change |
---|---|---|---|
![]() Iselia |
![]() Fire |
S2
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Damage has been increased by 13%. |
![]() Sorin |
![]() Dark |
Unknown | Damage has been increased by 13%. |
![]() Elucia |
![]() Water |
S1
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The number of hits has been increased from 1 to 3 hits. (Total damage remains the same) |
![]() Iselia |
![]() Fire |
S1
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The number of hits has been increased from 1 to 3 hits. (Total damage remains the same) |
![]() Aeilene |
![]() Wind |
S1
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The number of hits has been increased from 1 to 3 hits. (Total damage remains the same) |
![]() Neal |
![]() Light |
S1
![]() |
The number of hits has been increased from 1 to 3 hits. (Total damage remains the same) |
![]() Sorin |
![]() Dark |
S1
![]() |
The number of hits has been increased from 1 to 3 hits. (Total damage remains the same) |
![]() Fran |
![]() Light |
S1
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The number of hits has been increased from 1 to 3 hits. (Total damage remains the same) |
![]() Ramira |
![]() Water |
S3
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Damage has been increased by 6%. |
![]() Sisroo |
![]() Water |
S3
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The number of hits has been increased from 1 to 3 hits. (Total damage has been increased by 10%) |
![]() Isael |
![]() Dark |
S3
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Damage has been increased by 10%. |
![]() Liesel |
![]() Water |
S1
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Damage has been increased by 11%. |
![]() Verdehile |
![]() Fire |
S1
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Damage has been increased by 11%. |
![]() Argen |
![]() Wind |
S1
![]() |
Damage has been increased by 11%. |
![]() Julianne |
![]() Light |
S1
![]() |
Damage has been increased by 11%. |
![]() Cadiz |
![]() Dark |
S1
![]() |
Damage has been increased by 11%. |
![]() Ellin |
![]() Water |
S2
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Chance to freeze has been increased from 25% to 40%. |
![]() Ceres |
![]() Fire |
S2
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Chance to deal Continuous Damage has been increased from 25% to 40%. |
![]() Mara |
![]() Dark |
S2
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Chance to disturb HP recovery has been increased from 25% to 40%. |
![]() Xiao Ling |
![]() Light |
S1
![]() |
Additional damage has been increased by 33%. |
![]() Wayne |
![]() Water |
S1
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The number of hits has been increased from 1 to 2 hits. (Total damage remains the same) |
![]() Randy |
![]() Fire |
S1
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The number of hits has been increased from 1 to 2 hits. (Total damage remains the same) |
![]() Roger |
![]() Wind |
S1
![]() |
The number of hits has been increased from 1 to 2 hits. (Total damage remains the same) |
![]() Walkers |
![]() Light |
S1
![]() |
The number of hits has been increased from 1 to 2 hits. (Total damage remains the same) |
![]() Jamie |
![]() Dark |
S1
![]() |
The number of hits has been increased from 1 to 2 hits. (Total damage remains the same) |
![]() Anavel |
![]() Water |
S1
![]() |
Damage has been increased by 5%. |
![]() Rica |
![]() Fire |
S1
![]() |
Damage has been increased by 5%. |
![]() Charlotte |
![]() Wind |
S1
![]() |
Damage has been increased by 5%. |
![]() Lora |
![]() Light |
S1
![]() |
Damage has been increased by 5%. |
![]() Nicki |
![]() Dark |
S1
![]() |
Damage has been increased by 5%. |
![]() Anavel |
![]() Water |
S3
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The cooltime has been reduced by 1 turn. (6 turns 5 turns) |
![]() Rica |
![]() Fire |
S3
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The cooltime has been reduced by 1 turn. (6 turns 5 turns) |
![]() Charlotte |
![]() Wind |
S3
![]() |
The cooltime has been reduced by 1 turn. (6 turns 5 turns) |
![]() Lora |
![]() Light |
S3
![]() |
The cooltime has been reduced by 1 turn. (6 turns 5 turns) |
![]() Nicki |
![]() Dark |
S3
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The cooltime has been reduced by 1 turn. (6 turns 5 turns) |
![]() Megan |
![]() Water |
S2
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Damage has been increased by 10%. |
![]() Gina |
![]() Dark |
S2
![]() |
Damage has been increased by 10%. |
![]() Rigel |
![]() Water |
S1
![]() |
The number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%. |
![]() Antares |
![]() Fire |
S1
![]() |
The number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%. |
![]() Fuco |
![]() Wind |
S1
![]() |
The number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%. |
![]() Halphas |
![]() Light |
S1
![]() |
The number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%. |
![]() Grego |
![]() Dark |
S1
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The number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%. |
