Monster Element Skill Change
Iselia
Iselia
Fire
Fire
S2
Double Arrow
Double Arrow
Damage has been increased by 13%.
Sorin
Sorin
Dark
Dark
Unknown Damage has been increased by 13%.
Elucia
Elucia
Water
Water
S1
Aqua Hurricane
Aqua Hurricane
The number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
Iselia
Iselia
Fire
Fire
S1
Fire Hurricane
Fire Hurricane
The number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
Aeilene
Aeilene
Wind
Wind
S1
Gust
Gust
The number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
Neal
Neal
Light
Light
S1
Light Hurricane
Light Hurricane
The number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
Sorin
Sorin
Dark
Dark
S1
Dark Gust
Dark Gust
The number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
Fran
Fran
Light
Light
S1
Light Hurricane
Light Hurricane
The number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
Ramira
Ramira
Water
Water
S3
Bear Hunt
Bear Hunt
Damage has been increased by 6%.
Sisroo
Sisroo
Water
Water
S3
Frozen Field
Frozen Field
The number of hits has been increased from 1 to 3 hits. (Total damage has been increased by 10%)
Isael
Isael
Dark
Dark
S3
Night Hag's Scuttle
Night Hag's Scuttle
Damage has been increased by 10%.
Liesel
Liesel
Water
Water
S1
Vampire Bat
Vampire Bat
Damage has been increased by 11%.
Verdehile
Verdehile
Fire
Fire
S1
Vampire Bat
Vampire Bat
Damage has been increased by 11%.
Argen
Argen
Wind
Wind
S1
Vampire Bat
Vampire Bat
Damage has been increased by 11%.
Julianne
Julianne
Light
Light
S1
Vampire Bat
Vampire Bat
Damage has been increased by 11%.
Cadiz
Cadiz
Dark
Dark
S1
Vampire Bat
Vampire Bat
Damage has been increased by 11%.
Ellin
Ellin
Water
Water
S2
Ice Arrow
Ice Arrow
Chance to freeze has been increased from 25% to 40%.
Ceres
Ceres
Fire
Fire
S2
Fire Arrow
Fire Arrow
Chance to deal Continuous Damage has been increased from 25% to 40%.
Mara
Mara
Dark
Dark
S2
Poison Arrow
Poison Arrow
Chance to disturb HP recovery has been increased from 25% to 40%.
Xiao Ling
Xiao Ling
Light
Light
S1
Energy Punch
Energy Punch
Additional damage has been increased by 33%.
Wayne
Wayne
Water
Water
S1
Bull's Eye
Bull's Eye
The number of hits has been increased from 1 to 2 hits. (Total damage remains the same)
Randy
Randy
Fire
Fire
S1
Bull's Eye
Bull's Eye
The number of hits has been increased from 1 to 2 hits. (Total damage remains the same)
Roger
Roger
Wind
Wind
S1
Bull's Eye
Bull's Eye
The number of hits has been increased from 1 to 2 hits. (Total damage remains the same)
Walkers
Walkers
Light
Light
S1
Bull's Eye
Bull's Eye
The number of hits has been increased from 1 to 2 hits. (Total damage remains the same)
Jamie
Jamie
Dark
Dark
S1
Bull's Eye
Bull's Eye
The number of hits has been increased from 1 to 2 hits. (Total damage remains the same)
Anavel
Anavel
Water
Water
S1
Help Me, Teddy
Help Me, Teddy
Damage has been increased by 5%.
Rica
Rica
Fire
Fire
S1
Help Me, Teddy
Help Me, Teddy
Damage has been increased by 5%.
Charlotte
Charlotte
Wind
Wind
S1
Help Me, Teddy
Help Me, Teddy
Damage has been increased by 5%.
Lora
Lora
Light
Light
S1
Help Me, Teddy
Help Me, Teddy
Damage has been increased by 5%.
Nicki
Nicki
Dark
Dark
S1
Help Me, Teddy
Help Me, Teddy
Damage has been increased by 5%.
Anavel
Anavel
Water
Water
S3
Water Guardian Angel
Water Guardian Angel
The cooltime has been reduced by 1 turn. (6 turns 5 turns)
Rica
Rica
Fire
Fire
S3
Fire Guardian Angel
Fire Guardian Angel
The cooltime has been reduced by 1 turn. (6 turns 5 turns)
Charlotte
Charlotte
Wind
Wind
S3
Wind Guardian Angel
Wind Guardian Angel
The cooltime has been reduced by 1 turn. (6 turns 5 turns)
Lora
Lora
Light
Light
S3
Light Guardian Angel
Light Guardian Angel
The cooltime has been reduced by 1 turn. (6 turns 5 turns)
Nicki
Nicki
Dark
Dark
S3
Dark Guardian Angel
Dark Guardian Angel
The cooltime has been reduced by 1 turn. (6 turns 5 turns)
Megan
Megan
Water
Water
S2
Toad Poison
Toad Poison
Damage has been increased by 10%.
Gina
Gina
Dark
Dark
S2
Toad Poison
Toad Poison
Damage has been increased by 10%.
Rigel
Rigel
Water
Water
S1
Soul Summoning
Soul Summoning
The number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%.
Antares
Antares
Fire
Fire
S1
Soul Summoning
Soul Summoning
The number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%.
Fuco
Fuco
Wind
Wind
S1
Soul Summoning
Soul Summoning
The number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%.
Halphas
Halphas
Light
Light
S1
Soul Summoning
Soul Summoning
The number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%.
Grego
Grego
Dark
Dark
S1
Soul Summoning
Soul Summoning
The number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%.
Igmanodon
Igmanodon
Fire
Fire
S2
Destructive Blow
Destructive Blow
The average of the damage dealt has been increased by 4%.
Glinodon
Glinodon
Light
Light
S2
Destructive Blow
Destructive Blow
The average of the damage dealt has been increased by 4%.
Urtau
Urtau
Water
Water
S3
Stab
Stab
Damage has been increased by 6%. The amount of life recovered has been increased from 25% to 35%.
Burentau
Burentau
Fire
Fire
S3
Push
Push
Damage has been increased by 6%.
Beth
Beth
Water
Water
S2
Gouge
Gouge
The cooltime has been reduced by 1 turn. (4 turns 3 turns)
Asima
Asima
Light
Light
S2
Gouge
Gouge
The cooltime has been reduced by 1 turn. (4 turns 3 turns)
Raki
Raki
Fire
Fire
S3
Soul Crusher
Soul Crusher
The cooltime has been reduced by 1 turn. (5 turns 4 turns)
Ethna
Ethna
Wind
Wind
S3
Capture
Capture
Damage has been increased by 7%.
Sera
Sera
Water
Water
S1
Cross Fire
Cross Fire
The number of hits has been increased from 2 to 3 hits. (Total damage remains the same) The chance of casting a harmful effect has been decreased from 30% to 20%.
Anne
Anne
Fire
Fire
S1
Cross Fire
Cross Fire
The number of hits has been increased from 2 to 3 hits. (Total damage remains the same) The chance of casting a harmful effect has been decreased from 30% to 20%.
Hannah
Hannah
Wind
Wind
S1
Cross Fire
Cross Fire
The number of hits has been increased from 2 to 3 hits. (Total damage remains the same) The chance of casting a harmful effect has been decreased from 30% to 20%.
Loren
Loren
Light
Light
S1
Cross Fire
Cross Fire
The number of hits has been increased from 2 to 3 hits. (Total damage remains the same) The chance of casting a harmful effect has been decreased from 30% to 20%.
Cassie
Cassie
Dark
Dark
S1
Cross Fire
Cross Fire
The number of hits has been increased from 2 to 3 hits. (Total damage remains the same) The chance of casting a harmful effect has been decreased from 30% to 20%.
Verad
Verad
Water
Water
S3
Absolute Zero
Absolute Zero
The cooltime has been reduced by 1 turn. (6 turns 5 turns)
Kai'en
Kai'en
Fire
Fire
S3
Cry of Challenge
Cry of Challenge
The chance of taunting the enemy has been increased from 70% to 80%.
Tien Qin
Tien Qin
Light
Light
S3
Stork Kick
Stork Kick
The chance of draining life from the enemy has been increased from 30% to 50%.
Mihyang
Mihyang
Water
Water
S2
Blade Fan
Blade Fan
The damage of this skill will now be scaled based on Attack Power and Attack Speed, instead of just Attack Power.
Yeonhong
Yeonhong
Light
Light
S2
Blade Fan
Blade Fan
The damage of this skill will now be scaled based on Attack Power and Attack Speed, instead of just Attack Power.
Wolyung
Wolyung
Dark
Dark
S3
Dagger of Grudge
Dagger of Grudge
The effect of gaining guaranteed Critical Hits when the HP is below 50% has been replaced with the effect of ignoring all damage reduction effects.
Moria
Moria
Wind
Wind
S2
Soul Split
Soul Split
The skill will now additionally cast an HP recovery disturbance effect which lasts for 2 turns.
Jumaline
Jumaline
Dark
Dark
S2
Soul Split
Soul Split
The skill will now additionally cast an HP recovery disturbance effect which lasts for 2 turns.
Akia
Akia
Fire
Fire
S2
Twisted Joy
Twisted Joy
The skill will now additionally transfer up to 2 harmful effects on your Monster to the enemy target.
Isael
Isael
Dark
Dark
S2
Twisted Joy
Twisted Joy
The skill will now additionally transfer up to 2 harmful effects on your Monster to the enemy target.
Izaria
Izaria
Water
Water
S2
Strike of Rejection
Strike of Rejection
The effect of gaining guaranteed Critical Hits against enemies that are asleep has been replaced with a stun that lasts for 1 turn.
Selena
Selena
Wind
Wind
S2
Strike of Rejection
Strike of Rejection
The effect of gaining guaranteed Critical Hits against enemies that are asleep has been replaced with a stun that lasts for 1 turn.
Aria
Aria
Light
Light
S2
Strike of Rejection
Strike of Rejection
The effect of gaining guaranteed Critical Hits against enemies that are asleep has been replaced with a stun that lasts for 1 turn.
Cadiz
Cadiz
Dark
Dark
S3
Feast of Blood (Passive)
Feast of Blood (Passive)
The skill has additionally been given a Branding effect that lasts for 2 turns. The Branding effect can be applied with attacks.
Sharron
Sharron
Water
Water
S1
Magic Arrow
Magic Arrow
The skill has additionally been given a series of weakening effects that can be applied. The weakening effect to be applied is decided according to the Attribute relation between the attacker and the target.