![]() Igmanodon |
![]() Fire |
S2
![]() |
The average of the damage dealt has been increased by 4%. |
![]() Glinodon |
![]() Light |
S2
![]() |
The average of the damage dealt has been increased by 4%. |
![]() Urtau |
![]() Water |
S3
![]() |
Damage has been increased by 6%. The amount of life recovered has been increased from 25% to 35%. |
![]() Burentau |
![]() Fire |
S3
![]() |
Damage has been increased by 6%. |
![]() Beth |
![]() Water |
S2
![]() |
The cooltime has been reduced by 1 turn. (4 turns 3 turns) |
![]() Asima |
![]() Light |
S2
![]() |
The cooltime has been reduced by 1 turn. (4 turns 3 turns) |
![]() Raki |
![]() Fire |
S3
![]() |
The cooltime has been reduced by 1 turn. (5 turns 4 turns) |
![]() Ethna |
![]() Wind |
S3
![]() |
Damage has been increased by 7%. |
![]() Sera |
![]() Water |
S1
![]() |
The number of hits has been increased from 2 to 3 hits. (Total damage remains the same) The chance of casting a harmful effect has been decreased from 30% to 20%. |
![]() Anne |
![]() Fire |
S1
![]() |
The number of hits has been increased from 2 to 3 hits. (Total damage remains the same) The chance of casting a harmful effect has been decreased from 30% to 20%. |
![]() Hannah |
![]() Wind |
S1
![]() |
The number of hits has been increased from 2 to 3 hits. (Total damage remains the same) The chance of casting a harmful effect has been decreased from 30% to 20%. |
![]() Loren |
![]() Light |
S1
![]() |
The number of hits has been increased from 2 to 3 hits. (Total damage remains the same) The chance of casting a harmful effect has been decreased from 30% to 20%. |
![]() Cassie |
![]() Dark |
S1
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The number of hits has been increased from 2 to 3 hits. (Total damage remains the same) The chance of casting a harmful effect has been decreased from 30% to 20%. |
![]() Verad |
![]() Water |
S3
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The cooltime has been reduced by 1 turn. (6 turns 5 turns) |
![]() Kai'en |
![]() Fire |
S3
![]() |
The chance of taunting the enemy has been increased from 70% to 80%. |
![]() Tien Qin |
![]() Light |
S3
![]() |
The chance of draining life from the enemy has been increased from 30% to 50%. |
![]() Mihyang |
![]() Water |
S2
![]() |
The damage of this skill will now be scaled based on Attack Power and Attack Speed, instead of just Attack Power. |
![]() Yeonhong |
![]() Light |
S2
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The damage of this skill will now be scaled based on Attack Power and Attack Speed, instead of just Attack Power. |
![]() Wolyung |
![]() Dark |
S3
![]() |
The effect of gaining guaranteed Critical Hits when the HP is below 50% has been replaced with the effect of ignoring all damage reduction effects. |
![]() Moria |
![]() Wind |
S2
![]() |
The skill will now additionally cast an HP recovery disturbance effect which lasts for 2 turns. |
![]() Jumaline |
![]() Dark |
S2
![]() |
The skill will now additionally cast an HP recovery disturbance effect which lasts for 2 turns. |
![]() Akia |
![]() Fire |
S2
![]() |
The skill will now additionally transfer up to 2 harmful effects on your Monster to the enemy target. |
![]() Isael |
![]() Dark |
S2
![]() |
The skill will now additionally transfer up to 2 harmful effects on your Monster to the enemy target. |
![]() Izaria |
![]() Water |
S2
![]() |
The effect of gaining guaranteed Critical Hits against enemies that are asleep has been replaced with a stun that lasts for 1 turn. |
![]() Selena |
![]() Wind |
S2
![]() |
The effect of gaining guaranteed Critical Hits against enemies that are asleep has been replaced with a stun that lasts for 1 turn. |
![]() Aria |
![]() Light |
S2
![]() |
The effect of gaining guaranteed Critical Hits against enemies that are asleep has been replaced with a stun that lasts for 1 turn. |
![]() Cadiz |
![]() Dark |
S3
![]() |
The skill has additionally been given a Branding effect that lasts for 2 turns. The Branding effect can be applied with attacks. |
![]() Sharron |
![]() Water |
S1
![]() |
The skill has additionally been given a series of weakening effects that can be applied. The weakening effect to be applied is decided according to the Attribute relation between the attacker and the target.
Attacker has Attribute advantage: Damage reduction (2 turns) Equal Attribute advantage: Damage reduction (2 turns) Target has Attribute advantage: Sleep (1 turn) |
![]() Amanda |
![]() Fire |
S1
![]() |
The skill has additionally been given a series of weakening effects that can be applied. The weakening effect to be applied is decided according to the Attribute relation between the attacker and the target.
Attacker has Attribute advantage: Damage reduction (2 turns) Equal Attribute advantage: Damage reduction (2 turns) Target has Attribute advantage: Sleep (1 turn) |
![]() Ardella |
![]() Wind |
S1
![]() |
The skill has additionally been given a series of weakening effects that can be applied. The weakening effect to be applied is decided according to the Attribute relation between the attacker and the target.