Attacker has Attribute advantage: Damage reduction (2 turns)

Equal Attribute advantage: Damage reduction (2 turns)

Target has Attribute advantage: Sleep (1 turn)
Amanda
Amanda
Fire
Fire
S1
Magic Arrow
Magic Arrow
The skill has additionally been given a series of weakening effects that can be applied. The weakening effect to be applied is decided according to the Attribute relation between the attacker and the target.

Attacker has Attribute advantage: Damage reduction (2 turns)

Equal Attribute advantage: Damage reduction (2 turns)

Target has Attribute advantage: Sleep (1 turn)
Ardella
Ardella
Wind
Wind
S1
Magic Arrow
Magic Arrow
The skill has additionally been given a series of weakening effects that can be applied. The weakening effect to be applied is decided according to the Attribute relation between the attacker and the target.

Attacker has Attribute advantage: Damage reduction (2 turns)

Equal Attribute advantage: Damage reduction (2 turns)

Target has Attribute advantage: Sleep (1 turn)
Chris
Chris
Light
Light
S1
Magic Arrow
Magic Arrow
The skill has additionally been given a series of weakening effects that can be applied. The weakening effect to be applied is decided according to the Attribute relation between the attacker and the target.

Attacker has Attribute advantage: Damage reduction (2 turns)

Equal Attribute advantage: Damage reduction (2 turns)

Target has Attribute advantage: Sleep (1 turn)
Bethony
Bethony
Dark
Dark
S1
Magic Arrow
Magic Arrow
The skill has additionally been given a series of weakening effects that can be applied. The weakening effect to be applied is decided according to the Attribute relation between the attacker and the target.

Attacker has Attribute advantage: Damage reduction (2 turns)

Equal Attribute advantage: Damage reduction (2 turns)