Attacker has Attribute advantage: Damage reduction (2 turns) Equal Attribute advantage: Damage reduction (2 turns) Target has Attribute advantage: Sleep (1 turn) |
![]() Chris |
![]() Light |
S1
![]() |
The skill has additionally been given a series of weakening effects that can be applied. The weakening effect to be applied is decided according to the Attribute relation between the attacker and the target.
Attacker has Attribute advantage: Damage reduction (2 turns) Equal Attribute advantage: Damage reduction (2 turns) Target has Attribute advantage: Sleep (1 turn) |
![]() Bethony |
![]() Dark |
S1
![]() |
The skill has additionally been given a series of weakening effects that can be applied. The weakening effect to be applied is decided according to the Attribute relation between the attacker and the target.
Attacker has Attribute advantage: Damage reduction (2 turns) Equal Attribute advantage: Damage reduction (2 turns) Target has Attribute advantage: Sleep (1 turn) |
![]() Ardella |
![]() Wind |
S3
![]() |
Instead of increasing Critical Rate when the Monster's HP drops, the skill will now increase Critical Damage under the same condition. |
![]() Mao |
![]() Water |
S3
![]() |
The skill will now grant increased Attack Speed to all allies for 2 turns, instead of just the Monster itself for 3 turns. |
![]() Xiao Chun |
![]() Fire |
S3
![]() |
The skill will now grant increased Attack Power to all allies for 2 turns, instead of just the Monster itself for 3 turns. |
![]() Wei Shin |
![]() Dark |
S3
![]() |
The skill will now additionally deal Continuous Damage for 1 turn. |
![]() Toma |
![]() Water |
S2
![]() |
Instead of removing 1 harmful effect on the Monster, the skill will now decrease the enemy target's Attack Speed and Defense for 2 turns. |
![]() Naki |
![]() Fire |
S2
![]() |
Instead of removing 1 harmful effect on the Monster, the skill will now decrease the enemy target's Attack Speed and Defense for 2 turns. |
![]() Dona |
![]() Light |
S2
![]() |
Instead of removing 1 harmful effect on the Monster, the skill will now decrease the enemy target's Attack Speed and Defense for 2 turns. |
![]() Kuna |
![]() Dark |
S3
![]() |
The second attack that targets all enemies will now additionally cast a Defense reduction effect that lasts for 2 turns. |
![]() Mav |
![]() Wind |
S3
![]() |
Instead of attacking the enemy after removing 1 harmful effect from all allies, the skill will now remove 1 harmful effect from all allies, decrease their cool times by 1 turn, and increase their Attack Speed for 2 turns.
Skill level ups will no longer provide damage increases. Also, if the skill is at level 2 or higher, it will be fixed to skill level 2, which is the new level cap of the skill. |
![]() Woonhak |
![]() Dark |
S3
![]() |
Instead of recovering 25% HP at once, the skill will now recover your HP by 15% per turn for 2 turns. The duration of the Attack Speed increase has been reduced from 3 turns to 2 turns. The skill will now apply a stun that lasts for 1 turn to the enemy with the highest Attack Bar. |
![]() Hellea |
![]() Dark |
S3
![]() |
The HP recovery disturbance effect that lasted for 2 turns has been replaced with a Branding effect that lasts for 2 turns. |
![]() Eintau |
![]() Wind |
S3
![]() |
Instead of increasing Resistance by 50%, the skill will now increase Attack Power by 50%. Instead of increasing the HP recovery that the Monster receives by 50% the skill will now heal the Monster for 30% of the damage dealt. |
![]() Silia |
![]() Wind |
S3
![]() |
The skill has been additionally remove the beneficial effect on the enemy with a 100% chance. |
![]() Antares |
![]() Fire |
S3
![]() |
The skill will additionally grant the Monster an Attack Power and Critical Rate increase that a lasts for 1 tum. |
![]() Rigel |
![]() Water |
S2
![]() |
The skill has been changed so that it does not erase the Attack Speed reduction effects that are on enemies which are immune to freeze or stun effects. |
![]() Fuco |
![]() Wind |
S2
![]() |
The skill has been changed so that it does not erase the Attack Speed reduction effects that are on enemies which are immune to freeze or stun effects. |
![]() Grego |
![]() Dark |
S2
![]() |
The skill has been changed so that it does not erase the Attack Speed reduction effects that are on enemies which are immune to freeze or stun effects. |
![]() Shi Hou |
![]() Water |
S3
![]() |
The skill also grants 2 turns of immunity, and its cool time will be decreased by 1 turn if the attack gets 3 or 4 Critical Hits. |
![]() Kaz |
![]() Water |
S2
![]() |
The skill will now grant the Monster an Attack Speed increase for 2 turns if the attack lands as a Critical Hit. |
![]() Kaito |
![]() Wind |
S2
![]() |
The skill will now grant the Monster an Attack Speed increase for 2 turns if the attack lands as a Critical Hit. |
![]() Tosi |
![]() Light |
S2
![]() |
The skill will now grant the Monster an Attack Speed increase for 2 turns if the attack lands as a Critical Hit. |