Target has Attribute advantage: Sleep (1 turn)
Ardella
Ardella
Wind
Wind
S3
Keenness (Passive)
Keenness (Passive)
Instead of increasing Critical Rate when the Monster's HP drops, the skill will now increase Critical Damage under the same condition.
Mao
Mao
Water
Water
S3
Seal Punch
Seal Punch
The skill will now grant increased Attack Speed to all allies for 2 turns, instead of just the Monster itself for 3 turns.
Xiao Chun
Xiao Chun
Fire
Fire
S3
Tiger Punch
Tiger Punch
The skill will now grant increased Attack Power to all allies for 2 turns, instead of just the Monster itself for 3 turns.
Wei Shin
Wei Shin
Dark
Dark
S3
Snake Punch
Snake Punch
The skill will now additionally deal Continuous Damage for 1 turn.
Toma
Toma
Water
Water
S2
Start Battle
Start Battle
Instead of removing 1 harmful effect on the Monster, the skill will now decrease the enemy target's Attack Speed and Defense for 2 turns.
Naki
Naki
Fire
Fire
S2
Start Battle
Start Battle
Instead of removing 1 harmful effect on the Monster, the skill will now decrease the enemy target's Attack Speed and Defense for 2 turns.
Dona
Dona
Light
Light
S2
Start Battle
Start Battle
Instead of removing 1 harmful effect on the Monster, the skill will now decrease the enemy target's Attack Speed and Defense for 2 turns.
Kuna
Kuna
Dark
Dark
S3
Undefeated Warrior
Undefeated Warrior
The second attack that targets all enemies will now additionally cast a Defense reduction effect that lasts for 2 turns.
Mav
Mav
Wind
Wind
S3
Wings of Wind
Wings of Wind
Instead of attacking the enemy after removing 1 harmful effect from all allies, the skill will now remove 1 harmful effect from all allies, decrease their cool times by 1 turn, and increase their Attack Speed for 2 turns.

Skill level ups will no longer provide damage increases. Also, if the skill is at level 2 or higher, it will be fixed to skill level 2, which is the new level cap of the skill.
Woonhak
Woonhak
Dark
Dark
S3
Secret Visit
Secret Visit
Instead of recovering 25% HP at once, the skill will now recover your HP by 15% per turn for 2 turns. The duration of the Attack Speed increase has been reduced from 3 turns to 2 turns. The skill will now apply a stun that lasts for 1 turn to the enemy with the highest Attack Bar.
Hellea
Hellea
Dark
Dark
S3
Sign of Death
Sign of Death
The HP recovery disturbance effect that lasted for 2 turns has been replaced with a Branding effect that lasts for 2 turns.
Eintau
Eintau
Wind
Wind
S3
Lord of Labyrinthos (Passive)
Lord of Labyrinthos (Passive)
Instead of increasing Resistance by 50%, the skill will now increase Attack Power by 50%. Instead of increasing the HP recovery that the Monster receives by 50% the skill will now heal the Monster for 30% of the damage dealt.
Silia
Silia
Wind
Wind
S3
Curse
Curse
The skill has been additionally remove the beneficial effect on the enemy with a 100% chance.
Antares
Antares
Fire
Fire
S3
Transcendence (Passive)
Transcendence (Passive)
The skill will additionally grant the Monster an Attack Power and Critical Rate increase that a lasts for 1 tum.
Rigel
Rigel
Water
Water
S2
Deadly Touch
Deadly Touch
The skill has been changed so that it does not erase the Attack Speed reduction effects that are on enemies which are immune to freeze or stun effects.
Fuco
Fuco
Wind
Wind
S2
Deadly Touch
Deadly Touch
The skill has been changed so that it does not erase the Attack Speed reduction effects that are on enemies which are immune to freeze or stun effects.
Grego
Grego
Dark
Dark
S2
Deadly Touch
Deadly Touch
The skill has been changed so that it does not erase the Attack Speed reduction effects that are on enemies which are immune to freeze or stun effects.
Shi Hou
Shi Hou
Water
Water
S3
Alter Ego Attack
Alter Ego Attack
The skill also grants 2 turns of immunity, and its cool time will be decreased by 1 turn if the attack gets 3 or 4 Critical Hits.
Kaz
Kaz
Water
Water
S2
Air Slash
Air Slash
The skill will now grant the Monster an Attack Speed increase for 2 turns if the attack lands as a Critical Hit.
Kaito
Kaito
Wind
Wind
S2
Air Slash
Air Slash
The skill will now grant the Monster an Attack Speed increase for 2 turns if the attack lands as a Critical Hit.
Tosi
Tosi
Light
Light
S2
Air Slash
Air Slash
The skill will now grant the Monster an Attack Speed increase for 2 turns if the attack lands as a Critical Hit.
Monster Natural Star Levels
Monster Elements
Change Type Concentration
Monster Elements by Natural Star Levels
Skill Slot Concentration
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